Matrix Games Forums

To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!A little bit of history with To End All WarsBattle Academy 2 gets a release date!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Japanese Production crash course

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> RE: Japanese Production crash course Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Japanese Production crash course - 11/10/2009 10:44:09 PM   
Mike Solli


Posts: 13933
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: findmeifyoucan

yes, I am expanding a engine factory in Sappora so I do need to ship some supply there. As long as the supply is there by the end of the month I am okay right? Not to worry only little bits at a time on the expansion issue.

So factories need resources and not supply to run then? There is a ton of supply in Japan. What do you do with that?


In order for that factory to repair the damaged (new) engines, you need at least 10, supply in the hex. One damaged factory will repair for a cost of 1000 supply per day. So, 20k supply will repair 10 factories in 10 days. Keep the supply flowing there to keep repairs going.

_____________________________


Created by the amazing Dixie

(in reply to findmeifyoucan)
Post #: 31
RE: Japanese Production crash course - 11/10/2009 11:04:56 PM   
FatR

 

Posts: 2516
Joined: 10/23/2009
From: St.Petersburg, Russia
Status: offline
   Another newbie question: what happens if you accelerate a plane and it arrives before the engine it uses (can happen with George, for example)? Does researching engines follow the similar procedure of acceleration?

(in reply to Mike Solli)
Post #: 32
RE: Japanese Production crash course - 11/10/2009 11:48:39 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
Are there any disadvantages to let us say stopping production completely of one or two factories. Like stopping production of soon to be obsolete aircraft and conserve for the building of much better aircraft in the near future?

(in reply to FatR)
Post #: 33
RE: Japanese Production crash course - 11/11/2009 12:12:09 AM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
How long do you have to keep supply flowing to repair these factories or is this an ongoing process where by you have to keep supply flowing there for repairs forever?

(in reply to findmeifyoucan)
Post #: 34
RE: Japanese Production crash course - 11/11/2009 12:15:06 AM   
Menser

 

Posts: 206
Joined: 5/2/2005
From: Peabody, Massachusetts
Status: offline
If you have 40 damaged factories and want them repaired then keep the supply going for 40 days

_____________________________

"Alea iacta est." Caius Julius
"If you can't beat your computer at chess, try kickboxing." Emo Philips
"Caedite eos! Novit enim Dominus qui sunt eius." Abbot Arnaud Amalric

(in reply to findmeifyoucan)
Post #: 35
RE: Japanese Production crash course - 11/11/2009 12:22:57 AM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
Then in this particular case after 40 days the factories are repaired and there will be no more need for supply there for repairs of these 40 factories?

(in reply to Menser)
Post #: 36
RE: Japanese Production crash course - 11/11/2009 12:23:30 AM   
Mike Solli


Posts: 13933
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: FatR

   Another newbie question: what happens if you accelerate a plane and it arrives before the engine it uses (can happen with George, for example)? Does researching engines follow the similar procedure of acceleration?



I'm not sure you can research engines. The factories just turn on at a specific time. If the R&D of an airframe begins before the engine comes online, you're out of luck, I suspect.

_____________________________


Created by the amazing Dixie

(in reply to FatR)
Post #: 37
RE: Japanese Production crash course - 11/11/2009 12:27:02 AM   
Mike Solli


Posts: 13933
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: findmeifyoucan

Are there any disadvantages to let us say stopping production completely of one or two factories. Like stopping production of soon to be obsolete aircraft and conserve for the building of much better aircraft in the near future?


That's a valid tactic. I regularly turn my airframe and engine factories on and off depending on the situation. I'll set a maximum and minimum pool level for each plane type, depending on type of plane, number of slots available and how many more reinforcements are coming, as well as when that plane will be upgraded to a newer model. That maximum and minimum may change. The goal is to run out of those planes as the new model takes over. Eventually, you won't have to build any more because you'll replenish the pool as you upgrade air units.

_____________________________


Created by the amazing Dixie

(in reply to findmeifyoucan)
Post #: 38
RE: Japanese Production crash course - 11/11/2009 12:29:30 AM   
Mike Solli


Posts: 13933
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: findmeifyoucan

Then in this particular case after 40 days the factories are repaired and there will be no more need for supply there for repairs of these 40 factories?


