TR
Posts: 89
Joined: 7/22/2009 Status: offline
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When the next patch comes out, which should be fairly soon, I'm thinking about designing one or more scenarios on a regimental scale, where the units represent entire regiments and the hex scale is 250 to 300 yards. In the 80's GDW released a series of what they called 120 games (Lobositz, Prague). I found these great fun to play and have decided to replicate one or more of these using Horse & Musket. What I intend on doing is creating an order of battle where all regiments of two battlelions will consist of one unit. Depending on the overall strength of the regiment, those with three battlelions will will have the third bn incorporated into the regiment along with its accompanying two bns or segregated out and represented by four icons instead of eight. Cavalry regiments will be treated similarly, with the overly large ones (Bayreuth Drag's, Hussar Regs, etc.) divided in two (like they are now). I haven't decided what I'm going to do with grenadier bns. (comments/suggestions welcomed). Currently, the battlefield and units are limited to 99 (99 hexes/99 units). There are plans to expand this, but probably not for a while. For this reason I'm doing the above. Please let me know you thoughts. I used to work for attorneys, so I have a pretty thick skin.
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