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RE: So ends another month.

 
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RE: So ends another month. - 5/7/2012 5:17:37 PM   
SqzMyLemon


Posts: 2911
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From: Alberta, Canada
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quote:

ORIGINAL: obvert

Yeah, if you are stuck with PDU of and Oscars forever, you're just going to have to produce a LOT of them.


It's all good. I know you don't need this explanation, but I'll provide it so others that may not understand some of the implications of PDU off can get an idea of how limiting I've found it in my own experience.

I have come to dislike PDU off for some very specific reasons after dealing with it over the course of a year of game time. I know it may come across to many people that I just have a blanket hate on for it, but there are reasons . I actually don't mind the fact I have to rely on the Oscar. I can deal with that, but it's the other aspects of PDU off that make things a losing proposition overall for me. People say it cuts both ways, but who'd you rather be, the Japanese or Allies with PDU off and why do 90% of players choose to play PDU on? As Allies, I'd take the P-40K over the Oscar any day of the week and also sleep easy knowing I'd face unarmoured Japanese fighters and bombers (and only 27 of those) for at least a year. Some other reasons follow.

The big one, of course, is quality of aircraft I can fly. Being limited to historical unit upgrades, I don't get to have hundreds of Tojo's or Helen's or whichever aircraft. I must use everything in some form within my air arsenal. I have one Sentai capable of using the Helen IIa, that's 27 bombers and it's March/43. I have 90 Tojo's and 66 Tony's for the entire Pacific.

No flexibility. I can't downgrade any air units to older models. If I want to use up A6M2 Zero's for example, I have to make sure some units never upgrade at all.

Many units can't upgrade whatsover.

I can't mass air assets without stripping entire portions of the Pacific. Without reserve units, I can't sustain any kind of meaningful air defence against what just occurred in Burma. I'd be in great shape if I could move in three or four reserve units, but I don't have them. They are all sitting behind the lines stuck with Nate's and Ki-43-Ic Oscar's, or in the Solomon's where I also expect air combat soon. It took almost everything I had in the JAAF fighter force to put a dent into the first large scale Allied air attack in Burma.

Once May rolls around I start getting the Ki-43-IIb Oscar, so that at least will provide a few more Sentai's to play with.

I'm not giving up though and simply crying it's hopeless. It just means I have to manage my air assets to the best of my ability. I will strip China of every Ki-43-IIa Oscar, that is one Sentai of 42 aircraft. I will strip the Solomon's of its Ki-43-IIa Oscar Sentai of 36 aircraft as well. I may also have to strip out the KI-44-IIa Tojo unit of 42 aircraft from the Solomons too. I'm still waiting for a second Sentai to convert to Tony's, so that will be another 36 aircraft. I could have a much bigger reserve of air units to play with if they weren't all Nate units waiting to upgrade to better aircraft. A few are restricted so don't matter, but quite a few unrestricted units won't be freed up for another 2-5 months!

I have a number of Zero units that I will also commit to Burma, but primarily I want the naval air to defend the Solomons and the DEI. I have a few Ki-43-Ic's Sentai's kicking around, so they may also need to be committed. They will be manned by inexperienced pilots and set to low CAP to draw down enemy fighters so my better pilots have a chance.

The priority right now is building a reserve of air units that can replace the beat up ones in Burma. Having interlocking airfields is all well and good, but if I don't have the reserve air units to fly, having those extra bases is meaningless. I'm working on that. I got sloppy watching my Oscar pools though and reduced their production prematurely. Oscar production will expand immediately. This is where being unable to downgrade aircraft is a problem, I could increase the reserve pool if I could switch a couple of Sentai's to a different model.

Long winded post, but I hope to show I'm not just ranting about PDU off. There are some serious shortcomings with it, that as a new player I had no idea of at the time of choosing it. I never thought it would be as restrictive as it actually is. Buyer beware!

I'm stuck playing with Japan's historic air organization and we all know how that went, but at least I don't have to deploy them in the same way. It's not a complete lost cause yet.

< Message edited by SqzMyLemon -- 5/7/2012 6:06:07 PM >


_____________________________

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Post #: 1171
RE: So ends another month. - 5/7/2012 5:27:56 PM   
SqzMyLemon


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The next turn is away.







All ships are ordered to rendezvous at Shortlands today. Tomorrow they get reorganized and steam for Guadalcanal. BB's will bombard, CA's, CL's and DD's will provide escorts and SCTF's, while KB and all LBA will guard against any Allied naval or air interdiction. Two days from now troops should be landing on Lunga. Day three should see the first assault.

BANZAI!

< Message edited by SqzMyLemon -- 5/7/2012 11:20:20 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1172
RE: A note on R&D - 5/7/2012 7:16:59 PM   
SqzMyLemon


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quote:

ORIGINAL: Walloc

Pretty sure both Damien and MichaelM confirmed that u need 500 engines in pool to get research bonus, so i think u just seeing randomness. U have had enough supplies at the bases right?

Kind regards,

Rasmus


Just thought I'd mention it's been five days of no repair to any Ki-84 Frank factory, Rasmus. It was just a number of factories repairing at the same time, rather than any specific increase. I'm 165 engines away from 500 though, then we'll see what happens.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Walloc)
Post #: 1173
RE: An update - 5/7/2012 7:19:00 PM   
SqzMyLemon


Posts: 2911
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quote:

ORIGINAL: JocMeister

I sent you a PM so I don´t give Erik any splendid ideas...


Thanks for the PM. It does put things in a different perspective for me. If only I was in a position to do it again!

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 1174
RE: A note on R&D - 5/7/2012 7:35:26 PM   
Walloc

 

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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Walloc

Pretty sure both Damien and MichaelM confirmed that u need 500 engines in pool to get research bonus, so i think u just seeing randomness. U have had enough supplies at the bases right?

Kind regards,

Rasmus


Just thought I'd mention it's been five days of no repair to any Ki-84 Frank factory, Rasmus. It was just a number of factories repairing at the same time, rather than any specific increase. I'm 165 engines away from 500 though, then we'll see what happens.


Repeating my self, just to make sure we are on the same page. U do have 10k+ supplies at the bases with those factories right?
What repair level are each of the factories at currently?

2ndly. Quoting my self.
Just to clarify on the engine research bonus. The 500 engine research bonus does not to speed up the repair of R&D factories as far as i understand it, but adds a bonus atop on the normal lvl of a fully repaired factory. So it "produce" more research than it would with out the 500 engine, but it wont kick in until factories are functioning. Which they arent until they are fully repaired. For example a 30 factory would with out the 500 engines give 1 point/"plane" per day, but with the 500 engines in pool its points 2 per day or double up, which is pretty significant. Ofc it wont be as significant with a larger factory as is in the case of the large frank factory. Tho any bit helps, +1 is still +1.
Btw i talked to Damian and he confirms that the bonus is scaleble to the factory. Another reason why 30 is the optimum R&D size, but in the case of the start 55 R&D frank factory it just has to be as it is.

Kind regards,

Rasmus



< Message edited by Walloc -- 5/7/2012 7:50:33 PM >

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Post #: 1175
RE: A note on R&D - 5/7/2012 8:38:45 PM   
SqzMyLemon


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We're on the same page Rasmus.

I won't get the engine research bonus until factories are completely repaired. I know I keep phrasing it as if I mean the engines will speed up repair, sorry about that. Also, there is over 10k at every base so I'm good there too. Thanks for the clarification again.

_____________________________

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Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 1176
RE: A note on R&D - 5/7/2012 11:36:21 PM   
SqzMyLemon


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Looks like no turn today. If it arrives tomorrow that means we'll not get another one in until Thursday. Bart's probably devising his next airbase strike in Burma.

The spotting of the small enemy supply TF near Carnarvon will allow me to try an extreme long range Betty attack from Koepang as it nears Port Hedland. I doubt the bombers will fly that far, but I thought it might be a good experiment to try, although I didn't factor in possible CAP. I'm also trying something different. I set the altitude down to 2k and wanted to gage the results.

This enemy TF also has to run a gauntlet of Japanese submarines. If all goes well, I could get as many as four submarines attacking along it's route.

In China, I've caught up to the "Other Horde" near Kunming with 1700 AV. I'm bombarding with artillery just to see what happens. It's a risk engaging this massive enemy force before the bulk of my army arrives. I want to see if the Chinese will attack and what kind of damage this force is capable of. There's no way this force has enough supply to be very effective. Well, that's my hope at least.

If I get slaughtered, there's some cheap divisions available to be bought out for the Pacific at least.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1177
RE: A note on R&D - 5/8/2012 6:50:58 PM   
SqzMyLemon


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It looks like it will be a slow week for game turns. Still no turn from Bart. My spouse is away this week, so I will be busy doing house projects and looking after the dog as we party like it's 1999. I'll be exercising the dog most evenings and on pooh pickup duty as well, so game time will be limited.



I'm thinking of what to do in Burma. I definitely don't need to panic at this stage, but I need to come up with something spectacular...no pressure. I don't like the idea of simply withdrawing, and if I weaken the Mandalay-Bhamo axis too much that threatens to open the way into China. I think I need to attack and threaten the supply line of the Allied spearhead. Question is, with what? I have nine divisions in Burma including two armour. If I stay out of clear terrain and force the Allies to fight me in rougher terrain, I'll have a chance to slow things down. I most likely will need to concede the breaking of my railway LOC, but that can't be helped. I have a couple of ideas, one of which could be promising. The catch is it requires troops currently on Guadalcanal. Operation "Mongoose" is taking shape in my thoughts, but it will all come down to time and how much of it the Allies will give me.

In the short term, I'm going to be sending what I can as quickly as I can to Burma. I've used the last of my PP's to buy out every AA unit possible for deployment in Burma. Now I save for division extraction from China. I'm also putting together my exit strategy from Guadalcanal if I'm successful and the campaign ends in the allotted timeframe of the end of March.

I think it's going to be a wild ride over the next few months as I attempt to counter Allied moves. I've always felt more comfortable defending and countering, lets see if I can live up to my self proclaimed strength. It's not going to be easy. I believe in the maxim that he who defends everything, defends nothing. I'm taking a huge risk denuding areas of my Empire in order to launch these counters, but Japan simply can't defend anything if they don't mass.

Now to just await the turn so I can start getting this plan into motion too. At least walking and excercising the dog everyday for the next week will allow me lots of time to think and plan.

< Message edited by SqzMyLemon -- 5/8/2012 6:51:39 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 1178
RE: A note on R&D - 5/8/2012 9:20:03 PM   
Chickenboy


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Have you thought about raising your Emily production up to 1,000 / month? With a perfect airframe like that, you should be able to defeat the Allies in no time flat.

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Post #: 1179
Tactical question - 5/8/2012 9:21:17 PM   
SqzMyLemon


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This is about potential TF composition.






I've received the turn so will have a chance to work a little bit on it tonight and my question deals with how should I best organize all my different amphibious TF's? Am I better served having a few large TF's made up of any number of different ships and units to unload as much men and material at once even if it means they all won't completely unload, or create many more smaller TF's to spread the unloading costs around and geared towards getting complete units ashore, rather than risk days to unload? I'm landing a division, artillery, engineer, special base force, AA, RF and tank units.









_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 1180
RE: A note on R&D - 5/8/2012 9:23:37 PM   
Historiker


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quote:

I'm thinking of what to do in Burma. I definitely don't need to panic at this stage, but I need to come up with something spectacular...no pressure.

Invasion at Chittagong, march to Ledo.
==> "Uber-Cannae"



Edit:

ok, I feel ashamed, now...

I read about the Emelies before my post and wondered whether "Commander Stormwolf" has his fingers in that.
Then i posted the message above.
Then I found the latest postings by CSW, which were quoted by you, so I could see them.
Then I reread my own posting here and thought: "Dman, this could've been by Stromwolf himself, the way it's written!"



< Message edited by Historiker -- 5/8/2012 9:30:10 PM >


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(in reply to SqzMyLemon)
Post #: 1181
RE: A note on R&D - 5/8/2012 9:38:38 PM   
SqzMyLemon


Posts: 2911
Joined: 10/30/2009
From: Alberta, Canada
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quote:

ORIGINAL: Historiker

quote:

I'm thinking of what to do in Burma. I definitely don't need to panic at this stage, but I need to come up with something spectacular...no pressure.

