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RE: WitPTracker AE Release 1.0.1 Available

 
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RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 8:30:05 PM   
floydg

 

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From: Middletown, NJ
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Mike -

Thanks. We look forward to your bug reports.

The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.

Floyd

(in reply to USS America)
Post #: 181
RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 8:34:30 PM   
Stugots

 

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Joined: 9/16/2009
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Thanks for fast reply Floyd. Im running it from the jar but when i first intialized db i ran the batch file. How do i go about increasing the memory?

(in reply to USS America)
Post #: 182
RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 8:47:21 PM   
floydg

 

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Plan A: run it from the batch file (this is the easier of the methods and I don't see any reason not to)

Plan B: set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...)

Floyd

(in reply to Stugots)
Post #: 183
RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 9:01:23 PM   
Stugots

 

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Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.

Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.

(in reply to floydg)
Post #: 184
RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 9:27:08 PM   
Al Boone

 

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From: Cobleskill, New York, USA
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From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............

(in reply to USS America)
Post #: 185
RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 9:44:10 PM   
floydg

 

Posts: 1784
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From: Middletown, NJ
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quote:

ORIGINAL: Al Boone

From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............


There were a few device errors in the small scenarios that caused WitPTracker to fail. I think I blocked the failures, so it should work. Let us know if you see any issues and we'll fix them. Don't want to leave anyone out!!

(in reply to Al Boone)
Post #: 186
RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 10:42:42 PM   
USS America


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From: Apex, NC, USA
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quote:

ORIGINAL: floydg

Mike -

Thanks. We look forward to your bug reports.

The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.

Floyd


Ok, Floyd, here's the first one. Just a nit, really, with the multi-turn load. It gets confused about the turn order if there are single digit turn numbers present. It loaded turn 1 when I initialized tracker with the scenario. Then, I tried to multi load turns 2 - 15. It loaded 10-15 first, then went back and loaded 2-9. I'm sure if I had turns in the 20's, it would have loaded all of them before moving onto 3-9. To work around it, I dumped my db, reinitialized with turn 1, then multi loaded just turns 2-9. After them, I multi loaded turns 10-15 and all is well.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to floydg)
Post #: 187
RE: WitPTracker AE Release 1.0.1 Available - 9/16/2009 11:11:40 PM   
Nomad


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From: Northern Rockies
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When I so a multi turn load I number the first ones with 01,02,03, etc. Then they load right. It is doing an ASCII sort and that is the way you have to do that.

_____________________________



Don't ask me any questions, apparently I know nothing about WitP:AE

(in reply to USS America)
Post #: 188
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 12:34:25 AM   
floydg

 

Posts: 1784
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From: Middletown, NJ
Status: offline
Drat. Looks like I need to check on that one...

Edit: looks like I process the turns in the order they appear in the list, not by turn number...

< Message edited by floydg -- 9/17/2009 12:37:10 AM >

(in reply to Nomad)
Post #: 189
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 12:45:10 AM   
floydg

 

Posts: 1784
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From: Middletown, NJ
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quote:

ORIGINAL: Stugots

Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.

Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.


Glad to hear you got it to work.

(in reply to Stugots)
Post #: 190
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 12:45:37 AM   
StoneAge

 

Posts: 1302
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From: Melbourne, Australia
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Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."

(in reply to Nomad)
Post #: 191
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 2:17:22 AM   
n01487477


Posts: 4713
Joined: 2/21/2006
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quote:

ORIGINAL: StoneAge

Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."

Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...

edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc


< Message edited by n01487477 -- 9/17/2009 2:19:55 AM >


_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to StoneAge)
Post #: 192
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 2:32:24 AM   
floydg

 

Posts: 1784
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From: Middletown, NJ
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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: StoneAge

Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."

Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...

edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc



The ASCII sort issue should be simple to solve. If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).

For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

(in reply to n01487477)
Post #: 193
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 2:40:42 AM   
n01487477


Posts: 4713
Joined: 2/21/2006
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quote:

ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).

Never thought to tell you it was a bug, just WAD
quote:


For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?


I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...



_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to floydg)
Post #: 194
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 2:59:31 AM   
floydg

 

Posts: 1784
Joined: 6/27/2004
From: Middletown, NJ
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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).

Never thought to tell you it was a bug, just WAD

My customer should be more like you. They do not have any problem opening a trouble ticket if they sneeze...

quote:


quote:


For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?


I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...



Yeah, that book learnin' thing is over-rated.

< Message edited by floydg -- 9/17/2009 3:01:34 AM >

(in reply to n01487477)
Post #: 195
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 5:41:11 AM   
StoneAge

 

Posts: 1302
Joined: 2/16/2009
From: Melbourne, Australia
Status: offline
quote:


For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?


I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...



"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."

right from that book learning place


< Message edited by StoneAge -- 9/17/2009 5:42:13 AM >

(in reply to floydg)
Post #: 196
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 12:56:39 PM   
floydg

 

Posts: 1784
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: StoneAge

quote:


For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?


I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...



"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."

right from that book learning place



I meant if the damage level of the ACM affects whether it can tend mines or not.
I'm working on this now, though...

(in reply to StoneAge)
Post #: 197
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 6:49:17 PM   
beppi

 

Posts: 382
Joined: 3/11/2004
From: Austria
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found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.



