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RE: WitPTracker AE Release 1.9.2 Available!

 
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RE: WitPTracker AE Release 1.9.2 Available! - 3/6/2014 8:06:46 PM   
Wargmr


Posts: 2050
Joined: 6/29/2013
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I am trying to load the turns from my current game one by one into the game and thus load them into tracker by loading the turn after that. It seemed to be working well up through 30 days. I read up until turn 40 and it was ok until I saved and quit. When I tried to restart I am getting a memory error. I can go back and re-load the 30 turns and it works again.

What switch or other action do I need to take to eliminate this memory error?






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(in reply to Numdydar)
Post #: 4711
RE: WitPTracker AE Release 1.9.2 Available! - 3/6/2014 11:03:27 PM   
floydg

 

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From: Middletown, NJ
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Bump up each of the Xms and Xmx values by 64 or 128 increments. You can also add a -nomap parameter which frees up memory (but gets rid of the map function).

(in reply to Wargmr)
Post #: 4712
RE: WitPTracker AE Release 1.9.2 Available! - 3/7/2014 9:36:42 AM   
Wargmr


Posts: 2050
Joined: 6/29/2013
Status: online
Thank you Floyd, it worked!

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Post #: 4713
RE: WitPTracker AE Release 1.9.2 Available! - 3/7/2014 9:40:24 PM   
robinsa

 

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Im going to start with a big thank you for developing and supporting this great tool.

Ive read the last few pages of this thread but I could not figure out the definitive answer to if well see a Java 7 version or not in the future? If there is one in development, when will we be able to use it?

Thanks for all the effort you put in to this and the effort that already has been put into this wonderful tool.


< Message edited by robinsa -- 3/8/2014 11:21:16 AM >

(in reply to Wargmr)
Post #: 4714
RE: WitPTracker AE Release 1.9.2 Available! - 3/8/2014 4:08:24 PM   
floydg

 

Posts: 1820
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From: Middletown, NJ
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We'd like to support Java 7, but no firm plans yet.

(in reply to robinsa)
Post #: 4715
RE: WitPTracker AE Release 1.9.2 Available! - 3/8/2014 10:13:41 PM   
Wargmr


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Joined: 6/29/2013
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Ok, after the memory fix I decided to go back and start loading more turns. Have 40 saved and about 230 to go.

The program loads the first 40 turns without an problem but as I go to read the next turn I get this error.






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Post #: 4716
RE: WitPTracker AE Release 1.9.2 Available! - 3/8/2014 10:17:44 PM   
floydg

 

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From: Middletown, NJ
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Looks like a problem with the pwsdll.dll. Did you change to a different release of the beta or something along the way?

(in reply to Wargmr)
Post #: 4717
RE: WitPTracker AE Release 1.9.2 Available! - 3/9/2014 12:39:26 AM   
Wargmr


Posts: 2050
Joined: 6/29/2013
Status: online

quote:

ORIGINAL: floydg

Looks like a problem with the pwsdll.dll. Did you change to a different release of the beta or something along the way?


Possibly. Is there a fix?


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We will fight until hell freezes over. Then we will fight on the ice...


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Post #: 4718
RE: WitPTracker AE Release 1.9.2 Available! - 3/9/2014 1:39:53 AM   
witpqs


Posts: 14898
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From: Argleton
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Basically, to read a turn, you must be running Tracker with the same .dll that the turn was created with. So if you can figure that out it's a matter of copying in the right one at the right time and restarting Tracker each time you change .dll files.

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(in reply to Wargmr)
Post #: 4719
RE: WitPTracker AE Release 1.9.2 Available! - 3/17/2014 11:40:20 PM   
Onyx

 

Posts: 12
Joined: 9/1/2009
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My memory is not what it once was and so I figured that I would give this nifty little program a whirl. However, I
am not having any luck getting it to run, and I have no clue what the problem is. Here is what I do know. I'm running
windows 8.1 and java 6. ( I forget the version of java that I downloaded )

note: figured out my previous problem, but now I get this error:


D:\WITP Tracker>"C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -j
ar "WitPTracker.jar"
WitP Tracker AE tables loaded in 1 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.BasePanel$1.getValueAt(BasePanel.java:157)
at witptracker.BasePanel$1.getColumnClass(BasePanel.java:233)
at javax.swing.table.TableRowSorter.useToString(Unknown Source)
at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
at witptracker.BasePanel.actionPerformed(BasePanel.java:1087)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at witptracker.BasePanel.SetRegionList(BasePanel.java:1469)
at witptracker.BasePanel.<init>(BasePanel.java:1029)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:744)
at witptracker.GUIMain$5.run(GUIMain.java:1020)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

D:\WITP Tracker>pause
Press any key to continue . . .



Please help! I'm also trying to learn how to play japan and I would really like to use the economy tool this program
has!

< Message edited by Onyx -- 3/18/2014 12:44:03 AM >

(in reply to witpqs)
Post #: 4720
RE: WitPTracker AE Release 1.9.2 Available! - 3/17/2014 11:42:40 PM   
floydg

 

Posts: 1820
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From: Middletown, NJ
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Something didn't clear up from your last run. I would remove all of the trackerdb files and start over.

(in reply to Onyx)
Post #: 4721
RE: WitPTracker AE Release 1.9.2 Available! - 3/17/2014 11:48:45 PM   
Onyx

 

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yes, I figured out the previous error and posted the new error i'm getting.

(in reply to floydg)
Post #: 4722
RE: WitPTracker AE Release 1.9.2 Available! - 3/17/2014 11:53:23 PM   
floydg

 

Posts: 1820
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From: Middletown, NJ
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Running the beta?

Copy the pwsdll.dll from the game's Beta2 folder to the WitPTracker folder (replace what came with WitPTracker), remove the trackerdb files and try again.

(in reply to Onyx)
Post #: 4723
RE: WitPTracker AE Release 1.9.2 Available! - 3/17/2014 11:59:24 PM   
Onyx

 

Posts: 12
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Status: offline
yes, that did it. now I feel silly for missing that.

And thank you!

< Message edited by Onyx -- 3/18/2014 1:05:23 AM >

(in reply to floydg)
Post #: 4724
RE: WitPTracker AE Release 1.9.2 Available! - 3/24/2014 3:13:19 PM   
uncivil_servant


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Status: offline
Question - After changing game to newer Beta and upgrading tracker to most recent version it "behaves" differently. Certain messages I used to see no longer show up. I have gone to alerts and made sure all types were checked so they would show.

Examples:
Ship repair - I used to get a message in my alerts when ships had finished repairing as much as they could - I.E. Repairs no longer possible messages regarding repair mode and type of damage left. I am no longer getting those messages.
Task Forces - Not getting messages on when they arrive.(Land forces and air forces yes though)
Not getting messages on getting buzzed/spotted by enemy search planes.

What did I goof up?


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It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to Onyx)
Post #: 4725
RE: WitPTracker AE Release 1.9.2 Available! - 3/24/2014 4:37:42 PM   
floydg

 

Posts: 1820
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From: Middletown, NJ
Status: offline
This is information from the operationsreport.txt file, right?

I'm working on adding that now, but it's not there in any released version.

(in reply to uncivil_servant)
Post #: 4726
RE: WitPTracker AE Release 1.9.2 Available! - 3/25/2014 5:36:20 AM   
Keifer


Posts: 92
Joined: 9/27/2007
From: San Diego, CA
Status: offline
Floyd,

Any chance you could add pilot skills to Tracker? I don't want the history, just the latest turn value. (I suspect the DB would explode if you tracked all that history)

Assuming each skill requires 1 byte of storage, that would be 12 bytes per pilot.

I think there are 30,000 pilot slots, so that would mean 360,000 bytes = 351K additional DB size.

Is this doable? Could you also add those fields to the pilot .CSV download?

Thanks, Keith

< Message edited by Keifer -- 3/25/2014 6:37:26 AM >


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Post #: 4727
RE: WitPTracker AE Release 1.9.2 Available! - 3/26/2014 8:48:22 AM   
GreyJoy


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Hate being always here asking for help...but...

After a couple of months of not-using tracker, I tried to clear it (it was already too heavy) and reinstalled it, foreseeing the need for a fresh restart for my new Pbem game.
I installed it back... changed the dll file... done everything I think I remember from Damian's suggestions...

...and....

doesn't work

This time Java simply calls it out saying there's an error..Platform SE Binary stopped working... every time I try to launch tracker this message pops up...and the program never loads..

What shall I do?

Thanks




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(in reply to Keifer)
Post #: 4728
RE: WitPTracker AE Release 1.9.2 Available! - 3/26/2014 9:05:23 AM   
GreyJoy


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Ok...I tried to uninstall Java... I had upgraded to Java 7 cause I had some softwares for work that require Java 7... however I uninstalled it... and now...can't seem to find any Java 6 32 bit anywhere... Where in the world can I find the correct Java for Tracker?

(in reply to GreyJoy)
Post #: 4729
RE: WitPTracker AE Release 1.9.2 Available! - 3/26/2014 9:23:18 AM   
cohimbra


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From: Italia
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quote:

ORIGINAL: GreyJoy

Ok...I tried to uninstall Java... I had upgraded to Java 7 cause I had some softwares for work that require Java 7... however I uninstalled it... and now...can't seem to find any Java 6 32 bit anywhere... Where in the world can I find the correct Java for Tracker?

You can donwload Java 6 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase6-419409.html

(in reply to GreyJoy)
Post #: 4730
RE: WitPTracker AE Release 1.9.2 Available! - 3/26/2014 10:04:55 AM   
GreyJoy


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quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: GreyJoy

Ok...I tried to uninstall Java... I had upgraded to Java 7 cause I had some softwares for work that require Java 7... however I uninstalled it... and now...can't seem to find any Java 6 32 bit anywhere... Where in the world can I find the correct Java for Tracker?

