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RE: Quick Update

 
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RE: Quick Update - 5/10/2012 4:19:15 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
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Great discussion and thanks everyones who's contributing.

Pax,

One thing I've neglected to ask you is this, how much is moving and what are the numbers you're able to export from Fusan in your experience? What's your TF capacity from the port. Are you always drawing smallish amounts or are you able to export tens of thousands over a period of a few days? Fusan is port level 8, airfield level 6 or 7 and forts 3 for me right now. I am working on expanding everything at the base to the max, well forts maybe to only level 6.

In my game I'm definitely sure there's no hexside control issue. I've moved units such as obvert has for a long, long time. You are probably right in terms of setting things up from day one to get the ball rolling.

I actually asked Damian last night to see if he could figure it out. He, like you, figures Singapore could be the issue. Unlike you, I've been both importing and exporting from Singapore and was keeping a lot of naval warships and merchant shipping there. Damian first suggested I remove all excess shipping from Singapore to reduce the draw factor and see what happens to the levels. I will finish what is currently loading and give things some time to sort out and see what happens. I'll only import to Singapore for awhile.

I'm a little concerned, because I export a ton of fuel from Singapore and I don't want it sitting around for too long waiting for the resource movement to adjust while the Home Islands go without. I'm like obvert in that regard, in terms of not having the luxury to wait. If it needs to be set up on day one to be most effective, we may not have the time now to let things adjust on their own.

Fun stuff. I really am getting more interested in the number crunching and seeing how things move around. If I can get Fusan working better that will allow me to change quite a few things up.

Damian is going to do some testing over the weekend to see what he learns. He's not convinced fuel/oil/resources flow overland from Singapore to Fusan, but admits he's never done any testing of it either. We've piqued his interest so another economic guru is on the case.

< Message edited by SqzMyLemon -- 5/10/2012 4:44:45 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Historiker)
Post #: 1201
RE: Quick Update - 5/10/2012 4:36:14 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I didn't finish up the turn last night, but have a rare day off tomorrow so I'll finish it then. And it will also be a serious model day to catch up for hardly working on any this week.

I organized my merchant fleet yesterday and got the excess shipping out of Singapore, but still have to do my orders and amphibious organization in the Solomons. I have about 50-60 transports loaded with men, material and supply to unload at Lunga. I need to make sure they all have escorts, screens and air cover over the next few days. Getting KB in close enough will be tricky with all the enemy submarines around. I also can't rule out some effort by the Allies to hit me while I'm unloading, or at least nuke my airfields in the region. I just have a feeling something may happen and I'm trying to cover everything as best I can.

China, I'm still moving forward and my armour will hit Neikiang in a few days. I should be able to nip at the heels of the "Horde" and then support the capture of Chengtu. Everything is about moving west. Chinese troops cut off around Kienko are moving S.W. in clear terrain where they will be bombed of course.

Burma is ordred to hold fast and troops are being diverted into rough terrain hexes. I will concede the plains, but will not give up Mandalay and as long as I keep the secondary road clear I'll still be in supply. Reinforcements are rushing north to form a defensive line shielding the route to Rangoon.

Ugh, saving PP's is so hard, but I must not spend any more in order to get substantial units into the Pacific. Discipline, I need more discipline! Not in any kind of S&M form though. Then again, WitPAE can be a cruel mistress at times!

< Message edited by SqzMyLemon -- 5/10/2012 4:43:34 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1202
RE: A note on R&D - 5/10/2012 6:26:56 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Chickenboy

Have you thought about raising your Emily production up to 1,000 / month? With a perfect airframe like that, you should be able to defeat the Allies in no time flat.


How did I miss this!

I can't tell if the guy is jerking our chains or a little overzealous in his approach and just a little ways out there. I'm all for suggestions and ideas for improving the game or factoring in "what if's", but I think his posts should be focused in the modding forum. I know myself, I'm just getting tired of threads being interrupted with the same old uber Emily crap or duraluminum argument and derailing the topic.

Anyway, I digress. Emily's? We don't need no stinkin' Emily! Now the Sonia...there's a war winner!

D Day -2 or so. Banzai!

< Message edited by SqzMyLemon -- 5/10/2012 6:27:54 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Chickenboy)
Post #: 1203
RE: A note on R&D - 5/10/2012 6:30:13 PM   
Historiker


Posts: 4742
Joined: 7/4/2007
From: Deutschland
Status: offline

What's the story behind the Sonja?

Right now, he who must not be named is the only one greenbuttoned by me.

_____________________________

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

(in reply to SqzMyLemon)
Post #: 1204
RE: A note on R&D - 5/10/2012 6:50:38 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Historiker

What's the story behind the Sonja?


It's kind of a running joke with me. With PDU off, early in the game I ridiculed the aircraft. Since playing for so long using her, I have to admit I love the little gal now. I look forward to getting close enough to base Sonia's at an airfield in order to the bomb an enemy airfield or provide recon. She trains my army Kami's, ground attack and recon pilots. She's just a workhorse for me. Sometimes it's not all about fielding the best aircraft, although it would be nice, but utilizing what you have to the best of it's ability. She's no war winner of course, but's she's found a place in my heart. Not in any kind of sexual way, that would just be weird, but more a deep affection.

It's not like the man crush for George Clooney I appear to be developing. Hmmm...best I stop there.

< Message edited by SqzMyLemon -- 5/10/2012 6:51:34 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Historiker)
Post #: 1205
RE: Quick Update - 5/11/2012 6:13:10 AM   
PaxMondo


Posts: 5925
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: SqzMyLemon

Great discussion and thanks everyones who's contributing.

Pax,

One thing I've neglected to ask you is this, how much is moving and what are the numbers you're able to export from Fusan in your experience? What's your TF capacity from the port. Are you always drawing smallish amounts or are you able to export tens of thousands over a period of a few days? Fusan is port level 8, airfield level 6 or 7 and forts 3 for me right now. I am working on expanding everything at the base to the max, well forts maybe to only level 6.

In my game I'm definitely sure there's no hexside control issue. I've moved units such as obvert has for a long, long time. You are probably right in terms of setting things up from day one to get the ball rolling.

I actually asked Damian last night to see if he could figure it out. He, like you, figures Singapore could be the issue. Unlike you, I've been both importing and exporting from Singapore and was keeping a lot of naval warships and merchant shipping there. Damian first suggested I remove all excess shipping from Singapore to reduce the draw factor and see what happens to the levels. I will finish what is currently loading and give things some time to sort out and see what happens. I'll only import to Singapore for awhile.

I'm a little concerned, because I export a ton of fuel from Singapore and I don't want it sitting around for too long waiting for the resource movement to adjust while the Home Islands go without. I'm like obvert in that regard, in terms of not having the luxury to wait. If it needs to be set up on day one to be most effective, we may not have the time now to let things adjust on their own.

Fun stuff. I really am getting more interested in the number crunching and seeing how things move around. If I can get Fusan working better that will allow me to change quite a few things up.

Damian is going to do some testing over the weekend to see what he learns. He's not convinced fuel/oil/resources flow overland from Singapore to Fusan, but admits he's never done any testing of it either. We've piqued his interest so another economic guru is on the case.

Be interested to see what he comes up with.

As to what I've been able to do from Fusan:
About 40K - 60K/day resources
About 20K-30K/day fuel
About 5K-10K/day oil


That was from my last game (Allied Ironman) that I ended about 4/42 last fall due the lack of gaming time. I could only get 1 turn/week and not always that. It was too difficult. When IJ is on the offensive in '42, you really have to keep focused as you know. That sparse, it was taking too long to get the "picture" back. Not much fun. Recently I've been playing a little Scen 10 on the side to sharpen my land skills in China and working on my personal mod. I hope in the fall I will be able to get back into a good game. Hope.


_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 1206
RE: Quick Update - 5/11/2012 7:06:45 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
The next turn is away, probably won't receive anything back until tomorrow.






Surface, bombardment, escort and amphibious TF's are moving towards Lunga. I've decided on six different amphibious TF and hope I've provided adequate protection and cover for each. The first troops should start unloading the next day. It's on.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 1207
Mar. 1-3/43 - 5/13/2012 3:59:14 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Mar.1/43:

Sub Ops:

SS I-19 sinks the xAKL Lepus off the coast of Australia near Exmouth.

Burma:

Taung Gyi is hit by multiple enemy bomber raids causing 12 AB, 2 ABS and 27 Runway hits. Japanese fighter strength is still recovering and not helped by replacement aircraft arriving at Tokyo.

China:

Chinese forces bombed today throughout China suffer 0(19) infantry and 1(18) non-combat squads lost totalling 228 casualties.