Invasion at Chittagong, march to Ledo.
==> "Uber-Cannae"



Edit:

ok, I feel ashamed, now...

I read about the Emelies before my post and wondered whether "Commander Stormwolf" has his fingers in that.
Then i posted the message above.
Then I found the latest postings by CSW, which were quoted by you, so I could see them.
Then I reread my own posting here and thought: "Dman, this could've been by Stromwolf himself, the way it's written!"




Too funny, but you didn't mention an Emily once so you are definitely not CSW.

Thanks for posting. You are very close to what I'm thinking of myself in Burma. The Allies are deep into Burma, and I was planning to load up the five divsions from Guadalcanal after operations there and use them for an Anzio like assault on the Indian coast at Akyab and marching inland. I don't think there is anything other than support units at most rearward bases. Risky as heck, but I'm not in a position to do the logical thing anymore. It all depends on how Guadalcanal goes and how quickly I can mass more troops together.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Historiker)
Post #: 1182
RE: A note on R&D - 5/8/2012 9:48:59 PM   
Historiker


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I ment the style of my writing...
Sounded frighting familiar with a certain being...

Don#t forget, that for a Cannae, it isn't enough just to encircle. You also must wipe the troops out.
So to make it more than just a buying of time, you don't just need troops to cut the backyards, you'll also need troops to smash those units that are in Burma.
Also: Taking the roads behind his back is ineffective, if he finds a way to supply his forces by sea. I haven't read your AAR most of the time, but do you still have naval supremacy?

_____________________________

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

(in reply to SqzMyLemon)
Post #: 1183
RE: A note on R&D - 5/8/2012 10:33:27 PM   
SqzMyLemon


Posts: 2911
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From: Alberta, Canada
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quote:

ORIGINAL: Historiker

I ment the style of my writing...
Sounded frighting familiar with a certain being...

I haven't read your AAR most of the time, but do you still have naval supremacy?


I figured you meant the writing style, so know exactly what you meant in terms of mimicking he who shall not be named.

I won't say I have naval supremacy, but I certainly haven't lost it either. I've lost the CV Hiryu, a CA, a few CL's and a handful of DD's. On the other hand, my opponent hasn't lost much either. He has all his CV's and hasn't lost a modern BB or any CA's. Any naval action we undertake is mostly likely to go either way. I just missed out on smashing his CV's unfortunately.

Anyway, I get what you mean about Burma. I'll see how Guadalcanal goes and then do an inventory of what I have a available for any move in Burma. At least I know if I'm successful on Guadalcanal the Allies will lose a division, an air HQ, a tank and engineer unit and a NZ BF.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Historiker)
Post #: 1184
Quick Update - 5/9/2012 7:25:16 PM   
SqzMyLemon


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Here's a quick synopsis for March 1/43.




Taung Gyi is hit for the third day in a row with everything the Allied arsenal can throw at it. Five or six raids of various bomber mixes have reduced the airbase to 99% runway and 83% service damage.

This is probably the last day Taung Gyi will be targeted as the Allies must realize the airbase is closed, unless they want to achieve 100% service damage. I figure Toungoo will be targeted next. This delay has allowed damaged Japanese fighters to repair and recover. I should be able to put up decent numbers in it's defence. Reserve air units will be arriving shortly and I may be able to sustain two days of strong CAP in Burma. I'm withdrawing an Air HQ from Taung Gyi to Moulmein in order to facilitate air replacement and I've ordered a 20k stockpile of supply for the base.

In China, the "Other Horde" vacated the hex prior to my bombardment attack. I'm somewhat relieved to have avoided a possible Chinese assault. Given a chance to maul a much smaller Japanese force rather than simply continue to withdraw leads me to believe this enemy force has no supply. There are now 101 Chinese units in the crossroad hex east of Kunming. I will now flank this force to the south and north. There's a small chance if I move a force N.W. into the mountains I can block the secondary road leading to Chengtu. This could effectively cut off all Chinese forces in Central China if I can delay them with air attack, and I will attempt to do so.

