Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Multiple games stored under the one installation

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: markadmiral, EHansen
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Multiple games stored under the one installation Page: <<   < prev  138 139 [140] 141 142   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Multiple games stored under the one installation - 1/24/2013 5:53:00 PM   
Chris H

 

Posts: 3513
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: Chris H

Help needed understanding the global LCU production data set particularly the significance of the PP chart.


Anybody?

(in reply to Chris H)
Post #: 4171
RE: Multiple games stored under the one installation - 1/24/2013 10:30:38 PM   
Lokasenna


Posts: 2560
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: Chris H

Help needed understanding the global LCU production data set particularly the significance of the PP chart.


Anybody?


PPs, as I understand it:
The blue line = how many PPs you will have at turn X in the future.
The green line = the cost to buy out all of reinforcements you have coming in (I think? Only thing that makes sense)

Veh. Pts:
The blue line = your trend line for production of vehicle points
The green line = how much you need to fill out EVERY reinforcement LCU. This does not include points needed to rebuild units, as far as I know.

Arm. Pts:
Same as vehicle points, except for armaments.

(in reply to Chris H)
Post #: 4172
RE: Multiple games stored under the one installation - 1/25/2013 8:29:05 PM   
Lokasenna


Posts: 2560
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
So this is what I get when I try to load the turn, and notice tracker stopping the load process about 1/3 the way through "location info". When I click 'read turn' again, this is what shows up in the cmd window.

Again, this is the first turn I've tried to load on this computer (I had been playing on my laptop). Tracker loads up with the previous DB just fine, and since a fresh Tracker fails to initialize the DB whatsoever, it leads me to believe something is wrong with the save file?

quote:

M:\WITP Ironman Japan\Tracker>java -Xms384m -Xmx768m -jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 30 seconds
Exception in thread "AWT-EventQueue-0" java.util.ConcurrentModificationException

at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at witptracker.InMemoryDB.GetShip(InMemoryDB.java:2343)
at witptracker.Alert.GetValueString(Alert.java:490)
at witptracker.AlertPanel$1.getValueAt(AlertPanel.java:90)
at javax.swing.JTable.getValueAt(Unknown Source)
at javax.swing.JTable.prepareRenderer(Unknown Source)
at javax.swing.plaf.basic.BasicTableUI.paintCell(Unknown Source)
at javax.swing.plaf.basic.BasicTableUI.paintCells(Unknown Source)
at javax.swing.plaf.basic.BasicTableUI.paint(Unknown Source)
at javax.swing.plaf.ComponentUI.update(Unknown Source)
at javax.swing.JComponent.paintComponent(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JViewport.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown S
ource)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$700(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
java.sql.SQLException: Violation of unique constraint $$: duplicate value(s) for
column(s) $$: SYS_PK_123
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at witptracker.Database.InsertRow(Database.java:54)
at witptracker.ProductionGlobal.InsertInTable(ProductionGlobal.java:294)

at witptracker.SaveFileReader.ReadProductionPool(SaveFileReader.java:636
)
at witptracker.SaveFileReader.ReadScenarioInfo(SaveFileReader.java:399)
at witptracker.SaveFileReader.<init>(SaveFileReader.java:114)
at witptracker.ReadTurnTask.doInBackground(ReadTurnTask.java:73)
at witptracker.ReadTurnTask.doInBackground(ReadTurnTask.java:1)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Insert Error code = -104
Table=ProductionGlobal Values=(71,295893,433642,0,0,0,0)


EDIT: Ran another turn and saved the file. It still hangs on Location info. I'm so confused.

< Message edited by Lokasenna -- 1/25/2013 10:04:27 PM >

(in reply to Lokasenna)
Post #: 4173
RE: Multiple games stored under the one installation - 1/25/2013 11:00:44 PM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Lokasenna

So this is what I get when I try to load the turn, and notice tracker stopping the load process about 1/3 the way through "location info". When I click 'read turn' again, this is what shows up in the cmd window.

Again, this is the first turn I've tried to load on this computer (I had been playing on my laptop). Tracker loads up with the previous DB just fine, and since a fresh Tracker fails to initialize the DB whatsoever, it leads me to believe something is wrong with the save file?

EDIT: Ran another turn and saved the file. It still hangs on Location info. I'm so confused.

PM sent

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to Lokasenna)
Post #: 4174
RE: Multiple games stored under the one installation - 1/26/2013 2:58:18 AM   
Missouri_Rebel


Posts: 2537
Joined: 6/19/2006
From: Southern Missouri
Status: offline
.

< Message edited by Missouri_Rebel -- 1/26/2013 5:15:51 AM >


_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to n01487477)
Post #: 4175
RE: Multiple games stored under the one installation - 1/26/2013 5:17:22 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Missouri_Rebel

Damian,

Can you help me with Tracker?