Miscellaneous:

Japan:

Paramushiro-jima expands airfield to size 4
Vella Lavella expands airfield to size 3
Boela expands port to size 4
Lomblen expands fortifications to size 5
Ternate expands airfield to size 3

CM Tsugaru taken out of commission to begin refit at Kobe
CM Okinoshima taken out of commission to begin refit at Singapore
E Natsushima beginning refit in shipyard at Soerabaja
E Sarushima beginning refit in shipyard at Soerabaja
E Nuwashima beginning refit in shipyard at Kobe
CMc Toshima taken out of commission to begin refit at Ominato
AR Akashi taken out of commission to begin refit at Batavia
SC CHa-3 taken out of commission to begin refit at Kendari
SC CHa-19 taken out of commission to begin refit at Kendari
SC CHa-29 taken out of commission to begin refit at Manado
SC CHa-32 taken out of commission to begin refit at Manado

Bako NGD Det T-1 on CVL Ryuho converting to size 27 from 24

Allied:

Luganville expands airfield to size 8

xAKL Lepus is reported to have been sunk near Exmouth on Mar 01, 1943

Mar. 2/43:

Sub Ops:

SS S-32 torpedoes and severly damages xAK Madras Maru near Rekata Bay. DD Hibiki performs a half-hearted ASW attack scoring no hits. The transport is carrying troops for the Lunga operation and has a small chance to survive. An artillery unit sufferered 14 casualties.

China:

Chinese troops near Kienko receive 0(5) infantry and 1(1) non-combat squad losses totalling 57 casualties from bombing.

Miscellaneous:

Japan:

Chihkiang expands airfield to size 2
Oita expands fortifications to size 4
Shasukotan expands fortifications to size 3

Allied:

Tabiteuea expands airfield to size 5
Darwin expands airfield to size 9
Portland Roads expands port to size 2

SS Thresher is reported to have been sunk near Emirau Island on Jan 11, 1943

Mar. 3/43:

Sub Ops:

SS RO-63 is spotted near Exmouth, but evades DD Kortenaer which can't get a fix on the submarine.

Burma:

Allied heavies in the form of B-24D Liberator's (36) hit Taung Gyi again. The base is damaged with 2 AB and 3 Runway hits.

China:

Weather and range has been hampering my bombing efforts, but Chinese forces throught China suffer 2(12) infantry, 2(13) non-combat and 0(3) engineer squads lost totalling 375 casualties.

Chungking is hit for 19 AB, 4 ABS and 26 Runway hits. This was the secondary mission for these aircraft. Weather or range again a factor.

Armour units assault Neikiang and easily achieve 5:1 odds and rout the defending 17th Chinese Corps and taking the base, inflicting 46(88) infantry, 19(5) non-combat and 3(0) engineer squads lost totalling 968 casualties. Japan suffers a three disabled squads totalling 10 casualties.

The Solomons:

Lunga is bombarded by BB's today and once again I forget to adjust the range from zero on the TF screen to one. Zero range actually seems to default to a range of 15k. AAR follows:
--------------------------------------------------------------------------------
Night Naval bombardment of Lunga at 114,138

Japanese Ships
BB Ise
BB Yamashiro
BB Fuso

Allied ground losses:
213 casualties reported
Squads: 0 destroyed, 15 disabled
Non Combat: 2 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)

F1M2 Pete acting as spotter for BB Ise
BB Ise firing at 27th Infantry Division
BB Yamashiro firing at 27th Infantry Division
BB Fuso firing at 27th Infantry Division

Troops begin unloading at Lunga and casualties are light considering the level of preparation, with the exception of one TF which suffers 54 squad disablements totalling 414 casualties! Still a lot to unload though, and I think it will take a number of days yet.

Miscellaneous:

Japan:

Ketoi-jima expands fortifications to size 2
Saipan expands port to size 4
Donggala expands fortifications to size 2

201 Ku S-1 converting to A6M3a Zero

12 Ki-43-IIa Oscar replacements arrive at Tokyo (I need to get supply and an Air HQ set up at a rear base in Burma to avoid this)

TK Ryuei Maru arrives at Hiroshima/Kure (Another 11600 capacity tanker)

Allied:

Nothing

Thoughts:

Decision time in China. How big of a force do I use to tie down the "Other Horde" blocking the crossroads east of Kunming, while my main force flanks to the south. I estimate Chinese strength at anywhere between 10-20k AV. I'll also be ordering the flanking move of a few divisions and brigades into mountainous terrain in an effort to cut off the "Horde" in Central China. I'm going to invest Chungking, but not assault it at this time. I just want to contain the six enemy units there and rather march on Chengtu. Capturing this base will keep my pursuing units in supply in Central China and they might be able to catch the "Horde" if I can slow it down.

In the Solomons, the timing of the first assault against Lunga now depends on the speed in which the additional 30k of troops can be unloaded and the amount of disruption to be recovered. My tranports are at their most vulnerable once again, but I also have two strong SCTF's providing cover this time around. KB is also on hand again. I'm totalling relying on my naval air search to give me warning of an impending attack and the direction it may come.

Probably no turn from Bart tomorrow, so I will provide some screens if I get a chance to.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1208
RE: Mar. 1-3/43 - 5/13/2012 1:32:26 PM   
obvert


Posts: 7385
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From: PDX (and now) London, UK
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quote:

Decision time in China. How big of a force do I use to tie down the "Other Horde" blocking the crossroads east of Kunming, while my main force flanks to the south. I estimate Chinese strength at anywhere between 10-20k AV.


That's a big horde! If they're bombed relentlessly and you are in 3x defensive territory 4-5k should be plenty. The trick could be getting just enough there for long enough, building a few forts as well so you're stable, and not so much he won't risk an attack. If you can get him to attack, you could trash a huge number of Chinese units.

(in reply to SqzMyLemon)
Post #: 1209
RE: Mar. 1-3/43 - 5/14/2012 9:23:00 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: obvert

That's a big horde! If they're bombed relentlessly and you are in 3x defensive territory 4-5k should be plenty. The trick could be getting just enough there for long enough, building a few forts as well so you're stable, and not so much he won't risk an attack. If you can get him to attack, you could trash a huge number of Chinese units.


Hi obvert,

The next turn is away and I've decided to play China carefully. It's going to be quite tricky getting the numbers right against this Chinese force of 101 units!

I agree, too strong he may just retreat, not enough I could get roughed up badly. Get it right and if the Chinese attack, they could be bloodily repulsed. I may wish I'd kept my armour here rather than race it into Central China, but I felt it would be more effective in the clear terrain. Providing the Allied air in Burma doesn't interfere, I should be in good shape to clean up Chinese forces around Kienko and take Chengtu easily.

I'll post a screenshot of China next update. I've ordered Kunming's airbase hit to start causing supply loss and perhaps divert some Allied fighters away from Burma. I need Chengtu in order to maintain my advance, so that takes precedence over Chungking. Chungking will be invested, but not assaulted yet.

I'm looking at the "Horde" in Central China. There is a real possiblity I could cut off this entire force of 48 units. It will take 24 days to move two Japanese divisions into a blocking position along the secondary road to Chengtu. It will take the Chinese much longer to reach the same position, especially if bombing slows them down further. I'm going to shoot for a force of about 1200 AV initially. A lot may depend on what the "Other Horde" near Kunming does. If it withdraws further towards Kunming and gives up the road hub, I definitely will attempt to completely destroy the "Horde" trying to escape Central China. If I can trash the Chinese now, it will take much pressure off me in Burma which is about to get very ugly I think.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to obvert)
Post #: 1210
Mar. 4/43 Update - 5/16/2012 8:24:36 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Mar. 4/43:

Sub Ops:

SS S-38 sinks SC Ch 36 near Kiriwina Island. SC Ch 29 gets some measure of revenge, scoring a direct DC hit on the enemy. The submarine sinking sound is heard after this action. I doubt one DC was enough, but perhaps the enemy submarine was previously damaged from air attack. I'm presuming SS S-38 to have sunk.

SS S-32 sinks previously damaged xAK Madras Maru near Rekata Bay.

Burma:

Allied bombers hit Taung Gyi again with damage at 2 AB, 1 ABS and 2 Runway hits.

Japanese ground forces at Meiktila were targeted today. Japanese losses were 0(10) infantry, 0(11) non-combat and 0(2) engineer squad losses totalling 205 casualties.

Six Allied units have crossed the river so far and I expect then to march on Magwe or Meiktila. I'm standing pat at Taung Gyi and Mandalay for the moment. Toungoo is also being reinforced. I will not venture into clear terrain and I will force the Allies to fight me in rough terrain or bases with high fort levels.