My armour units will be in a position to harass fleeing Chinese forces in Central China under much better conditions. My biggest fear is seeing Allied 4E's appear from Burma in a ground attack role. My forces in clear and cultivated terrain could be severely mauled from air attack.

The small enemy supply TF off the coast of Carnarvon lost a second xAKL in as many days trying to reach Port Hedland. Nothing but small small fry to the enemy, but I'm sure glad to see my subs actually sinking something.

All TF's have rendezvoused at Shortlands. Everything sails today for Lunga with the bombardment TF's scheduled to hit Lunga prior to the amphibious troops unloading. Vella Lavella has reached a level 3 airbase with Munda about to reach level 4. This will allow me to put up large numbers of CAP to defend against Allied 4E's hitting my bases or ground troops. The extent of Allied air reaction will determine whether I risk bombardment TF's to hit Ndeni or Luganville, which just expanded to a level 8 airbase yesterday.

On a resource note, I just began unloading a large oil tanker TF in the Home Islands, oil reserves jumped from a 52 day low reserve back up to 63 days. Singapore also has a 400k fuel surplus, but all the other large tankers are back again to start regular shipments to the Home Islands. Fuel does not appear to be leaving Singapore in any kind of quantity to migrate overland to Fusan.

< Message edited by SqzMyLemon -- 6/1/2012 9:16:24 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 1185
RE: Quick Update - 5/9/2012 7:57:50 PM   
PaxMondo


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quote:

ORIGINAL: SqzMyLemon

Fuel does not appear to be leaving Singapore in any kind of quantity to migrate overland to Fusan.

It won't. You have to "pull" it. Put Fusan as the home port for a bunch of ships and then put a tanker there to load. If you are shipping resources from Fusan with those xAK's using Fusan as their home port, it works perfectly.

As the fuel starts coming, keep tankers in Fusan so that you are ALWAYS loading. Never let a turn pass that you are not drawing fuel. 20 - 30 turns you will have established a good flow and you should be ok from there. Oh, and of course you need to build Fusan port to max size.

If this doesn't work, then I am suspicious if you have the route completely clear. Or you are drawing them at HK or Shanghai or somewhere else in between.

_____________________________

Pax

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RE: Quick Update - 5/9/2012 8:10:58 PM   
SqzMyLemon


Posts: 2911
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From: Alberta, Canada
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quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: SqzMyLemon

Fuel does not appear to be leaving Singapore in any kind of quantity to migrate overland to Fusan.

It won't. You have to "pull" it. Put Fusan as the home port for a bunch of ships and then put a tanker there to load. If you are shipping resources from Fusan with those xAK's using Fusan as their home port, it works perfectly.

As the fuel starts coming, keep tankers in Fusan so that you are ALWAYS loading. Never let a turn pass that you are not drawing fuel. 20 - 30 turns you will have established a good flow and you should be ok from there. Oh, and of course you need to build Fusan port to max size.

If this doesn't work, then I am suspicious if you have the route completely clear. Or you are drawing them at HK or Shanghai or somewhere else in between.


Hi Pax,

Route is clear and has been for quite some time. Fusan is also maxed out to a level 8 port.

I've been loading tankers at Fusan for some time and was routinely having 10-20k of fuel at the base and able to deliver 10k to the Home Islands every 3 days or so, but since I've actively been trying to pull fuel to Fusan and basing ships in and to the port, it's dried up to a trickle. Now, I maybe have 400-500 fuel on hand and I load no more than that a day. I'm not stockpiling or drawing fuel to any other base between Singapore and Fusan.

I've increased HI at a number of bases, but nothing that would all of a sudden use 10-20k of fuel.

I'll continue to tweak, but I'm obviously doing something wrong as Port Arthur and Keijo usually have 9-10k of fuel on hand everyday while Fusan has 400-600. I do not refuel ships at Fusan either, so it's not going into ship bunkers.

I'd always be willing to send you a game file and password if you want to take a look at things?



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 1187
RE: Quick Update - 5/9/2012 8:22:03 PM   
PaxMondo


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Mmm, do you have a lot of ships based at either PA or Keijo?