1) How do you save a file to be loaded into Tracker?

Am I thinking correctly that in my witptracker.properties I am to set up the name of the base save file just once and use that slot to save my games to in the WitP program?

2) How do I then load that file?

When I started and saved a new game I could never get it to load. It either said the Turn 2 was already loaded(even though I started a new scenario) or that the save could not be read. If I do multi-turn read no pws appeared in the directories where the save game was even if I had the All.PWS box checked. If I do the Turn List it shows only the 3 turns from two seperate battles when I was just messing with it. I go to the directories and the pws files are there.

I've even tried to place my save game files in the Tracker directory. At that point it said something like the save game is for turn 1 and the game has moved past that point.

What game? I'm trying to start a new one by saving and trying to load that file.

3) Is there a way to clear out the files that were recognized as to start over?

I am clearly not understanding something and tbh, I am going rather mad trying to figure it out. I've spent so many hours trying to get something that I am sure is quite easy to work going that I am completely at a loss if I have damaged the save game structure beyond repair.

What am I missing?


I don't know where to start and wonder if I am doing something wrong, not understanding how Tracker works or that there is a bug/problem with what I have installed.

Thanks

mo reb

EDIT: No matter how many times I advance the turn and then save to slot 11, the slot I set up recently in the properties, it says that 'The Save Is For Turn' (insert number) 'And Later Turns Are Already Loaded'

Check out my video on my video page first. Im out and about today but will come back later if u need more help.

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to Missouri_Rebel)
Post #: 4176
RE: Multiple games stored under the one installation - 1/26/2013 6:33:48 AM   
Missouri_Rebel


Posts: 2537
Joined: 6/19/2006
From: Southern Missouri
Status: offline
I actually finally got it. I knew it had to be something simple and it was. I've since deleted everything and started over. Now that I have it working I can concentrate on what all Tracker does. Very impressed so far.

Thanks for the great program and you willingness to help us out.

Kudos

mo reb



_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to n01487477)
Post #: 4177
RE: Multiple games stored under the one installation - 1/26/2013 7:30:36 PM   
Bullwinkle58


Posts: 8324
Joined: 2/24/2009
Status: offline
Hi guys.

Got a reinstall problem. Did the 1123B beta patch upgrade in PBEM game. Did it in proper sequence with Japan side, copied new .dll to Tracker. New turn loads good in game.

Loaded first turn under new beta in Tracker and got a "DB size error" on Tracker load, but it started. All the Locations were missing though. We're at 2/23/42 and the DB was from intact from 12/7/41/. Couldn't figure out how to fix it, so I dumped Tracker.

Deleted whole install. Redownlaoded the zip. Copied old Properites over with cut & paste. Copied in new .dll from beta patch to Tracker directory. Tried to load new, clean no-map DB with just the current 2/23 turn. And I get this out of bounds error, "0>= 0"






I didn't touch Java at all. I have not loaded a new version of Java in many months. I'm not running multiple Java paths. I did a new shortcut to the new batch file. I rebooted the PC. I erased every file with "db" in it and tried three times to get this one turn to load in a clean install. I get this same error every time. I thought Michael might have accidentially used a .dll from one of the different pwhex games with stacking limits or new map, so I tried Tracker with the old .dll. No help. Any ideas?

Attachment (1)

< Message edited by Bullwinkle58 -- 1/26/2013 7:38:49 PM >


_____________________________

The Moose

(in reply to Missouri_Rebel)
Post #: 4178
RE: Multiple games stored under the one installation - 1/26/2013 7:31:18 PM   
Bullwinkle58


Posts: 8324
Joined: 2/24/2009
Status: offline
delete duplicate


Attachment (1)

< Message edited by Bullwinkle58 -- 1/26/2013 7:35:24 PM >


_____________________________

The Moose

(in reply to Missouri_Rebel)
Post #: 4179
RE: Multiple games stored under the one installation - 1/26/2013 8:22:43 PM   
floydg

 

Posts: 1805
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
It has to be related to the DLL. Try copying the latest DLL and clearing the DB (delete the trackerdb.* files) and try again.

(in reply to Bullwinkle58)
Post #: 4180
RE: Multiple games stored under the one installation - 1/26/2013 8:28:56 PM   
Bullwinkle58


Posts: 8324
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: floydg

It has to be related to the DLL. Try copying the latest DLL and clearing the DB (delete the trackerdb.* files) and try again.


I did that, but I'll try again. From what I can tell from .dll Properties Michael is using the same one as the old beta patch. Is that what you see too, or are you guys staying away from the beta patches?