I just want to point out that we are playing pre-Burma supply fixes. This means the Allies will have no difficulty providing supply for air operations or ground troops in the theatre. The fact most airfields in Burma have already expanded to level 9 and that there are over 150k Allied troops taking the offensive speaks volumes about the lack of supply problems for the enemy. Not much I can do about this and I expect Burma to fall quite quickly. I don't believe Monsoon rules have any effect on our PBEM either and is another added bonus to the Allies at this stage of the game.

China:

The "Horde" suffers 0(40) infantry, 1(21) non-combat, 0(2) engineer squads and 1(6) guns lost totalling 571 casualties from bombing. Other Chinese forces near Neikiang lose 1(20) infantry and 1(5) engineer squads totalling 212 casualties.

Kunming's base is targeted and suffers 2 AB, 3 ABS and 3 Runway hits.

The Solomons:

Amphibious transports continue to unload troops. The 48th Division, with only 20% prep for Lunga, takes horrendous casualties unloading over the beach. Losses are reported at 3(184) infantry squads, 2(30) non-combat squads, 0(35) guns and 0(11) vehicles totalling 1909 casualties. Oucho. Well, the 48th was meant as a reserve anyway, so hopefully it will recover strength in time to lend it's weight to the attack.

Another day of unloading should see the rest of the troops unloaded. A deliberate attack will be launched as soon as fatigue and disruption levels allow it. Two bombardment TF's are ready to go in prior to the assault to cause maximum disruption to the enemy.

At Ndeni, the Allies anticipated a Japanese SCTF raid and provided a welcoming committee. AAR follows:
--------------------------------------------------------------------------------
Night Time Surface Combat, near Ndeni at 120,143, Range 7,000 Yards

Japanese Ships
CL Noshiro, Shell hits 4, on fire
DD Minazuki, Shell hits 1
DD Yuzuki, Shell hits 1

Allied Ships
CL Montpelier
DD Fletcher
DD Nicholas
DD Radford
DD Saufley
DD Balch
DD Clark, Shell hits 1, on fire

Reduced sighting due to 3% moonlight
Maximum visibility in Overcast Conditions and 3% moonlight: 7,000 yards
Range closes to 23,000 yards...
CONTACT: Allies radar detects Japanese task force at 23,000 yards
Range closes to 17,000 yards...
Range closes to 11,000 yards...
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Allies open fire on surprised Japanese ships at 7,000 yards

Japanese forces are surprised and handled roughly. CL Noshiro is repair bound providing she doesn't run into enemy submarines. My naval search did not indicate an enemy SCTF in the area. My guess is they were sent from Luganville or had just recently arrived at Ndeni. Enemy PT's, AM's and transports were indicated last turn and that was the reason for the attempt at interdiction on my end.

Miscellaneous:

Japan:

Sidate expands fortifications to size 4

SC CHa-11 taken out of commission to begin refit at Manila
SC CHa-12 taken out of commission to begin refit at Manila

TK Gyoshin Maru arrives at Nagoya (8150 capacity)

Allied:

Voroshilov expands airfield to size 9

Thoughts:

I've reorganized Amphibious TF's once again at Lunga. Only small TF's with troops to unload remain. The majority of ships still needing to unload supply have been withdraw a short distance away. With an enemy SCTF appearing at Ndeni, I'm now expecting an Allied effort to disrupt further landings. I'm keeping one strong SCTF at Lunga to provide cover, and I'm willing to risk it against whatever the Allies may throw at it. I've assigned all LBA fighters to provide CAP over Lunga and the unloading transports. I won't rule out Allied CV's appearing, but the LBA will have to deal with them as best it can. KB is over the horizon awaiting developments. My next bombardment TF's will wait until the same day a ground assault can be launched. It could be a bloody turn, but will depend on if the Allies move or not. Some timely intel on Allied CV's would be most welcome.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1211
RE: Mar. 4/43 Update - 5/17/2012 6:04:50 AM   
obvert


Posts: 7385
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: SqzMyLemon

Mar. 4/43:


The Solomons:

Amphibious transports continue to unload troops. The 48th Division, with only 20% prep for Lunga, takes horrendous casualties unloading over the beach. Losses are reported at 3(184) infantry squads, 2(30) non-combat squads, 0(35) guns and 0(11) vehicles totalling 1909 casualties. Oucho. Well, the 48th was meant as a reserve anyway, so hopefully it will recover strength in time to lend it's weight to the attack.

Another day of unloading should see the rest of the troops unloaded. A deliberate attack will be launched as soon as fatigue and disruption levels allow it. Two bombardment TF's are ready to go in prior to the assault to cause maximum disruption to the enemy.


Ouch is right. Yikes.

Looks like you should have plenty there without this one right way. Looking forward to the fireworks.

quote:


At Ndeni, the Allies anticipated a Japanese SCTF raid and provided a welcoming committee. AAR follows:
--------------------------------------------------------------------------------
Night Time Surface Combat, near Ndeni at 120,143, Range 7,000 Yards

Japanese Ships
CL Noshiro, Shell hits 4, on fire
DD Minazuki, Shell hits 1
DD Yuzuki, Shell hits 1

Allied Ships
CL Montpelier
DD Fletcher
DD Nicholas
DD Radford
DD Saufley
DD Balch
DD Clark, Shell hits 1, on fire

Reduced sighting due to 3% moonlight
Maximum visibility in Overcast Conditions and 3% moonlight: 7,000 yards
Range closes to 23,000 yards...
CONTACT: Allies radar detects Japanese task force at 23,000 yards
Range closes to 17,000 yards...
Range closes to 11,000 yards...
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Allies open fire on surprised Japanese ships at 7,000 yards

Japanese forces are surprised and handled roughly. CL Noshiro is repair bound providing she doesn't run into enemy submarines. My naval search did not indicate an enemy SCTF in the area. My guess is they were sent from Luganville or had just recently arrived at Ndeni. Enemy PT's, AM's and transports were indicated last turn and that was the reason for the attempt at interdiction on my end.



Does low moonlight help or hinder the IJN against Allied ships with radar? I would have thought it would hurt the IJN, as here, but in my game with Jocke it seemed we were able to sneak up on a BB to 2,000yds before engaging or being engaged.

(in reply to SqzMyLemon)
Post #: 1212
RE: Mar. 4/43 Update - 5/17/2012 6:22:51 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: obvert

Does low moonlight help or hinder the IJN against Allied ships with radar? I would have thought it would hurt the IJN, as here, but in my game with Jocke it seemed we were able to sneak up on a BB to 2,000yds before engaging or being engaged.


I thought the Japanese were adept at night engagements, but I fear that was before late 42. I don't know how their ability is determined in game terms and under different moonlight conditions, but I think getting surprised on my end will be par for the course from now on against Allied radar. Considering I didn't get much opportunity for naval action prior to now, I don't know how good I may have been. At least I don't have to worry about the impact to my morale from seeing the performance of my forces deteriorate over time. I get to experience that right from the get go now that the Allies will finally fight after running for a year.

Kidding aside, so far I'm not overly confident in my ability to spank the Allies' naval assets. Too many missed opportunities already, and the Allies simply get stronger daily. With how risk adverse my opponent continues to be, every opportunity missed is another early nail in Japan's coffin.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to obvert)
Post #: 1213
Off Topic - 5/17/2012 6:38:30 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Well not really.
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Next turn is away. The first deliberate attack against Lunga has been ordered to go ahead. If all goes according to plan, Lunga will be hit by three different bombardment TF's prior to the land assault phase. I wanted to also hit the base with KB and LBA, but my spidey sense is tingling and I don't want to be caught at a disadvantage if enemy naval forces appear and remain within naval strike range. I really suspect some kind of big Allied move this turn. I don't rule out strong SCTF's supported by CV's in some regard, or seeing a massive 4E attack against my troops at Lunga. Fingers are crossed on this end for the attack to go well.

I hope to hit the Allies hard this turn in a few other areas as well. In China, I have entered the same hex the "Other Horde" is in east of Kunming. Artillery and additional units will arrive this turn to bolster the numbers and combat potential. It may be a risk, as I have no idea on the effectiveness of the Chinese troops. If they attack and get good results, I could be in big trouble if I don't hold.

Stay tuned...

< Message edited by SqzMyLemon -- 5/17/2012 5:35:42 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1214
RE: Mar. 4/43 Update - 5/17/2012 4:37:37 PM   
crsutton


Posts: 7349
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: obvert

Does low moonlight help or hinder the IJN against Allied ships with radar? I would have thought it would hurt the IJN, as here, but in my game with Jocke it seemed we were able to sneak up on a BB to 2,000yds before engaging or being engaged.


I thought the Japanese were adept at night engagements, but I fear that was before late 42. I don't know how their ability is determined in game terms and under different moonlight conditions, but I think getting surprised on my end will be par for the course from now on against Allied radar. Considering I didn't get much opportunity for naval action prior to now, I don't know how good I may have been. At least I don't have to worry about the impact to my morale from seeing the performance of my forces deteriorate over time. I get to experience that right from the get go now that the Allies will finally fight after running for a year.

