Matrix Games Forums

Get a Sneak Peek at the Armada 2526 Manual!Officers – The Matrix Edition Now Available for Purchase from Matrix Games!A New Armada 2526 Trailer Now Available!Close Combat: The Longest Day is UpdatedMatrix Games Releases a Demo for Smugglers IV - DoomsdayNew Screenshots for Armada 2526!Matrix Games To Publish Armada 2526!Smugglers IV - Doomsday Released!Operation Barbarossa – The Struggle for Russia Is UpdatedA New Demo and Update Now Available for Conquest! Medieval Realms
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to make user generated content available to the public?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> How to make user generated content available to the public? Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to make user generated content available to the pub... - 11/5/2009 5:08:54 AM   
Prince of Eckmühl


Posts: 1345
Joined: 6/25/2006
From: Texas
Status: offline
Not to risk my credentials as a confirmed "know-it-all," but what's an easy way to post user-made content to the Internet so that others can have access to it?

I've created about 60MB worth of map and scenario files for Conquest of the Aegean and would like to share it with other wargamers.

Admittedly, my work is 100% amateur in quality, but the folks who have played these new scenarios seem to enjoy them:

Operation Battleaxe
Operation Brevity
Marsa el Brega
Brazen Chariots: Black Rats at Gabr Saleh
Beda Fomm

All that I'm looking for is an easy way to make them available for download via a third-party.

Thoughts?

PoE (aka ivanmoe)

< Message edited by Prince of Eckmühl -- 11/5/2009 6:00:53 AM >


_____________________________

Comme l'oiseau sur la branche
comme l'ivrogne dans le coeur de la nuit
j'ai cherché ma liberté.
Post #: 1
RE: How to make user generated content available to the... - 11/5/2009 7:18:42 AM   
JudgeDredd


Posts: 5473
Joined: 11/14/2003
From: Scotland
Status: offline
The Wargamer has an Upload place. Quite intuitive and a good place to put them. I put my Cyprus scenario over there many moons ago.

(in reply to Prince of Eckmühl)
Post #: 2
Problem - 11/5/2009 7:21:35 AM   
hermanhum


Posts: 2017
Joined: 9/21/2005
Status: offline
There are a number of sites that allow for third-party file distribution. I believe that one of them is Fileplanet.  Another site is MegaUpload.

As well, there are a number of game sites with file archives open to member and public usage.  One is GameSquad:

http://forums.gamesquad.com/downloads.php?

Another is SubSim:

http://www.subsim.com/radioroom/downloads.php

If they do not have a specific area for CoTA files, just ask them and they will be more than happy to set up a section for you.  SimHQ is in the process of re-creating their download library, but it is not yet finished.

Just in case no one else remembers to say it, thanks for putting in your time and effort to make the game better and then sharing it with the community. 


_____________________________


Home of the PlayersDB
- #1 Choice of the Harpoon community

(in reply to Prince of Eckmühl)
Post #: 3
Harpoon 3 scenarios for the PlayersDB - 11/5/2009 7:29:50 AM   
hermanhum


Posts: 2017
Joined: 9/21/2005
Status: offline
quote:

ORIGINAL: JudgeDredd

The Wargamer has an Upload place.

If you are referring to the GamesDepot site for Wargamer, I would advise users to read their terms of service closely before posting up files. Unfortunately, their ToS link is currently dead.

However, IIRC, the site claims ownership of any files posted there and may re-distribute. I have posted up a scenario file. I don't think you can take them down or even replace them with revised versions if you so choose.


_____________________________


Home of the PlayersDB
- #1 Choice of the Harpoon community

(in reply to JudgeDredd)
Post #: 4
RE: How to make user generated content available to the... - 11/5/2009 7:33:58 AM   
Helpless


Posts: 2848
Joined: 8/27/2004
Status: offline

quote:

ORIGINAL: Prince of Eckmühl

Not to risk my credentials as a confirmed "know-it-all," but what's an easy way to post user-made content to the Internet so that others can have access to it?

I've created about 60MB worth of map and scenario files for Conquest of the Aegean and would like to share it with other wargamers.

Admittedly, my work is 100% amateur in quality, but the folks who have played these new scenarios seem to enjoy them:

Operation Battleaxe
Operation Brevity
Marsa el Brega
Brazen Chariots: Black Rats at Gabr Saleh
Beda Fomm

All that I'm looking for is an easy way to make them available for download via a third-party.

Thoughts?

PoE (aka ivanmoe)


Wasn't there a special place for COTA scenarios - http://cota.matrixgames.com/downloads/

_____________________________

WitE (Map/Scenarios/Programming), CF(Testing)

(in reply to Prince of Eckmühl)
Post #: 5
RE: How to make user generated content available to the... - 11/5/2009 2:27:26 PM   
Prince of Eckmühl


Posts: 1345
Joined: 6/25/2006
From: Texas
Status: offline
Thanks for the suggestions, gentlemen. I think that I'll try something like Fileplanet. I'm not sure if it allows folks to download files without a membership or login, but it's certainly worth looking into. I'm out of pocket right now, but I'll try and tend to it when I get home this weekend.

quote:

ORIGINAL: Helpless

Wasn't there a special place for COTA scenarios - http://cota.matrixgames.com/downloads/


As I mentioned above, my work is that of an amateur. There are aspects of these games that I don't completely (and may never) understand. It'd probably be best to leave the official downloads to the pros on the PG team.

PoE (aka ivanmoe)




_____________________________

Comme l'oiseau sur la branche
comme l'ivrogne dans le coeur de la nuit
j'ai cherché ma liberté.