You can donwload Java 6 from here: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase6-419409.html



Thanks Cohimbra... but which one of the 100000000000 links is the right one?

Also you need to register to Oracle...is correct?

(in reply to cohimbra)
Post #: 4731
RE: WitPTracker AE Release 1.9.2 Available! - 3/26/2014 12:39:57 PM   
EHansen


Posts: 289
Joined: 12/6/2013
Status: online
See this post here

(in reply to GreyJoy)
Post #: 4732
RE: WitPTracker AE Release 1.9.2 Available! - 3/26/2014 12:47:43 PM   
uncivil_servant


Posts: 152
Joined: 2/19/2013
Status: offline

quote:

ORIGINAL: floydg

This is information from the operationsreport.txt file, right?

I'm working on adding that now, but it's not there in any released version.


I know I am wrong but I swear I thought Tracker was showing me messages when ships can no longer get any more repairs. I.e. not just when a ship is finished repairing and returned but when ships in repair are not getting any more repairs because all non-critical has been repaired leaving irreparable damage points (in current mode).


_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to floydg)
Post #: 4733
New Game started, no alert messages in Tracker - 3/31/2014 5:06:53 PM   
Mike Hall

 

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Joined: 12/4/2000
From: Michigan USA
Status: offline
Just started a new beta game and installed the latest release of Tracker. Install went fine and turn loads, but I am getting no alert messages. ( the page is empty )

the dos screen does have a message that says a certain file has 1 days info but that 2 day turns are specified. ( I am playing 2 day turns 0

any ideas?

Mike

(in reply to uncivil_servant)
Post #: 4734
RE: New Game started, no alert messages in Tracker - 4/1/2014 1:57:52 AM   
floydg

 

Posts: 1820
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Mike Hall

Just started a new beta game and installed the latest release of Tracker. Install went fine and turn loads, but I am getting no alert messages. ( the page is empty )

the dos screen does have a message that says a certain file has 1 days info but that 2 day turns are specified. ( I am playing 2 day turns 0

any ideas?

Mike


Alerts show up after you load a second turn (the alerts are derived by comparing one save with another), so you won't see alerts on initialization.

(in reply to Mike Hall)
Post #: 4735
RE: New Game started, no alert messages in Tracker - 4/3/2014 1:11:42 AM   
General Patton


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From: Mass. USA. now in OHIO
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I also use java 7 for some work stuff, so I can't delete. ANy chance at all of tracker being made to work with 7?

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(in reply to floydg)
Post #: 4736
RE: New Game started, no alert messages in Tracker - 4/3/2014 3:56:45 AM   
witpqs


Posts: 14898
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From: Argleton
Status: offline
quote:

ORIGINAL: General Patton

I also use java 7 for some work stuff, so I can't delete. ANy chance at all of tracker being made to work with 7?

Instructions on how to run Tracker with Java 6 while Java 7 is installed on the same machine for most stuff have been given several times in this thread.

_____________________________

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(in reply to General Patton)
Post #: 4737
RE: New Game started, no alert messages in Tracker - 4/3/2014 9:07:30 PM   
Roger Neilson 3


Posts: 493
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Ok I have put the game onto my Mac using Parallels and that's running fine now. So I have to have tracker running.

I go to the relevant Java 6 download, do so and install it in the default install location - see screenshot.

I then amend the batch file to run it pointing at the location....

Here is the command line:

C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
pause

So I get a response....


C:\Mike\Tracker>C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -ja
r "WitPTracker.jar" nomap
'C:\Program' is not recognized as an internal or external command,
operable program or batch file.

C:\Mike\Tracker>pause
Press any key to continue . . .

Ho hum.....

Am I pointing to the right place?

Has Java installed properly?

Roger






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(in reply to witpqs)
Post #: 4738
RE: New Game started, no alert messages in Tracker - 4/3/2014 10:18:52 PM   
witpqs


Posts: 14898
Joined: 10/4/2004
From: Argleton
Status: offline
Whatever else might be wrong, you are definitely missing a " (double-quotation mark) at the very beginning of the command line. So, AFAIK, this

C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap

ought to be this

"C:\Program Files (x86)\Java\jre6\bin\java" -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Roger Neilson 3)
Post #: 4739
RE: New Game started, no alert messages in Tracker - 4/4/2014 5:19:15 AM   
Roger Neilson 3


Posts: 493
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
Thanks Witpqs, but that didn't solve it.... but it encouraged me to think a bit... and of course as I'd moved the game it needed to point to a different directory, and there were one or two other little errors....

Long time since I had to think about this, memory not what it was.

Running nicely now

Roger

< Message edited by Roger Neilson 3 -- 4/4/2014 6:29:19 AM >


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Post #: 4740
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