Attachment (1)

(in reply to floydg)
Post #: 198
RE: WitPTracker AE Release 1.0 - 9/17/2009 8:00:42 PM   
Oliver Heindorf


Posts: 1906
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
"problem with the save game file..."

neither this tool or witp stuff run now...grumpf.

back to pen & paper

< Message edited by Oliver Heindorf -- 9/17/2009 8:04:01 PM >

(in reply to n01487477)
Post #: 199
RE: WitPTracker AE Release 1.0.1 Available - 9/17/2009 11:41:16 PM   
floydg

 

Posts: 1784
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From: Middletown, NJ
Status: offline

quote:

ORIGINAL: beppi

found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.




Were you loading a turn at the same time?

(in reply to beppi)
Post #: 200
RE: WitPTracker AE Release 1.0 - 9/18/2009 1:46:49 AM   
n01487477


Posts: 4713
Joined: 2/21/2006
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quote:

ORIGINAL: Oliver Heindorf

"problem with the save game file..."

neither this tool or witp stuff run now...grumpf.

back to pen & paper

Well Oliver, it would be nice if you emailed us your save file (witptracker@gmail.com) so that the problem doesn't occur in the future, or maybe if the save file has become unworkable ... posted to the tech section for scrutiny.
Saying it doesn't work, gives us and you NO hope of fixing the problem!
--Damian--

(in reply to Oliver Heindorf)
Post #: 201
RE: WitPTracker AE Release 1.0 - 9/18/2009 3:43:58 AM   
P.Hausser


Posts: 416
Joined: 8/16/2009
Status: offline
Hey


I have a Incident I want to ask about..



When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.

I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...

(in reply to n01487477)
Post #: 202
RE: WitPTracker AE Release 1.0 - 9/18/2009 4:55:48 AM   
n01487477


Posts: 4713
Joined: 2/21/2006
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quote:

ORIGINAL: P.Hausser

Hey


I have a Incident I want to ask about..



When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.

I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...


This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.

--Damian--




Paul,
this is one way to increase the JVM settings http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...

Damian

< Message edited by n01487477 -- 9/18/2009 9:21:10 AM >

(in reply to P.Hausser)
Post #: 203
RE: WitPTracker AE Release 1.0 - 9/18/2009 9:04:27 AM   
morphin

 

Posts: 131
Joined: 4/26/2002
From: Switzerland
Status: offline
Hi

I have a note for AC/Engine production:
Your TBO.YTA for new AC is correct. That is the total of new AC you get. But often you don't have to produce this amount of AC. You often get ReadyCraft, DamagedCraft and ReserveCraft for free. So for production reason you have to subract this free AC

Andy

(in reply to n01487477)
Post #: 204
RE: WitPTracker AE Release 1.0 - 9/18/2009 9:17:56 AM   
n01487477


Posts: 4713
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: morphin

Hi

I have a note for AC/Engine production:
Your TBO.YTA for new AC is correct. That is the total of new AC you get. But often you don't have to produce this amount of AC. You often get ReadyCraft, DamagedCraft and ReserveCraft for free. So for production reason you have to subract this free AC

Andy


Yeah Morphin, I'll have to check that out with some testing ... thanks for the heads up

--Damian--

(in reply to morphin)
Post #: 205
RE: WitPTracker AE Release 1.0 - 9/18/2009 11:39:31 AM   
floydg

 

Posts: 1784
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: P.Hausser

Hey


I have a Incident I want to ask about..



When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.

I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...


This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.

--Damian--




Paul,
this is one way to increase the JVM settings http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...

Damian


Agreed -- 100% of the crashes I was seeing were related to the JVM memory. Is there a reason why you're not using the batch file?

(in reply to n01487477)
Post #: 206
RE: WitPTracker AE Release 1.0 - 9/18/2009 1:53:27 PM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
Status: offline
Tracker dont works. Writes that directory on disk E wasnt  ffound (actually game is on disk D) and that save file error.

(in reply to floydg)
Post #: 207
RE: WitPTracker AE Release 1.0 - 9/18/2009 2:41:19 PM   
n01487477


Posts: 4713
Joined: 2/21/2006
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quote:

ORIGINAL: Swenslim

Tracker dont works. Writes that directory on disk E wasnt  ffound (actually game is on disk D) and that save file error.


Maybe English is or isn't your first language, but neither Floyd or I are mind readers, nor can we work out what is wrong with messages like this ... now I may be overreacting but I think I'm a fairly patient guy ... give some details, pictures, sequence etc or you are wasting a post and our time.

Check your properties file and see where it is pointed ...

WHAT SAVE FILE ERROR ? Post a dos screen shot ... pls.

I'm going out now ... maybe after a drink I'll calm down

Regards
Damian

(in reply to Swenslim)
Post #: 208
RE: WitPTracker AE Release 1.0 - 9/18/2009 3:32:15 PM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
Status: offline
What is wrong ? I have already graduaded University...




Attachment (1)

< Message edited by Swenslim -- 9/18/2009 3:37:51 PM >

(in reply to n01487477)
Post #: 209
RE: WitPTracker AE Release 1.0 - 9/18/2009 3:35:25 PM   
Swenslim

 

Posts: 437
Joined: 4/15/2005
From: Odessa, Ukraine
Status: offline
Here is my problem.
I use 1.0.84e patch.





Attachment (1)

< Message edited by Swenslim -- 9/18/2009 3:38:49 PM >

(in reply to Swenslim)
Post #: 210
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