(in reply to Helpless)
Post #: 6
RE: How to make user generated content available to the... - 11/5/2009 8:51:04 PM   
Helpless


Posts: 2848
Joined: 8/27/2004
Status: offline
quote:

As I mentioned above, my work is that of an amateur. There are aspects of these games that I don't completely (and may never) understand. It'd probably be best to leave the official downloads to the pros on the PG team


Don't be shy. We all pros here

_____________________________

WitE (Map/Scenarios/Programming), CF(Testing)

(in reply to Prince of Eckmühl)
Post #: 7
RE: How to make user generated content available to the... - 11/5/2009 9:24:16 PM   
Arjuna


Posts: 11763
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Ivanmoe,

If you zip up your files and email them to me ( dave[at]panthergames[dot]com ) I'll ask that they be added to the COTA downloads page. The only caveat I put on that is that I'm incredibly busy at the moment, so you may need to nag me till it gets up there.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Helpless)
Post #: 8
RE: How to make user generated content available to the... - 11/9/2009 7:45:34 AM   
Prince of Eckmühl


Posts: 1345
Joined: 6/25/2006
From: Texas
Status: offline
Thanks, to everyone who replied.

I decided to go with Megaupload:

http://www.megaupload.com/?d=0GYC3S99

I'd make a self-aggrandizing speech regarding my work, but it might end up sounding like one of those silly, Oscar-award acceptance things, and we can't have that.

Still, I'd like to make a brief mention of Frank Chadwick...

I can't think of a more influential figure in board-wargaming than Frank, nor one who I admire more. From his "Series 120" Beda Fomm to its polar-opposite, the monster Operation Crusader, he was always at his finest when presenting the nuts-and-bolts nuances and subtleties of the war in North Africa.

Which brings us to Conquest of the Aegean...

It's been years ago, now, but I was sucked into the Airborne Assault series of games by some screenshots posted on the Battlefront.com forums, ones that depicted cyber-combat in some stage, or another, of "Operation Crusader," in other words, Chadwick's (and my) realm of interest.

That the screenshots were never transformed into a full-fledged game is far more likely attributable to the vicissitudes of the somewhat stunted market for computer wargames than any neglect on the part of Panther Games (TM).

Still, I had to mention Frank. He was in my thoughts at every step along the way as I built these maps and these scenarios. Sometimes, the AA-engine served "us" well, with its FOW and simultaneous movement. Other times it struggled with mechanics that Chadwick dealt with, effortlessly, such as fortifications and mechanical breakdowns.

It would be profoundly wrong for me to credit more genius to one game designer/author than the other, given that the technologies involved are so profoundly different, so I'll leave it at that.

Enjoy the maps and scenarios, and kindly direct all questions and complaints to the always-able staff of Panther Games (TM)!

PoE (aka ivanmoe)



_____________________________

Comme l'oiseau sur la branche
comme l'ivrogne dans le coeur de la nuit
j'ai cherché ma liberté.

(in reply to Arjuna)
Post #: 9
RE: How to make user generated content available to the... - 11/9/2009 8:35:42 AM   
Andrew Williams


Posts: 3581
Joined: 1/8/2001
From: Australia
Status: offline
Hey

Isn't there a FAN site or a developer supported sitefor the game

CC has a few

http://closecombat.matrixgames.com/

http://www.closecombatseries.net/CCS/modules.php?name=Downloads

CSO forums have just come back online and the downloads section is about to  http://www.closecombat.org/forums/


Isn''t there something similar for Conquest of the Aegean ?

If not why not?

(in reply to Prince of Eckmühl)
Post #: 10
RE: How to make user generated content available to the... - 11/9/2009 9:16:04 AM   
Andrew Williams


Posts: 3581
Joined: 1/8/2001
From: Australia
Status: offline
Some CC fans have their own sites

http://www.closecombatwar.com/Overlord.html

(in reply to Andrew Williams)
Post #: 11
RE: How to make user generated content available to the... - 11/10/2009 6:46:59 AM   
MikeBrough


Posts: 155
Joined: 1/30/2005
From: Scotland
Status: offline
Prince

I'm looking foward to playing these scenarios. I downloaded the file and extracted the map and scenario files to the obvious folders but I'm not sure where to put the minefield graphic files - should they go in graphics\map\default? I'm assuming, too, that I should backup the existing files before overwriting them.

_____________________________

Mike Brough
Proud to be an Arab

Be sceptical of the things you believe are false; be very sceptical of the things you believe are true.

(in reply to Prince of Eckmühl)
Post #: 12
RE: How to make user generated content available to the... - 11/10/2009 1:39:58 PM   
Prince of Eckmühl


Posts: 1345
Joined: 6/25/2006
From: Texas
Status: offline
quote:

ORIGINAL: MikeBrough
I'm not sure where to put the minefield graphic files - should they go in graphics\map\default?

Yessir.


quote:

I'm assuming, too, that I should backup the existing files before overwriting them.

Absolutely. I'll make note of the directory backup/rename in version 1.1.

Thanks for asking,

PoE (aka ivanmoe)


< Message edited by Prince of Eckmühl -- 11/10/2009 2:20:48 PM >


_____________________________

Comme l'oiseau sur la branche
comme l'ivrogne dans le coeur de la nuit
j'ai cherché ma liberté.

(in reply to MikeBrough)
Post #: 13
Page:   [1]
All Forums >> [General] >> General Discussion >> How to make user generated content available to the public? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts



Terms and Conditions of Use  |  Privacy Statement

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.064