Kidding aside, so far I'm not overly confident in my ability to spank the Allies' naval assets. Too many missed opportunities already, and the Allies simply get stronger daily. With how risk adverse my opponent continues to be, every opportunity missed is another early nail in Japan's coffin.


I don't really see much of an advantage with Allied surface ships through 1944. Japan holds a distinct advantage through 44 and early 43 but better radar starts to negate that advantage. However, Japanese ships have much higher crew quality until 1944 and that pretty much evens out the Allied radar advantage.

After 1944, Allied ships start to pull ahead and I am finding that I am winning more battles, The reasons are; Allied warship crews arriving after 1/1/44 come on with very good day and night skills, Allied torpedoes are working, Allies have much better late war radar, modern Allied ships, CLs, DDs, BBs, mostly have faster rate of fire, and lastly the Fletcher class DD is far superior to all Japanese DDs because of all of the above and the fact that it has a little armor protection too.

It all seems about right to me.


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to SqzMyLemon)
Post #: 1215
RE: Mar. 4/43 Update - 5/17/2012 5:44:29 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: crsutton

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: obvert

Does low moonlight help or hinder the IJN against Allied ships with radar? I would have thought it would hurt the IJN, as here, but in my game with Jocke it seemed we were able to sneak up on a BB to 2,000yds before engaging or being engaged.


I thought the Japanese were adept at night engagements, but I fear that was before late 42. I don't know how their ability is determined in game terms and under different moonlight conditions, but I think getting surprised on my end will be par for the course from now on against Allied radar. Considering I didn't get much opportunity for naval action prior to now, I don't know how good I may have been. At least I don't have to worry about the impact to my morale from seeing the performance of my forces deteriorate over time. I get to experience that right from the get go now that the Allies will finally fight after running for a year.

Kidding aside, so far I'm not overly confident in my ability to spank the Allies' naval assets. Too many missed opportunities already, and the Allies simply get stronger daily. With how risk adverse my opponent continues to be, every opportunity missed is another early nail in Japan's coffin.


I don't really see much of an advantage with Allied surface ships through 1944. Japan holds a distinct advantage through 44 and early 43 but better radar starts to negate that advantage. However, Japanese ships have much higher crew quality until 1944 and that pretty much evens out the Allied radar advantage.

After 1944, Allied ships start to pull ahead and I am finding that I am winning more battles, The reasons are; Allied warship crews arriving after 1/1/44 come on with very good day and night skills, Allied torpedoes are working, Allies have much better late war radar, modern Allied ships, CLs, DDs, BBs, mostly have faster rate of fire, and lastly the Fletcher class DD is far superior to all Japanese DDs because of all of the above and the fact that it has a little armor protection too.

It all seems about right to me.


I hope you are right crsutton. I'd still like to go toe to toe against the Allies for at least half of 43.

I'm not disapointed in the results of this particular action. I ran into a superior enemy SCTF and was surprised which contributed to a poor performance. I just noticed that Allied radar has led to my forces being surprised a couple of times now. Only small CL and DD TF's though with perhaps not the best Captains. I'll be much more concerned if my CA's get roughed up the first time I encounter an enemy naval force at night. Looks like there will be plenty of opportunities to find out soon enough.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to crsutton)
Post #: 1216
This one's for you Pax! - 5/18/2012 4:42:39 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Mar. 5/43:

Burma:

Numerous Allied fighter sweeps against Meiktila encounter no Japanese CAP as usual. The bombers then pound the base inflicting 1(20) infantry, 0(17) non-combat and 1(4) engineer squads lost totalling 275 casualties.

Taung Gyi is again targeted by B-24D's and damaged for 7 AB, 3 ABS and 29 Runway hits.

China:

Japanese bombers again hit the 'Horde' causing 3(40) infantry and 2(25) non-combat squads lost totalling 446 casualties.

Kunming's airbase is damaged with 6 AB, 2 ABS and 8 Runway hits.

Chinese troops near Kienko are bombed for 0(5) infantry and 0(5) non-combat squad losses totalling 59 casualties.

The 17th Chinese Corps near Neikiang is bombed for 0(17) infantry and 0(3) non-combat squad losses totalling 118 casualties. A deliberate attack by Japanese armoured units then wipes out the enemy. Chinese losses are 133(0) infantry and 79(0) non-combat squads destroyed totalling 1662 casualties.

Chungking is bombed and the base suffers 1 ABS and 7 Runway hits, while ground troops receive 0(3) infantry and 0(5) non-combat squad losses totalling 36 casualties. A WTF moment follows as a shock attack is launched against Chungking. The 5th Armoured Car Co. crosses the river and luckily survives. Losses are 4(28) vehicles. This movement was never ordered. I have units to the south of Chungking set to move N.W. into rough terrain and cross the river arriving west of the base. The AI overrode my orders, and despite a tick indicating a N.W. movement, the units were actually travelling north along the main road. This isn't the first time I've been burnt by wonky AI movement of my forces. The routine to move along the best supply route is a poor design decision in my opinion. This was a one hex move that should never have been subjected to AI interference. Luckily, I caught the 1st Army HQ before it crossed the river next turn, otherwise it might have been trashed too.

The Solomons:

Too many amphibious TF's unloading at Lunga to list, but the majority of troops have landed and disablements were relatively few today. I'm in good shape to launch the first deliberate attack tomorrow supported by heavy naval bombardment.

Miscellaneous:

Japan:

Vella Lavella expands port to size 1
Pantar expands fortifications to size 2
Hachinohe expands fortifications to size 3
Buitenzorg expands fortifications to size 4

Soryu-2 converting to D3A2 Val (This was an error on my part, but does allow an upgrade to Judy's now of which I have five)

Allied:

Cooktown expands port to size 2


Mar. 6/43:

This was a bittersweet turn to run. The battle for Lunga went better than I could ever have hoped for, but this was offset by absolute and utter frustration with the air model and how my air units are continually committed to battle in Burma. Here we go.

Burma:

I decided I would try and hit back at the Allies today in the air and what a disaster! Seeing that the Allies were targeting both Meiktila and Taung Gyi, but only sweeping against Meiktila, I sensed an opportunity. I ordered up all the LRCAP I could and specifically set Taung Gyi as the target. Well, the Allies didn't bomb Taung Gyi today and all my LRCAP was sent to Meiktila, where they were absolutely slaughtered . AAR's follow:

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Morning Air attack on Meiktila , at 58,47

Weather in hex: Light rain

Raid spotted at 23 NM, estimated altitude 18,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-IIa Oscar x 64
Ki-45 KAIa Nick x 18

Allied aircraft
Hurricane IIb Trop x 16
P-40K Warhawk x 20

Japanese aircraft losses
Ki-43-IIa Oscar: 8 destroyed, 2 damaged
Ki-45 KAIa Nick: 5 destroyed

Allied aircraft losses
Hurricane IIb Trop: 2 destroyed
P-40K Warhawk: 2 destroyed

CAP engaged:
1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
(33 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 33 out of immediate contact.
Group patrol altitude is 16000
Time for all group planes to reach interception is 34 minutes
21st Sentai with Ki-45 KAIa Nick (0 airborne, 0 on standby, 0 scrambling)
(18 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 18 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000
Time for all group planes to reach interception is 3 minutes
33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
(16 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 12 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 44 minutes
59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
(19 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 19 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 32 minutes

Despite Tony's and Tojo's also based at Toungoo where the Nick's and some Oscar's came from, you can see not one was available for this initial sweep. Of course my Nick's being set low to interdict BOMBERS, they are committed against sweeping fighters and both the Oscar's and Nick's suffer dive after dive after dive from Allied fighters. A large follow up group of Oscar's arrived midway through the battle and guess what. They suffered dive, after dive, after dive from Allied fighters. This pretty much eliminated half my Oscar's available. Next...

