1st Sgt Tnic
From: Oh, you know, everywhere.
If the PO is Elmer then I would agree.
TBH, I simply paid attention to my supply points (and theirs) and took full advantage of the 5000 Sea lift capacity between T32 & 38 to move the bulk of my armor and some infantry into position to strike at the Roman occupiers. I also sent forth my Engineers, AB & Spec. Forces to garrison key bridges, intersections & anchorages and their Supply Depots. So they had no place to go and nothing to wear if they did.
I also put decoys in places to draw them away from key SPs and it worked every time. Anzio fell into my hands without firing a shot.
I decided, why go through them, when you can go around them? So I didn't have as many epic losses in battles but they suffered heavily attacking my defenses.
I am extremely impressed with the Garrison troops. Once dug in the AB, SSF & Engs. are untouchable unless by a very heavy armor/arty assault. Not one of them were pushed out of their positions after entrenching. I had to reentrench the Engs a few times but no losses and they stayed supplied. Then I blew the bridges on withdrawal.
So by the time the Nazis arrived at the Roman AO from the south they were exhausted and starving and in no hurry to engage my well fed and fully supplied forces.
5 turns to go yet so things might change, but I think its safe to say that Rome is liberated.
EDIT: I got a draw out of it. Even though there was zero chance for the Nazis to recapture Rome, the main objective in this one.
It'd be nice if the game designer could give a win for achieving the primary goal instead of only scoring all those dinky little flags, which have to be left behind to achieve the main goal.
< Message edited by 1st Sgt Tnic -- 3/12/2012 11:45:17 AM >