GoodGuy
Posts: 1469
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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I'd recommend to wait for (CommandOps) Battle of the Bulge by Panther Games. In my books, this game is powered by the best engine (formerly known as "AlliedAssault" or just short "AA") on the market, if it comes to (realistically) depict operational warfare. In the other installments (HTTR, COTA), depending on the theater and scenario, this series covered operations which involved several regiments up to several divisions, the upper limit used to be 2 Armies on each side, I'd say. The AI is excellent, and its moves/deployments may turn out totally different even after loading a savegame, as the AI readjusts/checks allocation of units and plans continously. quote:
ORIGINAL: 06 Maestro When you are running a country's economy, research, infrastructure improvements, trade, diplomacy and military production, that is considered a strategic level game. Also, when you add the Risk like provinces and units display, this game is anything but operational. Correct. quote:
You can put little toy tanks on checker pieces and burp over the board and call it operational warfare for all I care-now. LoL. I loved that one, Maestro.
< Message edited by GoodGuy -- 10/24/2009 5:36:14 AM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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