_____________________________

The Moose

(in reply to floydg)
Post #: 4181
RE: Multiple games stored under the one installation - 1/26/2013 8:31:21 PM   
floydg

 

Posts: 1805
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: floydg

It has to be related to the DLL. Try copying the latest DLL and clearing the DB (delete the trackerdb.* files) and try again.


I did that, but I'll try again. From what I can tell from .dll Properties Michael is using the same one as the old beta patch. Is that what you see too, or are you guys staying away from the beta patches?


No, I have the beta (from Jan 1st) and the saves load fine with the latest DLL.

(in reply to Bullwinkle58)
Post #: 4182
RE: Multiple games stored under the one installation - 1/26/2013 8:33:03 PM   
Bullwinkle58


Posts: 8324
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: floydg

It has to be related to the DLL. Try copying the latest DLL and clearing the DB (delete the trackerdb.* files) and try again.


I did that, but I'll try again. From what I can tell from .dll Properties Michael is using the same one as the old beta patch. Is that what you see too, or are you guys staying away from the beta patches?


No, I have the beta (from Jan 1st) and the saves load fine with the latest DLL.



Head-slap time. It was me. I copied the .dll from the patched root AE folder, not from inside the Beta2 sub-folder. Loads now, but I lost my 12/7/41 hisotry. Oh well.

Nothing to see here . . .

_____________________________

The Moose

(in reply to floydg)
Post #: 4183
RE: Multiple games stored under the one installation - 1/26/2013 10:36:28 PM   
JeffK


Posts: 5131
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
'cept a whole pile of moose dung.

Went through similar probs except I got my son to show some value of his Uni degree in computer gaming.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Bullwinkle58)
Post #: 4184
RE: WitPTracker AE Release 1.9.2 Available! - 1/30/2013 5:27:23 PM   
MAARTENR


Posts: 731
Joined: 5/1/2004
Status: offline
I've got Vista can i use the newest jave version becausse i've got only java6.
Is it possible to use the tracker with java 7 installed?
Shoud i also have java 6?
What must i change or edit and how?
I hope someone can help me.
Thanx.

_____________________________


(in reply to Lokasenna)
Post #: 4185
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 2:42:56 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: MAARTENR

I've got Vista can i use the newest jave version becausse i've got only java6.
Is it possible to use the tracker with java 7 installed?
Shoud i also have java 6?
What must i change or edit and how?
I hope someone can help me.
Thanx.

Yes, you can have java7 installed as well as Java6. You need Java6 for Tracker to work.

Steps:
1. Follow the step 1-2 on this page
https://sites.google.com/site/witptracker/installation

2. At step 3 Install Java6
http://www.java.com/en/download/manual_v6.jsp

3. Proceed to step 4

4. At Step 5 - Edit the witptracker.bat file to point to the java6 executable.

See pic.

5. If you are using the beta, copy the pwsdll.dll from the beta2 folder into the witptracker folder.




Attachment (1)

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to MAARTENR)
Post #: 4186
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 6:46:45 AM   
kaleun

 

Posts: 4737
Joined: 5/29/2002
From: Colorado
Status: offline
I'm sure this has been answered before but I get this error message.
I have the latest Java (32bit) and the C++ latest download.





Attachment (1)

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to n01487477)
Post #: 4187
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 6:51:38 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: kaleun

I'm sure this has been answered before but I get this error message.
I have the latest Java (32bit) and the C++ latest download.


Your point of saying the latest java indicates Java7 ... this is incompatible with TrackerAe. Read my post 2 up ;-)

Using the beta? Move the dll to the tracker folder from beta2 folder.

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to kaleun)
Post #: 4188
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 7:10:36 AM   
kaleun

 

Posts: 4737
Joined: 5/29/2002
From: Colorado
Status: offline
Thanks. Now I get a different error.




Attachment (1)

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to n01487477)
Post #: 4189
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 8:53:43 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: kaleun

Thanks. Now I get a different error.


What C++ redist do you have installed ? Using the correct dll ?

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to kaleun)
Post #: 4190
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 3:20:41 PM   
kaleun

 

Posts: 4737
Joined: 5/29/2002
From: Colorado
Status: offline
This one. And yes, I copied the dll files from the game folder into the WITPtracker folder.
Thank you very much for your help BTW. I once had tracker working and found it awesome when playing the Japanese side. I am about to start a PBEM game as the Japanese and definitely do not want to do it without tracker.




Attachment (1)

< Message edited by kaleun -- 1/31/2013 3:24:33 PM >


_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to n01487477)
Post #: 4191
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 5:29:23 PM   
MAARTENR


Posts: 731
Joined: 5/1/2004
Status: offline
Now i get this, see the picture.