--------------------------------------------------------------------------------
Morning Air attack on Ichiki Det. , at 58,47 (Meiktila)

Weather in hex: Light rain

Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-43-IIa Oscar x 89
Ki-44-IIa Tojo x 18
Ki-61-Ia Tony x 18

Allied aircraft
Blenheim IV x 22
Wellington Ic x 35
B-24D Liberator x 12
B-24D1 Liberator x 8
B-25C Mitchell x 29
B-25D1 Mitchell x 3
P-40K Warhawk x 9

No Japanese losses

Allied aircraft losses
Blenheim IV: 2 destroyed, 5 damaged
Wellington Ic: 2 destroyed, 3 damaged
B-24D Liberator: 2 damaged
B-24D1 Liberator: 3 damaged
B-25C Mitchell: 1 destroyed, 16 damaged
B-25D1 Mitchell: 3 damaged
P-40K Warhawk: 4 destroyed

Japanese ground losses:
280 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 1 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
10 x Blenheim IV bombing from 10000 feet
Ground Attack: 4 x 250 lb GP Bomb
10 x Wellington Ic bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
12 x Wellington Ic bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
9 x Blenheim IV bombing from 10000 feet
Ground Attack: 4 x 250 lb GP Bomb
9 x Wellington Ic bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
13 x B-25C Mitchell bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
12 x B-25C Mitchell bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
12 x B-24D Liberator bombing from 10000 feet
Ground Attack: 10 x 500 lb GP Bomb
8 x B-24D1 Liberator bombing from 10000 feet
Ground Attack: 10 x 500 lb GP Bomb
3 x B-25C Mitchell bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb

CAP engaged:
63rd Sentai with Ki-43-IIa Oscar (27 airborne, 0 on standby, 0 scrambling)
(27 plane(s) diverted to support CAP in hex.)
27 plane(s) intercepting now.
Group patrol altitude is 16000
Raid is overhead
27 planes vectored on to bombers
78th Sentai with Ki-61-Ia Tony (18 airborne, 0 on standby, 0 scrambling)
(18 plane(s) diverted to support CAP in hex.)
18 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
87th Sentai with Ki-44-IIa Tojo (18 airborne, 0 on standby, 0 scrambling)
(18 plane(s) diverted to support CAP in hex.)
18 plane(s) intercepting now.
Group patrol altitude is 22000
Raid is overhead
203rd Sentai with Ki-43-IIa Oscar (21 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
21 plane(s) intercepting now.
Group patrol altitude is 16000
Raid is overhead
1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 14 scrambling)
Group patrol altitude is 16000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 45 minutes
33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 49 minutes
59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
18 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 79 minutes

Despite some decent numbers of CAP and dealing with the few escorts quickly, my planes simply could not penetrate the bomber defensive fire. The Tojo's and Tony's are next to useless bomber interceptors and are damaged and driven from the skies like chaff. The Oscar's also had a hard time despite getting a number of passes in. Not one Nick was available since they were committed earlier to get slaughtered by sweeps. Not one single additional Japanese fighter from the 1st, 33rd or 59th Sentai's joined this fight, unlike the previous sweep where my forces were reinforced. It gets worse...

--------------------------------------------------------------------------------
Morning Air attack on Meiktila , at 58,47

Weather in hex: Light rain

Raid spotted at 15 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-IIa Oscar x 65
Ki-44-IIa Tojo x 10
Ki-61-Ia Tony x 11

Allied aircraft
Hurricane IIb Trop x 16

Japanese aircraft losses
Ki-43-IIa Oscar: 7 destroyed

Allied aircraft losses
Hurricane IIb Trop: 2 destroyed

CAP engaged:
1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 14 scrambling)
Group patrol altitude is 16000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 21 minutes
33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 23 minutes
59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 18 scrambling)
Group patrol altitude is 15000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 28 minutes
63rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 13 minutes
78th Sentai with Ki-61-Ia Tony (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 19 minutes
87th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 186 minutes
203rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 251 minutes

The super Hurricane IIb's dove on my CAP as it was committed in chunks, with each successive wave being subjected to the dive. Despite the combat replay showing 11 Tony's actually arrive, not one actually attacked the enemy fighters. No Tojo's ever appeared. Kudo's to the Oscar's for even shooting down two Hurricanes. Layered CAP doesn't work when I'm simply dove on constantly since my better fighters at higher altitude never even commit to battle. The low flying CAP is then massacred. And the final agony, just like what happened during the previous large air battle a week ago. Ugh...

--------------------------------------------------------------------------------
Morning Air attack on Meiktila , at 58,47

Weather in hex: Light rain

Raid spotted at 15 NM, estimated altitude 22,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-IIa Oscar x 42
Ki-44-IIa Tojo x 10
Ki-61-Ia Tony x 11

Allied aircraft
Hurricane IIc Trop x 16
P-40K Warhawk x 84

Japanese aircraft losses
Ki-43-IIa Oscar: 16 destroyed
Ki-44-IIa Tojo: 4 destroyed
Ki-61-Ia Tony: 5 destroyed

Allied aircraft losses
Hurricane IIc Trop: 1 destroyed
P-40K Warhawk: 2 destroyed

Aircraft Attacking:
11 x P-40K Warhawk sweeping at 20000 feet
8 x P-40K Warhawk sweeping at 20000 feet
5 x P-40K Warhawk sweeping at 20000 feet
7 x Hurricane IIc Trop sweeping at 20000 feet
6 x P-40K Warhawk sweeping at 20000 feet
9 x P-40K Warhawk sweeping at 20000 feet

CAP engaged:
1st Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 28 minutes
33rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 13 minutes
59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 75 minutes
63rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 16000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 212 minutes
78th Sentai with Ki-61-Ia Tony (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Raid is overhead
87th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 10 scrambling)
Group patrol altitude is 22000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 12 minutes
203rd Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 10 scrambling)
Group patrol altitude is 16000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 9 minutes

Now my better fighters are committed and get creamed. I arrive in driblets and the 100 enemy fighters slaughter my best pilots and shoot down more of my CAP in the last battle of the day than I've lost in the previous three engagements put together. I'm just livid at the ridiculous way my fighter force is decimated by the final sweeps on two different occasions now. I have nothing nice to say about the air model in this game at the moment.

Why are my Nick's commited against early sweeps while the Tojo's and Tony's based at the same airfield do nothing?

Why are my best fighters committed against enemy bombers, while my planes better suited to bomber interdiction are committed against enemy sweeps?

Why do my best fighters tend to hold back and let the lower CAP get slaughtered, and then are so ineffective or don't attack at all?

Why does the last enemy sweep account for the majority of my fighter losses on the day?

Why is CAP reinforced against enemy sweeps, but not enemy bomber raids?

So far I've tried layered CAP and been slaughtered. So far I've tried large numbers and been slaughtered. Next time I set all my aircraft to 25k and see if altitude makes any difference. I think it will. I lost 120 fighters today against only 40 downed for the Allies and again the majority of my losses were suffered against the final large sweep after the bombers had been and gone. More importantly, why did any of my LRCAP interdict Meitkila when they were ordered to LRCAP Taung Gyi? 33 pilots were killed on the day.

My fighter strength in Burma is down to 25%. I'm receiving no replacements of Tojo's or Tony's as yet and the Oscar pool is now empty. My fighter force in Burma ist Kaput. Despite numbers commited that should be swamping initial Allied sweep and bomber attacks, I'm getting massacred.

Ok, now that the ugly business of the day has been addressed, let's get to the good news.

China:

Enemy troops near Kienko lose 1(18) infantry and 1(10) non-combat squads totalling 270 casualties from bombing.

Kunming's base is damaged with 3 AB and 4 Runway hits.

Chungking's defenders are bombed for 0(7) infantry and 0(1) non-combat squad losses totalling 53 casualties. The base is further damaged with 2 AB and 4 Runway hits. An artillery bombardment of Chungking follows. AV comparison is 1096 to 709 in Japan's favour. No rush here. The siege begins.

The 'Horde' is bombed and 2(12) infantry and 0(10) non-combat squads are lost totalling 231 casualties.

The great news of the day occurred in the Pacific. The naval bombardments against Lunga were effective. AAR's follow:
--------------------------------------------------------------------------------
Night Naval bombardment of Lunga at 114,138

Japanese Ships
BB Musashi
BB Yamato

Allied ground losses:
110 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 2 disabled

BB Musashi firing at 27th Infantry Division
F1M2 Pete acting as spotter for BB Yamato
BB Yamato firing at 27th Infantry Division

--------------------------------------------------------------------------------
Night Naval bombardment of Lunga at 114,138

Japanese Ships
BB Ise
BB Yamashiro
BB Fuso

Allied ground losses:
284 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 6 destroyed, 30 disabled
Engineers: 3 destroyed, 4 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 17 (8 destroyed, 9 disabled)

Airbase hits 8
Airbase supply hits 4
Runway hits 8
Port hits 2

BB Ise firing at Lunga
BB Yamashiro firing at 27th Infantry Division
F1M2 Pete acting as spotter for BB Fuso
BB Fuso firing at 1st USMC Tank Battalion

--------------------------------------------------------------------------------
Night Naval bombardment of Lunga at 114,138

Japanese Ships
CA Kumano
CA Suzuya
CA Mogami
CL Agano

Allied ground losses:
96 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 13 disabled
Engineers: 2 destroyed, 2 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)

Airbase hits 6
Airbase supply hits 2
Runway hits 23
Port hits 8
Port supply hits 1

CA Kumano firing at 27th Infantry Division
CA Suzuya firing at Lunga
CA Mogami firing at 27th Infantry Division
CL Agano firing at Lunga

This one is for you Pax!