Yup. After those factories are repaired, they'll only be damaged by Allied bombing. Otherwise, they'll be good to go and won't need any additional supply. They'll only suck HI out of the pool to build airframes or engines.

_____________________________


Created by the amazing Dixie

(in reply to findmeifyoucan)
Post #: 39
RE: Japanese Production crash course - 11/11/2009 1:09:13 AM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
One more question. Can any of these air factories be converted to let us say armoury or vehichle factories?

(in reply to Mike Solli)
Post #: 40
RE: Japanese Production crash course - 11/11/2009 1:24:16 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: FatR

   Another newbie question: what happens if you accelerate a plane and it arrives before the engine it uses (can happen with George, for example)? Does researching engines follow the similar procedure of acceleration?



I'm not sure you can research engines. The factories just turn on at a specific time. If the R&D of an airframe begins before the engine comes online, you're out of luck, I suspect.

I believe these (engines) do R&D.

quote:

One more question. Can any of these air factories be converted to let us say armoury or vehichle factories?

No can't convert from one type to another. Only Naval and Merchant Shipyards are allowed conversion.

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to Mike Solli)
Post #: 41
RE: Japanese Production crash course - 11/11/2009 1:27:58 AM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
While we are on the subject what are the advantages and disadvantages of converting Naval Shipyards to Merchant Shipyards and visa versa?

(in reply to n01487477)
Post #: 42
RE: Japanese Production crash course - 11/11/2009 1:36:30 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline
No real advantage in my book, cause as soon as you convert they need to be fully repaired again. This is unfortunate and should be changed imo, cause there is no way you need to rebuild a ship yard from scratch again. I'll also just diverge for a sec, and say it is a pity that repairs(incl conversions) & new construction are not handled differently.

I forgot to say before you can convert Arm and Veh factories too .. but the same applies. I think that converting is a bit silly, I'd rather use the supplies to expand an existing facility and still have the potential capacity of the other, even if turn it off.





_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to findmeifyoucan)
Post #: 43
RE: Japanese Production crash course - 11/11/2009 6:08:36 AM   
erstad

 

Posts: 1920
Joined: 8/3/2004
From: Midwest USA
Status: offline
quote:

I believe these (engines) do R&D.


Yup, I've had engines advanced to be available earlier. (Nothing deliberate I did, you start with some large fully repaired factories)


(in reply to n01487477)
Post #: 44
RE: Japanese Production crash course - 11/11/2009 4:10:44 PM   
SqzMyLemon


Posts: 2862
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
How do you tell when a factory is actually repairing itself, or is damaged for that matter?

< Message edited by SqzMyLemon -- 11/11/2009 4:11:38 PM >

(in reply to erstad)
Post #: 45
RE: Japanese Production crash course - 11/11/2009 5:18:52 PM   
Mike Solli


Posts: 13933
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: erstad

quote:

I believe these (engines) do R&D.


Yup, I've had engines advanced to be available earlier. (Nothing deliberate I did, you start with some large fully repaired factories)




Excellent. That's good to know. Thanks!

_____________________________


Created by the amazing Dixie

(in reply to erstad)
Post #: 46
RE: Japanese Production crash course - 11/11/2009 6:04:42 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
There are a few ships I noticed on turn 1 for the japanese in Japan like a few AK's and stuff that are printed in red with 0 endurance with no damage what so ever on them. What is the story on those and how do you get them active?

(in reply to Mike Solli)
Post #: 47
RE: Japanese Production crash course - 11/11/2009 6:18:07 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
What ship is it and what ship designation is it that can transport midget submarines?

(in reply to findmeifyoucan)
Post #: 48
RE: Japanese Production crash course - 11/11/2009 6:57:25 PM   
Mike Solli


Posts: 13933
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: findmeifyoucan

What ship is it and what ship designation is it that can transport midget submarines?


It's the subs I-16, -18, -20, -22 & -24.

_____________________________


Created by the amazing Dixie

(in reply to findmeifyoucan)
Post #: 49
RE: Japanese Production crash course - 11/11/2009 6:57:55 PM   
Mike Solli


Posts: 13933
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: findmeifyoucan

There are a few ships I noticed on turn 1 for the japanese in Japan like a few AK's and stuff that are printed in red with 0 endurance with no damage what so ever on them. What is the story on those and how do you get them active?


Example please?

_____________________________


Created by the amazing Dixie

(in reply to findmeifyoucan)
Post #: 50
RE: Japanese Production crash course - 11/11/2009 7:32:08 PM   
Q-Ball


Posts: 5537
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: findmeifyoucan

There are a few ships I noticed on turn 1 for the japanese in Japan like a few AK's and stuff that are printed in red with 0 endurance with no damage what so ever on them. What is the story on those and how do you get them active?


They have no fuel. You refuel them.

(in reply to findmeifyoucan)
Post #: 51
RE: Japanese Production crash course - 11/13/2009 1:25:29 AM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
Oh, ok thanks. That makes sense. LOL

How do you know how many points you have and what you spent when you start accelerating your production, ie reinforcements? I noticed that there is no way to accelerate you ground forces coming. Am I right?

(in reply to Q-Ball)
Post #: 52
RE: Japanese Production crash course - 11/13/2009 2:02:36 AM   
Mynok


Posts: 12119
Joined: 11/30/2002
Status: offline

Yes. No ground unit acceleration.


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to findmeifyoucan)
Post #: 53
RE: Japanese Production crash course - 11/15/2009 12:13:45 AM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
Just for your information Section 13.2.2.5 of the manual states that you can research either engines or airoplanes. LOL

It helps to read the manual from time to time. :-))

(in reply to Mike Solli)
Post #: 54
RE: Japanese Production crash course - 11/15/2009 4:27:13 PM   
Shark7


Posts: 7128
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: bradfordkay

Please make sure to create a course in crashing the Japanese economy and send it to my opponent: ChezDaJez...


Don't worry, if he's anything like me, he will be able to do that without any outside help what-so-ever.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to bradfordkay)
Post #: 55
RE: Japanese Production crash course - 11/15/2009 5:55:25 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
What is AE Japanese Tracking. Someone told me it is a good thing to have but I have no idea what he is talking about. LOL

(in reply to Shark7)
Post #: 56
RE: Japanese Production crash course - 11/17/2009 1:37:53 AM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
What does the number mean next to the ship when you click on acceleration for Japanese production?

(in reply to findmeifyoucan)
Post #: 57
RE: Japanese Production crash course - 11/17/2009 12:30:36 PM   
ChezDaJez


Posts: 3423
Joined: 11/12/2004
From: Chehalis, WA
Status: offline

quote:

ORIGINAL: Shark7


quote:

ORIGINAL: bradfordkay

Please make sure to create a course in crashing the Japanese economy and send it to my opponent: ChezDaJez...


Don't worry, if he's anything like me, he will be able to do that without any outside help what-so-ever.


I am real good at that. Brad and I had a CHS game end in Aug 1944 when most of our good pilots were abducted by aliens, as Brad says. At the time, my HI pool was around 900 IIRC. Made it a tad hard to upgrade airframes or do anything else with the economy.

Chez

_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

(in reply to Shark7)
Post #: 58
RE: Japanese Production crash course - 11/18/2009 6:40:11 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
On Shikoku Island there are lots of resources. Should I move them to the main land or keep them there for future use. There is only one factory there for the HA60 engine which is used for the Judy planes which is not available till 10/42 unless of course you do lots of research, lol.

Also, how do you find out the specs on a plane that is not ready for production yet? Do you have to wait till it arrives on map in order to see all the specifications on it?

(in reply to ChezDaJez)
Post #: 59
RE: Japanese Production crash course - 11/18/2009 7:17:28 PM   
stuman


Posts: 3864
Joined: 9/14/2008
From: Elvis' Hometown
Status: offline

quote:

ORIGINAL: findmeifyoucan

On Shikoku Island there are lots of resources. Should I move them to the main land or keep them there for future use. There is only one factory there for the HA60 engine which is used for the Judy planes which is not available till 10/42 unless of course you do lots of research, lol.

Also, how do you find out the specs on a plane that is not ready for production yet? Do you have to wait till it arrives on map in order to see all the specifications on it?



Move those resources to the mainland !

_____________________________

" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


(in reply to findmeifyoucan)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> RE: Japanese Production crash course Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113