MarkShot
Posts: 6537
Joined: 3/29/2003 Status: offline
|
Coming from a CMBO/CMBB/CMAK background ... Boot 1: Moved my units into wooded sections for best cover exchanging fire and called in smoke. When the smoke screen rose, I rushed into the cloud in front of the fence. Then, I made a small personal smoke screen with my units. I closed on the church and mounted it. This one required looking at the crib notes, since in CMBB/CMAK run under fire is exhausting and sure death. Boot 2: This one was pretty easy and obvious. I rushed my HQ into the Church steeple to provide for good sighting. I rushed my other two units into the woods on the same side of the river by the bridge. I called in my first arty into the path of the oncoming enemy. When the enemy got into the clearing, I pinned them with fire and called in the second barrage on them. I must say I was dissappointed to see the AI lead the attack with trucks and to advance infantry across a 600m clearing rather than along the river in cover. Boot 3: This one I hit the mines and lost 2 of the 3 half tracks. I think I also lost the third. I rushed my platoon through the trees along the road. I don't think there was any opposition. I was kind of dissappointed to see that mines that could stop a tank (I believe that there only two classes of mine in this game) did not cause any infantry casualities in a light AFV like a half track (even if it is not enclosed). Boot 4: This one was a piece of cake. Just sit tight and wait for the tanks to get close enough for the close assault logic to take them out. I believe I had given defend orders and specified hold fire until close combat range. Boot 5: I used the half track to provide support fire on the right. I advanced my units on the left through cover where I shoot up and killed the enemy. Boot 6: I used mortars and small arms fire to take out the enemy on the left flank. I then used some personal smoke two sequences and rushed to that wooded section. From there, I used mortars and small arms fire to eliminate the enemy on the opposite side of the road. My infantry gun did not last too long and the process was time consuming. I was somewhat dissappointed with the FOW. Infantry death sounds of units you cannot even see are kind of a give away. Also, messages about Guards/6 kind of makes me guess that there must be a Guards/1-5. --- I think the campaign was okay and did what it needed too. I will know better just how effective it was when I continue to play. I was planning to play the Winter Storm Campaign first. (see what I had missed)
_____________________________
Panther Games (RDOA/HTTR/COTA/BFTB) Beta Tester
|