Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Beta patch 1083 / Chinese movement issue

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Beta patch 1083 / Chinese movement issue Page: [1]
Message << Older Topic   Newer Topic >>
Beta patch 1083 / Chinese movement issue - 9/7/2009 5:18:34 PM   


Posts: 3962
Joined: 2/26/2005
From: Finland
Status: offline
We have been using beta patch on our PBEM game.

I encountered weird ZOC rule just outside Loyang.

This is at hex 86,43. I abandoned the defense at Loyang which did not suit into my strategy. Now that the city has fallen my movement was reset to 0 and I get an message saying that movement not allowed.

I have moved out of the hex before with combat orders mode. As you can see I own the hexes towards Sian 100%.

Save game attached. PM me for the password. This is an PBEM game so I do not want to into too much detail here.

DISREGARD: Eventhough very weird behaviour this propably is not an bug. Talked to Dave and propably just misunderstanding here when talking about the new ZOC. As said weird but working as intended.

Attachment (1)

< Message edited by aztez -- 9/7/2009 6:37:38 PM >
Post #: 1
RE: Beta patch 1083 / Chinese movement issue - 9/7/2009 7:35:30 PM   


Posts: 1927
Joined: 8/3/2004
From: Midwest USA
Status: offline
Yeah, let me post what I think is going on so if I'm wrong about this being WAD someone can correct me.

I sent some armor units to the hext west of Loyang to block the retreat path along the road for units retreating out of Loyang.

However, on the same turn I took Loyang, aztez had a large number of units move (normally) out of Loyang to the west hex.

Since my guys were already there, they owned the hex and all six hexsides. When the units moved in from Loyang, aztez now owns the eastern hexside but not the other five. He can leave through the east only; I can leave through the other five only.

Is this basically correct?

BTW, I think aztez will be able to knock out the two regiments with a single attack, and if not I volunteered to move them out of the way. To me, it makes perfect sense that an armored blocking force could cause a turn or two of delay, but eventually Chinese'd just go around. Although I sort of think they're going to plow through on the first attempt (interesting situation, though - experienced, high morale armor against inexperienced, possibly out of supply chinese with few AT weapons, but the armor is outnumbered)

(in reply to aztez)
Post #: 2
RE: Beta patch 1083 / Chinese movement issue - 9/7/2009 7:53:44 PM   

Posts: 1794
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
That is correct. Why, make him force you out, give nothing away.


AeAi…AeAi …AeAi…Long live AeAi.

(in reply to erstad)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Beta patch 1083 / Chinese movement issue Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI