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Chickamauga Mod

 
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Chickamauga Mod - 11/13/2009 4:28:11 AM   
simovitch


Posts: 4084
Joined: 2/14/2006
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Here is a map and units mod I was playing around with. I got tired of searching for the washed out flags in Chickamauga maps. I am curious if any one else has this problem?




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simovitch

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RE: Chickamauga Mod - 11/13/2009 4:38:03 AM   
simovitch


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and while I was at it I made a brighter base "highlight" mod for all modules. This one from Antietam:




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simovitch


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RE: Chickamauga Mod - 11/13/2009 4:47:19 AM   
simovitch


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...and upgraded Gettysburg unit graphics to match the other modules. Also note the more visible 2D objective symbols.




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simovitch


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RE: Chickamauga Mod - 11/13/2009 4:55:14 AM   
Bison36

 

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Joined: 4/16/2009
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Just picked up this game yesterday, so sorry if this is common knowledge. Where are the mods downloaded from?

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Post #: 4
RE: Chickamauga Mod - 11/13/2009 4:55:28 AM   
simovitch


Posts: 4084
Joined: 2/14/2006
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and got rid of those annoying red x's for visible hexes:




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simovitch


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RE: Chickamauga Mod - 11/13/2009 5:00:58 AM   
simovitch


Posts: 4084
Joined: 2/14/2006
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quote:

ORIGINAL: Bison36

Just picked up this game yesterday, so sorry if this is common knowledge. Where are the mods downloaded from?

Bison, no worries - it's not common knowledge because they are not yet available.

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simovitch


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RE: Chickamauga Mod - 11/13/2009 5:09:43 AM   
Bison36

 

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Oh too bad because they look nice.

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RE: Chickamauga Mod - 11/13/2009 5:33:21 AM   
simovitch


Posts: 4084
Joined: 2/14/2006
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quote:

ORIGINAL: Bison36

Oh too bad because they look nice.

Thanks

Wider screen formats like 1680X1050 displays a motif of the each module's original box-art in the lower right corner, instead of that silly peak at your computer desktop:




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simovitch


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Post #: 8
RE: Chickamauga Mod - 11/13/2009 5:51:05 AM   
Bison36

 

Posts: 475
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Yeah I noticed the desktop view in BGNW last night. It was distracting so I created a black desktop to help ignore it. :)

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Post #: 9
RE: Chickamauga Mod - 11/13/2009 6:59:15 AM   
berto


Posts: 3666
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From: metro Chicago, Illinois, USA
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quote:

ORIGINAL: simovitch
and got rid of those annoying red x's for visible hexes:




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RE: Chickamauga Mod - 11/15/2009 8:30:43 AM   
Bison36

 

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+1

quote:

ORIGINAL: berto

quote:

ORIGINAL: simovitch
and got rid of those annoying red x's for visible hexes:





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Post #: 11
RE: Chickamauga Mod - 11/24/2009 7:14:10 AM   
NefariousKoel


Posts: 2920
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
This is quite nice.  I certainly like the red Xs being replaced and the more noticeable flags. 

Let us know when it's ready to go & where to get it.

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Post #: 12
RE: Chickamauga Mod - 11/24/2009 12:19:20 PM   
cmurphy625


Posts: 590
Joined: 1/19/2009
From: Boston, MA
Status: offline
+2
quote:

+1

quote:

ORIGINAL: berto

quote:

ORIGINAL: simovitch
and got rid of those annoying red x's for visible hexes:





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Post #: 13
RE: Chickamauga Mod - 1/7/2010 12:23:49 PM   
simovitch


Posts: 4084
Joined: 2/14/2006
Status: offline

quote:

ORIGINAL: NefariousKoel

This is quite nice.  I certainly like the red Xs being replaced and the more noticeable flags. 

Let us know when it's ready to go & where to get it.



This mod is available now, see this thread in the modding section.

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simovitch


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