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Pax

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Post #: 1188
RE: Quick Update - 5/9/2012 8:33:46 PM   
SqzMyLemon


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From: Alberta, Canada
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quote:

ORIGINAL: PaxMondo

Mmm, do you have a lot of ships based at either PA or Keijo?


I don't use Port Arthur at all, and there's only a couple of SC's based out of Keijo. Despite having Lanchow and Sian, Port Arthur is just recently having trouble getting enough oil for the refinery, and I'm running into problems with the odd HI in China now not getting enough fuel. This is happening since trying to draw fuel/oil from Fusan over the last few weeks.

I'm baffled.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to PaxMondo)
Post #: 1189
RE: Quick Update - 5/9/2012 9:12:12 PM   
PaxMondo


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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: PaxMondo

Mmm, do you have a lot of ships based at either PA or Keijo?


I don't use Port Arthur at all, and there's only a couple of SC's based out of Keijo. Despite having Lanchow and Sian, Port Arthur is just recently having trouble getting enough oil for the refinery, and I'm running into problems with the odd HI in China now not getting enough fuel. This is happening since trying to draw fuel/oil from Fusan over the last few weeks.

I'm baffled.

This really sounds like you've lost a hex side of control somewhere ....

Is HK HI running ok? How about Shanghai HI?

_____________________________

Pax

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Post #: 1190
RE: Quick Update - 5/9/2012 9:39:02 PM   
SqzMyLemon


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From: Alberta, Canada
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quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: PaxMondo

Mmm, do you have a lot of ships based at either PA or Keijo?


I don't use Port Arthur at all, and there's only a couple of SC's based out of Keijo. Despite having Lanchow and Sian, Port Arthur is just recently having trouble getting enough oil for the refinery, and I'm running into problems with the odd HI in China now not getting enough fuel. This is happening since trying to draw fuel/oil from Fusan over the last few weeks.

I'm baffled.

This really sounds like you've lost a hex side of control somewhere ....

Is HK HI running ok? How about Shanghai HI?


Hi Pax,

There's no way hex side control is an issue, have you looked at China lately?

I'll set an air unit or two to recon behind the lines to check for an enemy infiltration I'm not aware of, but I highly doubt the possiblity. Hong Kong and Shanghai are humming along nicely. Fusan has no problem drawing resources as I get fresh infusions regularly. Burma's production has been turned off. I don't want oil flowing there.

I've been tracking some data for obvert and have almost a month's worth. I'll post it here later. Nothing too fancy, just a tally of daily fuel/oil/resource totals at these bases: Singapore, Bangkok, Saigon, Hong Kong, Shanghai, Port Arthur, Keijo and Fusan. I may start working more on the spreadsheet to account for daily industry use and track any resources imported/exported from them. Maybe this will shed some light on things and at least provide some hard numbers. Singapore and Fusan will be the toughest, as I've not accounted for the impact of import/export in the totals.

I'm not an economist.



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(in reply to PaxMondo)
Post #: 1191
RE: Quick Update - 5/9/2012 11:52:08 PM   
PaxMondo


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Yeah, please do.  Fusan can get a ton of resources from MAN, doesn't mean it is pulling from Singers.  Fuel though, that has to come from Burma/Singers.  A little oil can come from MAN as well.

If HK and Shanghai are getting FUEL, then IF there is a break it is between Shanghai and Fusan.  You can turn the hexside control on (I forget the key) and then for me, get a magnifying glass and start inspecting along the rail line.

Its suspicious that it was better and now worse ... makes me think a hex side flipped.  either because a unit or because a ghost ... either way that's where I would look.

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Post #: 1192
RE: Quick Update - 5/10/2012 3:52:32 AM   
SqzMyLemon


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quote:

ORIGINAL: PaxMondo

Yeah, please do.  Fusan can get a ton of resources from MAN, doesn't mean it is pulling from Singers.  Fuel though, that has to come from Burma/Singers.  A little oil can come from MAN as well.

If HK and Shanghai are getting FUEL, then IF there is a break it is between Shanghai and Fusan.  You can turn the hexside control on (I forget the key) and then for me, get a magnifying glass and start inspecting along the rail line.


