From: Vermont, USA
The 2 previous games I bought at matrix simply do not work (one does not even install the other one CTDs so as to make it unplayable)
Could you please open a tech support thread? Which is the other game that won't install?
This one CTDs frequently including so far a completely reproduceable CTD at the start 4th mission of the german campaign (and there wer ea number of other CTDs as well)... Moving an air unit makes the game crash... Ergo I can only play the first 3 missions.. .Great
Please post a DxDiag and the log files in a tech support thread for us so that we can find out what's going on. Apart from two reproducible CTDs reported so far that require specific behavior, the game is as stable as can be here on our systems. Moving an air unit does not make the game crash.
When you installed, did you allow the version of DirectX that came with the game to install? How up to date are your drivers (please post a DxDiag)? This sounds like a outdated driver or DirectX issue to me.
Other than that this game is somewhat disappointing. I have played all the games in the general series and other clones of the system. It is fascinating that the first one remains better than any of its descendants. Operation Barbarossa does not unfortunately break that trend. One would think than more than 10 years later it would be possible to come up with a variant that improved on the original (and panzer general was a mere 8 MB and never ever crashed).
I would imagine a game that constantly crashed would be disappointing. I would be much happier if you'd let us try to help you before posting a review though, as this is not typical behavior for this game on our systems or the systems of our testers.
Selecting units is sometimes a challenge especially when there is an air unit in the hex (even this was better in the original PG)
Just toggle to air unit mode and the air unit is selected.
While the game highlights the hexes your units can get to, sometimes you cannot get there for unexplained reasons (even when there no ennemy units anywhere around)
The only time I've seen this is when you enter the zone of control of a hidden enemy unit. In which case that unit appears in the "shadowed" area of the fog of war to tell you why your movement was halted. If you're not looking for it there, you may miss it. If this is not what's happening to you, then please post a save that duplicates this unexplained movement for you and we'll investigate it immediately.
When you click on engineer units to move them, about half the time they do something else instead and get frozen
This does not happen to me here. Can you elaborate?
VP hexes are not always clearly visible on the mini map (in scenario 2 I think I had to look over each town individually because some points were missing and were not visible on the mini map)
Sounds like this may be a scenario specific issue. In general, they are clearly visible as yellow dots.
In PG you could easily distingish the units that were your core army and the others, that is not the case here
Your core units have a flag next to their strength number.
In PG you could also easily see which units had acted and which had not
That's also easy to see in Operation Barbarossa, look at the roundels.
The unit graphics (as well as the terrain graphics) are somewhat outdated
This is subjective, I guess, so I'm sorry that the graphics are not to your taste.
Undo icon and end of turn icon are similar.. Since there is no confirmation for end of turn, if you confuse the 2 you end up ending the turn instead
I guess I can see how they look a bit similar, but they are not next to each other. One is the button on the far left, the other on the far right.
In addition to the ergonomy which makes the game not so plesant to use, the AI is really not very strong. It seems no worse, but no better than the one in PG. The main thing it knows how to do is to aggressively hunt for for your artillery units. If one of your arty units is in attack range then the AI will throw everything but the kitchen sink at it
If the AI is as good as PG, then we're pretty much ok with that. It can also vary by scenario based on how the designer set it. I've played through all the campaigns and had some interesting experiences with AI counterattacks and challenges.