I just ran a draft using 1.86 and I really see no difference. I will post more details later this afternoon, but the AI still took scrubs over all-stars available with money to spend. This is a historical association started in 1946 with finances on. It is not a new association (I am in year 4), so maybe that matters.
Please check my 1946 St. Louis Cardinals thread in The Locker later today for more details on this draft. In summary though, I took Smoky Burgess in round 3, Bobby Shantz in round 4, and Gus Zernial in round 5, all after the affinity teams for these players had already taken scrubs. I could have taken Don Newcombe away from Brooklyn who drafted scrubs in round 2-4, but I left him because I was determined he would end up on Brooklyn. The Dodgers finally did take him in round 5, but he clearly should have been taken in round 1 or 2.
One thing I did notice that was new for me anyway, and that I like, is that the free agents all dropped their salary demands dramatically in week 5-7 of the f/a signing period rather than remain unsigned. Of course, the AI still didn't sign any of them but I did.
I want to make it clear that I am not complaining. I love this game, and I am having a real blast playing this association. Absolutely the most fun that I've had with a baseball game since I first got Earl Weaver Baseball. I am merely reporting what is happening, because you asked and because I have fresh information to give. Personally, I have no problem putting my own rules into the game to keep balance, and some people may like the fact that they can draft an all-star or two unopposed. I am not really sure this is something that you want to further "fix", but I pass it along anyway.
Did you make it too good? No. Is it just right? Maybe...
I will look into this ASAP as I thought I had the last of these issues wrung out. Thanks for the info.
Developer, PureSim Baseball