I work with excel in my job, but don't have the energy to sex this one up. I'll work on some formula's and such and reorganize the format to add import and export numbers from transport TF's and account for what is used at each base. You can see the drop off for Fusan around Feb. 14/43. I have two tankers loading oil and fuel, they've been at it for days now and they are small 5k capacity ones.




Attachment (1)

< Message edited by SqzMyLemon -- 5/10/2012 3:57:34 AM >


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Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 1193
RE: Quick Update - 5/10/2012 10:32:20 AM   
Mike Solli


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quote:

ORIGINAL: PaxMondo

You can turn the hexside control on


It's the "w" key.

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Post #: 1194
RE: Quick Update - 5/10/2012 10:42:21 AM   
PaxMondo


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OK, looking at your sheet, doesn't appear that anything is leaving Singers.  You need to look at the hexsides all the way from Singers.  From your sheet, not sure that you are clear even to Bangkok.  Take any unit in Singers and see if you can set it up to strat to Phnom Penh.  If it takes the order, then that is clear.  Do the same from Saigon to LangSon.  etc.  You can check your RR that way.  If all of those look good, then check the hexsides on all the roadways.  Something isn't clear somewhere.

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Post #: 1195
RE: Quick Update - 5/10/2012 11:52:10 AM   
obvert


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quote:

ORIGINAL: PaxMondo

OK, looking at your sheet, doesn't appear that anything is leaving Singers.  You need to look at the hexsides all the way from Singers.  From your sheet, not sure that you are clear even to Bangkok.  Take any unit in Singers and see if you can set it up to strat to Phnom Penh.  If it takes the order, then that is clear.  Do the same from Saigon to LangSon.  etc.  You can check your RR that way.  If all of those look good, then check the hexsides on all the roadways.  Something isn't clear somewhere.


Not sure about this. What could be in the way? I have similar issues (with much less documentation or time to let it go) and I have sent units up these railroads and down the roads all along the route.

Fusan pulls so far from Port Arthur and leaves several industry centers in Manchuria short of fuel occasionally.

I have more supply and resources in Singapore, some 900k resources, 250k Fuel and 150k oil (just from memory) and several CS convoys dumping there continuously.

I have a lot of ships based there and have been pulling stuff out by sea (I know this won't help). I know this won't help either. But I can't just wait for a year either.

----------------------

Joseph, looks like your refinery at Port Arthur may need a shipment as well, as it looks like it might be running below full capacity. Or maybe a dump of fuel for the factories up there in Harbin, etc.

< Message edited by obvert -- 5/10/2012 12:00:43 PM >

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Post #: 1196
RE: Quick Update - 5/10/2012 12:17:49 PM   
PaxMondo


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Mmmm.  Not sure.  It might be that the resource movement AI is "stickier" than I know.  Meaning, once it gets a route in place, it doesn't like to change.

I start my resource/fuel pull from Fusan on Dec 7/8 and my oil pull about Dec 10.  That might explain why it works for me.  I get the AI going from the start.  I don't ever load anything from Shanghai, HK, or Singers except troops.  I drop off, but not load.  In fact, I move the Taiwan oil to Amoy and drop it off there and then reload it at Fusan. 

Last thing I can think of is total base size matters.  Port+AF+1/3 Fort  is the formula used for this I beleive.  I max out Fusan port, then AF, then forts.

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Post #: 1197
RE: Quick Update - 5/10/2012 12:19:08 PM   
Historiker


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Why do you get fuel and oil out of Fusan? Isn't the mainland short on it anyways?
I know, to draw from Singapore, but has this ever worked in the last games?

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Post #: 1198
RE: Quick Update - 5/10/2012 12:43:14 PM   
PaxMondo


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quote:

ORIGINAL: Historiker
I know, to draw from Singapore, but has this ever worked in the last games?

Worked for me with the last beta patch (now official) ... but I'm committed to it from day 1.

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RE: Quick Update - 5/10/2012 12:44:49 PM   
Historiker


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how much is moving? How big are the losses to transport fuel over bad roads?

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Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

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