But witptracker STARTS, but i've got to receive another turn to see if it really works.

Attachment (1)

< Message edited by MAARTENR -- 1/31/2013 6:59:39 PM >


_____________________________


(in reply to n01487477)
Post #: 4192
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 6:40:48 PM   
witpqs

 

Posts: 14520
Joined: 10/4/2004
From: Argleton
Status: offline
Guys,

It's come to my attention that when tracker creates a CSV file of Sunk Ships, it strips out the '(' and ')' that appear in some ships' types. In Tracker, ships' types and names are combined into one field, so I guess that's the name field.

What is the reason for that? Is there a chance that could be reversed with the next release? I'm doing some things with the CSV files and they are not lining with with the list of ship types. Before I started varying from that standard list, I thought I should ask.

The '.txt' file attached is actually a .zip of a sample CSV.

Attachment (1)

< Message edited by witpqs -- 1/31/2013 6:42:16 PM >


_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to MAARTENR)
Post #: 4193
RE: WitPTracker AE Release 1.9.2 Available! - 1/31/2013 10:32:06 PM   
Chris H

 

Posts: 3513
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
I have a mystery entry in my alerts as follows:

LCU, HQ Required, LCU queued as reinforcement, Delay of 9999 days

Any idea what this mean or entails??

(in reply to floydg)
Post #: 4194
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 1:26:36 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: MAARTENR

Now i get this, see the picture.
..
But witptracker STARTS, but i've got to receive another turn to see if it really works.

This is not working properly ... do you have the right pwsdll.dll in the tracker folder ?

Delete all the trackerdb.* files, check you have the right dll and reinitialise..

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to MAARTENR)
Post #: 4195
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 1:33:05 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: kaleun

This one. And yes, I copied the dll files from the game folder into the WITPtracker folder.
Thank you very much for your help BTW. I once had tracker working and found it awesome when playing the Japanese side. I am about to start a PBEM game as the Japanese and definitely do not want to do it without tracker.


Hi Kaleun -
Looks like you have everything correct.Sometimes the C++ patch doesn't work as expected. Could you uninstall and reinstall the C++. Do as MS update (do it manually to check). Delete all the trackerdb.* files and try again.

If this doesn't work, I'm willing to use teamviewer8 to have a remote session to see what's wrong ... but that is up to you as you must trust me to look at your machine ;-)

These are the files I have on my machine ... the 2005 C++ (but you note I have 2008 and 2010 as well) and java 6Up38




Attachment (1)

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to kaleun)
Post #: 4196
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 3:33:31 AM   
floydg

 

Posts: 1805
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: witpqs

Guys,

It's come to my attention that when tracker creates a CSV file of Sunk Ships, it strips out the '(' and ')' that appear in some ships' types. In Tracker, ships' types and names are combined into one field, so I guess that's the name field.

What is the reason for that? Is there a chance that could be reversed with the next release? I'm doing some things with the CSV files and they are not lining with with the list of ship types. Before I started varying from that standard list, I thought I should ask.

The '.txt' file attached is actually a .zip of a sample CSV.


It's not on purpose... I'll look at it.

(in reply to witpqs)
Post #: 4197
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 3:35:02 AM   
floydg

 

Posts: 1805
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Chris H

I have a mystery entry in my alerts as follows:

LCU, HQ Required, LCU queued as reinforcement, Delay of 9999 days

Any idea what this mean or entails??


Interesting. Is that the exact text?

(in reply to Chris H)
Post #: 4198
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 9:51:51 AM   
MAARTENR


Posts: 731
Joined: 5/1/2004
Status: offline
quote:

ORIGINAL: n01487477


quote:

ORIGINAL: MAARTENR

Now i get this, see the picture.
..
But witptracker STARTS, but i've got to receive another turn to see if it really works.

This is not working properly ... do you have the right pwsdll.dll in the tracker folder ?

Delete all the trackerdb.* files, check you have the right dll and reinitialise..

See the picture is here a problem?
Also i dont get the "signit" and i'm playing the 1942 campaign.
What to choose no map or map? What must i choose and change and load it?



Attachment (1)

< Message edited by MAARTENR -- 2/1/2013 10:24:56 AM >


_____________________________


(in reply to n01487477)
Post #: 4199
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 10:45:06 AM   
MAARTENR


Posts: 731
Joined: 5/1/2004
Status: offline
Here are the Java's ones see the picture and i'm using VISTA.




Attachment (1)

_____________________________


(in reply to MAARTENR)
Post #: 4200
Page:   <<   < prev  138 139 [140] 141 142   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Multiple games stored under the one installation Page: <<   < prev  138 139 [140] 141 142   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.164