The deliberate attack then goes forward. AAR follows:
--------------------------------------------------------------------------------

Ground combat at Lunga (114,138)

Japanese Deliberate attack

Attacking force 57043 troops, 639 guns, 335 vehicles, Assault Value = 2088

Defending force 12480 troops, 229 guns, 391 vehicles, Assault Value = 433

Japanese adjusted assault: 1914

Allied adjusted defense: 85

Japanese assault odds: 22 to 1 (fort level 0)

Japanese forces CAPTURE Lunga !!!

Combat modifiers
Defender: terrain(+), disruption(-), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
1025 casualties reported
Squads: 8 destroyed, 90 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 10 (2 destroyed, 8 disabled)

Allied ground losses:
8966 casualties reported
Squads: 504 destroyed, 0 disabled
Non Combat: 1048 destroyed, 0 disabled
Engineers: 133 destroyed, 0 disabled
Guns lost 318 (318 destroyed, 0 disabled)
Vehicles lost 559 (559 destroyed, 0 disabled)
Units destroyed 5

Assaulting units:
36th Infantry Regiment
3rd Infantry Regiment
48th Division
8th Tank Regiment
54th Division
30th Infantry Regiment
16th Division
2nd Division
1st Air Defense AA Battalion
17th Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion
20th Ind. Mtn Gun Battalion
3rd Hvy.Artillery Regiment
31st Special Base Force

Defending units:
27th Infantry Division
102nd Combat Engineer Regiment
1st USMC Tank Battalion
2nd RNZAF Base Force
XIII US Fighter Cmd

Banzai! Banzai! Banzai!

Miscellaneous:

Japan:

Japanese forces CAPTURE Lunga !!!

Tuyun expands airfield to size 3
Dili expands fortifications to size 5

Allied:

Nonouti expands airfield to size 1
Tabiteuea expands port to size 4
Vladivostok expands airfield to size 9

Thoughts:

What a relief at Lunga. Next?

Now to get my divisions off the island and ready for their next objective. No idea what that should be at this stage. I don't think I can tackle the Gilbert Islands, nor should I really want to. Ndeni is tempting, but I don't want to start going into the Southeast Pacific. I could look at invading Northern Australia. With the recent expansions there, I could severely delay a move in this theatre by capturing Darwin, Port Hedland and Broome. I also need to look at possibly reinforcing Burma further. A counterinvasion at Akyab to threaten the Allied spearhead driving thru the plains is also a possibility. I'd love to hear other's thoughts on the best use of the 5 divisions freed up after the stunning capture of Lunga.

I think the Allies will continue the safe, slow advance in the Gilbert Islands to threaten Tarawa. I will definitely reinforce Ponape and Kusaie Islands. Facilities and forts have been expanding nicely there.

Burma is where I have huge problems and I think that is where I need to focus. With Lunga falling so quickly, I can now shift back many air units to Burma. Another Tojo and two Nick Sentai's will be first. The recent Burma turkey shoot has me seeing red and I want payback against the Allies. I will look at a means of checking and crushing the Allied advance in Burma if I can. Can I possibly use the divisions freed up on Guadalacanal to achieve a strategic victory in Burma or China, while the Allies dink around in the Pacific?

Much to think about tonight and any thoughts are most welcome. I did it. I retook Guadalcanal and wiped out five Allied LCU's including a full division! Now if I could just sink some carriers or at least take a nice bite out of the Allied surface force.

Screenshots next time showing Burma and China.

< Message edited by SqzMyLemon -- 5/18/2012 7:32:23 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1217
RE: This one's for you Pax! - 5/18/2012 5:40:16 AM   
PaxMondo


Posts: 5925
Joined: 6/6/2008
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CONGRATS!!

What a surprise that he had no forts.  But you came to the party appropriately ... 4 ID's, 3 IR's and an armor Rgmnt with arty support.  Excellent result.  He must have been building up the AF and not the forts.  Interesting.  makes you wonder about Tabi up north .... how well defended is it?  Have you had recon of it?

_____________________________

Pax

(in reply to SqzMyLemon)
Post #: 1218
RE: This one's for you Pax! - 5/18/2012 6:33:22 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: PaxMondo

CONGRATS!!

What a surprise that he had no forts.  But you came to the party appropriately ... 4 ID's, 3 IR's and an armor Rgmnt with arty support.  Excellent result.  He must have been building up the AF and not the forts.  Interesting.  makes you wonder about Tabi up north .... how well defended is it?  Have you had recon of it?


Thanks Pax!

I don't know if you recall the discussion earlier in the AAR about what the fort levels at Lunga might be after the Allies captured it. The fort level was 3 when I was routed out of the base, and as thought, the forts reset back to zero from changing sides due to combat. On the other hand, if the base had been abandoned the Allies would have inherited the level 3 forts. Since it's capture, the Allies were never given a chance to build up the forts. The constant naval bombardments saw to that.

The facilities were never expanded by the Allies, they remained at what I had previously built them up to, airbase level 3(5) and port 0(1). I think the key to victory were the naval bombardments. They made the difference and allowed me to first neutralize the base, then hammer the defenders constantly.

Tabiteuea is a different monster. I'm not sure if I should try to tackle it at this stage. The Allies' have been there for a long time now and I'm sure forts and troop levels are high. It's also kind of out there for me and I'd lack LBA cover. Enemy submarines would be more of a factor too since I'd lack adequate ASW ability, unlike in the Solomons. It would also entail another massive logistics shift. Perhaps the isolation strategy should be applied, rather than a direct approach, but that would entail the capture of Ndeni to be feasible in my mind. I don't really want to push into the Central and Southeast Pacific though. I risk losing naval assets for not much gain, and it still doesn't address my weaknesses in the DEI and Sumatra.

Burma is getting ugly and I must prevent a Chinese/Commonwealth link up for as long as possible. I do like the idea of an Anzio/Inchon type landing along the coast in order to try and completely cut off the Allied spearhead in Burma. It would be an absolutely bloody campaign, but could pay huge dividends if successful.

Lot's of activity at Perth lately and Northern Australia is being expanded rapidly. Something tells me the Allies may take a stab at the DEI now with so much of my strength committed in the Solomons. Comments Chickenboy recently made about the 4E's also hammered home the point that my previous thought above, to invade Northern Australia, is probably not a smart idea at this stage. Burma is showing me just how weak my air force is with PDU off, and I'd never be able to provide cover against enemy bombers in the kind of numbers and quality I'd need.

This is only a minor setback for the Allies. I'm still pretty weak in more important areas, but I want to take advantage of this victory. This was a tactical success, but I need to strike a strategic blow somewhere. I will think on things tonight and tomorrow. And again, any thoughts or ideas from you and others is most welcome. How do I best capitalize on this development?

< Message edited by SqzMyLemon -- 5/18/2012 6:35:10 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 1219
RE: This one's for you Pax! - 5/18/2012 10:53:44 AM   
Erkki


Posts: 1446
Joined: 2/17/2010
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Congrats! But do move more radars to Burma. They WILL help you in the defensive air war!

(in reply to SqzMyLemon)
Post #: 1220
RE: This one's for you Pax! - 5/18/2012 11:02:23 AM   
obvert


Posts: 7385
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Erkki

Congrats! But do move more radars to Burma. They WILL help you in the defensive air war!


I have a question about this. Do more radars at a particular base help detect sooner and vector more planes on CAP more quickly? Or do you mean more radars spread around to all relevant bases?

Also, do the AA radars help the planes get int the air faster and vector in?

(in reply to Erkki)
Post #: 1221
RE: This one's for you Pax! - 5/18/2012 11:11:01 AM   
Erkki


Posts: 1446
Joined: 2/17/2010
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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Erkki

Congrats! But do move more radars to Burma. They WILL help you in the defensive air war!


I have a question about this. Do more radars at a particular base help detect sooner and vector more planes on CAP more quickly? Or do you mean more radars spread around to all relevant bases?

Also, do the AA radars help the planes get int the air faster and vector in?


I think the radar only helps for the hex the battle is fought over. Doesnt matter which LCU the radar set is in - there are plenty of AAA units in Manchuria with 2 radars, they are useful as I think all IJN aviation LCUs lack radars until some time in late 1943. More and better radars --> greater chance of early detection --> more planes make it to the area before the contact, more planes get to engage the enemy, more plans get to take off and good part of the CAP/LRCAP reinforcements are GCI-guided to enemy altitude AND above it --> you will break the "dive loop" more often, and numbers help every time.

(in reply to obvert)
Post #: 1222
RE: This one's for you Pax! - 5/18/2012 11:11:49 AM   
obvert


Posts: 7385
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Nice work on Lunga! Banzai!

You ask what to do with these next? How about just leaving most of them back from the action in Rabaul or Truk, and using them in the same way again later, if the Allies commit to a destination you can support with LBA and the KB? Maybe leave one or two in the Solomons at critical points, leave the rest back to fill in as needed for reinforcing a spot later.

I also wonder about he layered CAP in Burma. My Tojos set high often don't commit to the battle until it's almost over. I have many radar base forces and AA units in the bases. This is even when the base they are stationed in is attacked and they are set for 50% CAP 0 hex reaction.

(in reply to obvert)
Post #: 1223
RE: This one's for you Pax! - 5/18/2012 11:13:45 AM   
obvert


Posts: 7385
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Erkki


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Erkki

Congrats! But do move more radars to Burma. They WILL help you in the defensive air war!


I have a question about this. Do more radars at a particular base help detect sooner and vector more planes on CAP more quickly? Or do you mean more radars spread around to all relevant bases?

Also, do the AA radars help the planes get int the air faster and vector in?


I think the radar only helps for the hex the battle is fought over. Doesnt matter which LCU the radar set is in - there are plenty of AAA units in Manchuria with 2 radars, they are useful as I think all IJN aviation LCUs lack radars until some time in late 1943. More and better radars --> greater chance of early detection --> more planes make it to the area before the contact, more planes get to engage the enemy, more plans get to take off and good part of the CAP/LRCAP reinforcements are GCI-guided to enemy altitude AND above it --> you will break the "dive loop" more often, and numbers help every time.


Thanks. Since my radar AA units and more bases with radar arrived, I haven't faced any massed attacks. We'll see if this helps.

(in reply to Erkki)
Post #: 1224
RE: This one's for you Pax! - 5/18/2012 11:14:35 AM   
Cannonfodder


Posts: 1999
Joined: 10/22/2008
From: the Netherlands
Status: offline
quote:

ORIGINAL: obvert


quote:

ORIGINAL: Erkki

Congrats! But do move more radars to Burma. They WILL help you in the defensive air war!


I have a question about this. Do more radars at a particular base help detect sooner and vector more planes on CAP more quickly? Or do you mean more radars spread around to all relevant bases?

Also, do the AA radars help the planes get int the air faster and vector in?


This fight puts the sweep ahead of the CAP. Detection ranges and times are so short that the CAP is actually outnumbered and outclassed by the sweep..

AA radars do not help the fighters get in the air faster but they give them more warning so they launch earlier and they could be in a better position. You can't control what intercepts what though...

Try getting radar in every base you would like to defend! and make sure your groups are rested..

Now as for fighters, the Tojo does ok vs Hurricanes and P40Ks but you'll need something better as soon as possible (P47 sweeps are killers). My philosphy is:

Frank > Tojo > Oscar..

< Message edited by Cannonfodder -- 5/18/2012 11:19:50 AM >


_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to obvert)
Post #: 1225
RE: This one's for you Pax! - 5/18/2012 5:17:15 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Cannonfodder

Try getting radar in every base you would like to defend! and make sure your groups are rested..


Thanks for posting everyone. Here's the rub though, I don't want to defend Meiktila and my orders and dispositions reflect that. My fighters have been stood down for a week and they had no fatigue.

I don't have radar equipped units at Meiktila. Why? I don't care about it. I do have AA and BF equipped radar units at Mandalay, Taung Gyi and Toungoo as these bases I actually want to defend.

This last turn ALL my LRCAP was set to target Taung Gyi and only Taung Gyi. Ranges of all air units were set accordingly. The LRCAP was layered with Nick's at 12k, Oscar's at 15k, Tony's and Tojo's at 20k and 22k respectively. Layered CAP does help, but only if the air model and AI commit it as intended. Here it was clearly not.

In the first attack the Nick's and Oscar's were hung out to dry against the sweeps. The AI provided no high altitude CAP to pounce on the enemy sweeps, despite the Nick's, Oscar's, Tony's and Tojo's all being based at the same airfield, Toungoo. Additional LRCAP (Oscar's) kept arriving at Meiktila to be continually subjected to the dive bonus and slaughtered.

The attack against the enemy bomber formations was a joke. I watched fighter after fighter peel off after being damaged. I have the actual number of bombers downed at home, but I believe them to be around 10-12 aircraft in total. Really? Against a majority of Wellington's, Blenheims and Mitchell's I can only down this few?

The Allied sweep of 100 aircraft was the decisive one, again. Why at this stage, is my CAP committed in driblets and at such a tactical disadvantage? Again, I suffered dive attack after dive attack. I get the numbers, there were a lot of enemy fighters, but of course they'll mop the floor when my CAP is committed in groups of no larger than 11 at one time. Why are my best fighters committed piecemeal in this engagement and a complete non-factor in previous ones? Where is my numbers advantage against the first Allied sweeps or bomber attacks of the day? Where were my Tojo's and Tony's in engagements where they would have made the difference?

So I get it guys. Radar puts more birds in the air from early detection. Layered CAP will offset the sweep and dive advantage. I know this and applied my tactics with all this in mind. However, it still is a crapshoot. My layered CAP never happened, my bomber interceptor's were committed against enemy fighters. My LRCAP did not protect Taung Gyi as ordered, but freelanced it to Meiktila and were committed in just such a way as to get massacred. 120 fighters lost over a base I DIDN'T want defended! If the time to intercept was as bad as it was, it sure as hell didn't prevent 120 of my fighters from arriving and getting destroyed either, again over a base I didn't want defended. If radar only affects the target hex, then having multiple supporting bases with radar doesn't mean squat and defeats the entire purpose of interlocking defence.

Imagine if the German fighter defence had to suffer as dumb a system in RL as we have here in the game? We want to protect Hamburg today, so order up all our fighters to protect it. Oh wait, Hamburg doesn't appear to be the target, that little town to the west where that favourite cheese the Fuhrer likes is made, but it doesn't have a radar set. Ok, here's what we do...forget Hamburg, vector every fighter we have to protecting that cheese! Too bad about no radar there though, as that means we'll not be able to apply sound tactics. Just send things in any old way. What could go wrong?

My LRCAP should have also stayed in the base it was ordered to defend, and that was Taung Gyi. What if a late enemy raid actually did target Taung Gyi? I'd be hooped since my entire fighter force had already been committed and destroyed over a base that it was never ordered to defend.

Sorry, but I stand by my comments, the air model is less than ideal and the way my forces are being committed is taking tactical gameplay away from me. All the Allied player has to do is order every frigging plane he has against one target and the AI will do the rest for him, rinse and repeat. It's a stupid system and favours the attacker big time. Heck, I can't even defend the airspace I indicate despite ordering my units to do just that. My fighter strength is now broken and defending any particular target in Burma is now almost impossible. Next attack, I set everything to 25k and see what happens, because right now, applying the proper tactics is nothing short of destroying my air force. I believe height remains king in air combat and I'm tired of seeing my fighters committed in such as way as to see them suffer dive and bounce bonuses continually. Since my interceptors are next to useless against bombers, I only really need to concentrate on destroying enemy fighters and that means get the height advantage.

This isn't even a rant, I'm just trying to indicate the conditions that none of you can see. I know what my orders were, I know the status of my pilots and aircraft. I know about radar and layered CAP. I know what I wanted to happen and where I wanted to defend. None of that mattered in this case. Once again, I lose huge numbers of aircraft due to a system that tends to do it's own thing and often completely ignores player input.

< Message edited by SqzMyLemon -- 5/18/2012 7:28:04 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Cannonfodder)
Post #: 1226
Thoughts - 5/18/2012 7:25:33 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Recovering the combat effectiveness of my air force in Burma is the number one defensive priority right now. The 3rd Air Division HQ is currently at Toungoo and it's command radius encompasses both Moulmein and Chiang Mai. Both these bases are ordered to stockpile 20k of supply to facilitate air replacements to arrive in Burma, not Tokyo. So far so good, as Chiang Mai received Oscar replacements during the turn. Moulmein still has a ways to go to reach 20k supply.

The Tojo and Tony Sentai's have been withdrawn by rail to Moulmein to recover. 89 Oscar's were lost last turn alone, but Ki-43-IIa aircraft are critically short and recovery will be slow as production tries to catch up with losses. I dropped the ball here.

The last component of the 2nd Tank Division is being railed to Toungoo, so the various formations can now combine into their parent unit. Elements of the 21st Division are now marching to Moulmein. An infantry regiment has amphibious unloaded at Rangoon and another is en route from Victoria Point. Japanese bombers are slowly making their way back to Burma, to add what they can to the impending battles.

In the Solomons, base expansions will continue as will the reinforcing of various bases. The bulk of the ground forces now on Lunga will begin withdrawing immediately. I will use fast transport missions primarily to get as many troops moving as possible. The lack of ports at both Lunga and Tassafaronga will make removing the larger equipment slow going. Plans are to leave at least an infantry regiment at Lunga for defence. Others will be deployed to Tulagi and Munda. Ponape will be reinforced with the 54th Division. That leaves three divisions yet to redeploy. They will be ordered to Rabaul for the short term.

This reduces the need for the majority of Combined Fleet to be in the Solomons. A withdrawal to Truk is most likely, and perhaps some more surface ships to Soerabaja. I have a number of CA's due refits in April so it may be time to withdraw some of them. KB will convert to Judy's as quickly as numbers permit.

The recent enemy supply TF operations off the northwest coast of Australia will be shut down and active raiding of the Perth sea lanes will commence utilizing CVL's and SCTF's.

There is now over 500k of fuel at Singapore. It's not moving and the large tankers are ordered it get it to the Home Islands. I'm tinkering with stockpiles and production in China to counteract fuel shortages at a number of HI producing bases in Manchuria and Korea. This is unacceptable, considering I have both Sian and Lanchow operating at full capacity. As my merchant navy reorganization finally kicks in, I should experience a huge increase in resource levels across the board in Japan proper.

I'm very excited about the next few months. Ships to refit, new aircraft becoming available and a resource stimulus package thrown in.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1227
Mar 7-8/43 Update - 5/24/2012 4:40:52 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Mar. 7/43:

Burma:

To add insult to injury the Allies now target Taung Gyi. Unfortunately, I no longer have a fighter force available to defend the base, since last being slaughtered over Meiktila. That may turn out to be the TSN turning point in Burma's air war. However, it's time to move forward and rebound as best I can. The good news is I have a substantial number of engineers available, and if I can prevent a few raids over Taung Gyi it may get a chance to recover.

Allied units are moving on Magwe.

China:

The "Horde" near Neikiang receive 2(27) infantry, 1(28) non-combat and 0(2) engineer squad losses totalling 392 casualties.

Kunming is hit for a whopping 3 Runway hits from 22 Sally's.

Chinese forces near Kienko suffer 1(15) infantry and 0(17) non-combat squad losses totalling 239 casualties.

Ground forces at Chungking are bombed for 1(0) infantry and 0(5) non-combat squad losses totalling 50 casualites. Sonia's hit the base for 3 AB and 25 Runway hits. An artillery bombardment follows and the results are not good. Chungking will be a tough nut to crack. AAR follows:
--------------------------------------------------------------------------------

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 29908 troops, 222 guns, 42 vehicles, Assault Value = 1090

Defending force 22217 troops, 83 guns, 0 vehicles, Assault Value = 709

Japanese ground losses:
85 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
3rd Ind.Mixed Brigade
32nd Division
9th Ind.Mixed Brigade
5th Ind.Mixed Brigade
12th Army

Defending units:
62nd Chinese Corps
85th Chinese Corps
49th Chinese Corps
5th New Chinese Corps
China Command
CAF HQ

Miscellaneous:

Japan:

Tassafaronga expands port to size 1
Vella Lavella expands fortifications to size 1

E Yaeyama beginning refit in shipyard at Manila
E Naryu beginning refit in shipyard at Manila
E Saishu beginning refit in shipyard at Manila
E Niizaki beginning refit in shipyard at Manila
E Hatsutaka beginning refit in shipyard at Manila
E Aotaka beginning refit in shipyard at Manila

Allied:

Port Hedland expands port to size 3

March 8/43:

Sub Ops:

SS I-29 survives a spirited ASW attack from SC's near Luganville. Unfortunately SS I-19 missed the SC-517 with 6 torpedoes!

Burma:

Allied bombers concentrate on Meiktila and Taung Gyi today. Lot's of smallish raids. I wonder why when I commit my CAP, I always end up facing a horde of enemy aircraft and they are always well coordinated. These raids over the last two days have been bite sized and massed CAP should be able to do a number on them.

The Allies capture Magwe.

China:

Kunming's base is damaged with 3 AB, 4 ABS and 14 Runway hits.

Chinese forces near Kienko are bombed for 0(11) infantry and 0(9) non-combat squad losses totalling 158 casualties.

Chungking's defenders suffer a few disabled squads from bombers.

An artillery attack against the "Other Horde" yields the following AAR:
--------------------------------------------------------------------------------

Ground combat at 71,48 (near Kunming)

Japanese Bombardment attack

Attacking force 2845 troops, 268 guns, 101 vehicles, Assault Value = 4882

Defending force 444413 troops, 2480 guns, 0 vehicles, Assault Value = 17620

Japanese ground losses:
34 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 12 (2 destroyed, 10 disabled)

Allied ground losses:
27 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
3rd Division
40th Division
15th Division
68th Division
13th Division
34th Division
39th Division
104th Division
19th Ind.Mixed Brigade
58th Division
51st Division
8th Engineer Regiment
2nd Ind. Mountain Gun Regiment
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
14th Medium Field Artillery Regiment
11th Army
23rd Army
1st Ind.Hvy.Art. Battalion
15th Ind.Medium Field Artillery Regiment
4th Mortar Battalion
52nd Ind.Mtn.Gun Battalion
21st Mortar Battalion
2nd Hvy.Artillery Regiment
20th Medium Field Artillery Regiment

Defending units:
25th Chinese Corps
73rd Chinese Corps
68th Chinese Corps
8th Chinese Corps
14th Chinese Corps
45th Chinese Corps
99th Chinese Corps
37th Chinese Corps
30th Chinese Corps
2nd Prov Chinese Corps
58th Chinese Corps
82nd Chinese Corps
77th Chinese Corps
50th Chinese Corps
86th Chinese Corps
52nd Chinese Corps
19th Chinese Corps
31st Chinese Corps
60th Chinese Corps
79th Chinese Corps
15th Chinese Corps
100th Chinese Corps
5th Chinese Cavalry Corps
87th Chinese Corps
24th Chinese Corps
4th Chinese Corps
74th Chinese Corps
53rd Chinese Corps
11th Chinese Corps
18th Chinese Corps
72nd Chinese Corps
17th Construction Regiment
70th Chinese Corps
35th Chinese Corps
9th Prov Chinese Corps
2nd Chinese Corps
26th Chinese Corps
2nd Chinese Cavalry Corps
10th Chinese Corps
41st Chinese Corps
6th Chinese Corps
21st Chinese Corps
12th Chinese Corps
22nd New Chinese Division
63rd Chinese Corps
65th Chinese Corps
88th Chinese Corps
59th Chinese Corps
38th Chinese Corps
64th Chinese Corps
67th Chinese Corps
42nd Chinese Corps
44th Chinese Corps
1st New Chinese Corps
40th Chinese Corps
5th Construction Regiment
56th Chinese Corps
23rd Chinese Corps
46th Chinese Corps
75th Chinese Corps
61st Chinese Corps
55th Chinese Corps
32nd Chinese Corps
94th Chinese/A Corps
19th Group Army
32nd Group Army
27th Group Army
33rd Group Army
7th War Area
29th Group Army
23rd Group Army
9th War Area
20th Group Army
30th Group Army
3rd War Area
14th Construction Regiment
12th Group Army
26th Group Army
6th War Area
10th Group Army
25th Group Army
1st Group Army
3rd Heavy Mortar Regiment

Where's the skill involved in massing this kind of force? Can I accomplish anything against this insane overstacking?

Miscellaneous:

Japan:

Ichang expands fortifications to size 4
Toungoo expands fortifications to size 5
Chihkiang expands fortifications to size 2
Kweiyang expands airfield to size 4
Patung expands fortifications to size 1

Device NE turbojet advances R&D (available 10/45)

1st Sentai at Chiang Mai takes Ki-43-IIa Oscar replacements (this is extremely important in order for me to recover in Burma quickly)

Thoughts:

Get more fighters to Burma, especially the Tojo's and Tony's. Expand Tony production, 40 aircraft a month just isn't cutting it. Two of my better fighter Sentai's are sitting idle due to lack of aircraft. Oscar IIa production has also been expanded. I am kicking myself for reducing production of this vital aircraft months ago. It will takes months to build stockpiles up.


Then again, the Ki-43-IIb Oscar is available in two months. I'll be able to produce large numbers of this aircraft when factories switch production from the IIa.

Here is a screenshot of Burma, followed by China. These bring both theatres up to date.

Burma:





Attachment (1)

< Message edited by SqzMyLemon -- 5/24/2012 6:17:31 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1228
RE: Mar 7-8/43 Update - 5/24/2012 4:43:50 AM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
China:







Attachment (1)

< Message edited by SqzMyLemon -- 5/24/2012 4:46:19 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1229
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