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RE: War in the East Q&A - 9/29/2017 7:05:55 PM   
SPNILHOB

 

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When HQs are outlined in red, you need to move a combat unit into the hex with the red HQ to prevent automatic relocation if/when enemy troops retreat/route through an open hex adjacent to the undefended HQ unit's hex - red outline also occurs with rail repair units at risk of having to relocate when enemy unit moves thru an adjacent hex. Automatic relocation never happens if there is a ready combat unit in the same hex as HQ and repair units.

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Post #: 1561
RE: War in the East Q&A - 10/21/2017 4:13:36 PM   
RforRush

 

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What does this mean?


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RE: War in the East Q&A - 10/21/2017 5:52:01 PM   
morvael


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It means there was an italian division, which surrendered due to lack of supplies.

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Post #: 1563
RE: War in the East Q&A - 10/27/2017 6:28:13 PM   
RforRush

 

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1. Does "Lock HQ support" affect AI?
2. What's more suitable, Better CV Math or Better CV Math with Artillery on? Does artillery CV increase distort real CV values?

< Message edited by RforRush -- 10/27/2017 6:31:14 PM >

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Post #: 1564
RE: War in the East Q&A - 10/27/2017 9:23:28 PM   
SPNILHOB

 

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Not sure I understand the term "CV math." Support units directly assigned to a division increase the Combat Value of the division. Don't know if version 11 changed restriction against attaching artillery support units to a division. Artillery attached to the corps HQ may or may not support subordinate divisions, depending on a computer "die roll" check to determine its availability for each battle (attack or defend). Assigning SP gun and engineer battalions to divisions for direct support will raise the division's CV by at least one for each battalion. Last time I checked the limit for support units attached to a division was two. Construction battalions do not count against max two support units rule.

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Post #: 1565
RE: War in the East Q&A - 10/29/2017 6:58:08 PM   
morvael


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CV math tries to offer more accurate (expected) values on counters, that better correspond to random CV that is established in every combat. Default CV mode is very inaccurate (could be even called misleading or blatantly false). The problem is most people are used to those wrong values because their their mind is compensating for the inaccuracies, so they are lost when they use the more correct mode. Also it's a bit slower, so quite bad when playing against the AI on old computers.

Artillery elements have a default CV value of 0, while they are composed of a number of men with rifles and a gun. Support elements have a default CV value of 1, while they are composed of unarmed men. Logic dictated that something armed is better than nothing, and perhaps even better than something unarmed. So you can change those default values by selecting appropriate option.

Soviet units have a lot of artillery elements, German units have a lot of support elements. Answer yourself which options favours which side :-)

Lock HQ does not affect AI.

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Post #: 1566
RE: War in the East Q&A - 11/2/2017 7:12:14 PM   
Mystimba

 

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Hi. i got a question for you.

I just want to know if there is a limit, or maximum, for the number of airgroup in the game.

Thanx you !

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Post #: 1567
RE: War in the East Q&A - 11/2/2017 9:32:01 PM   
Stelteck

 

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quote:

ORIGINAL: Mystimba

Hi. i got a question for you.

I just want to know if there is a limit, or maximum, for the number of airgroup in the game.

Thanx you !


Yes there is. A limit was recently added to prevent a crash that occur when there is too much airgroup in the game.

Version 1.11.00 Changelog

New Features
1. It will be now impossible to build more than 600 Soviet air groups. This is necessary to
prevent the game from crashing when reaching the limit of 32000 active aircraft.

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Post #: 1568
RE: War in the East Q&A - 12/13/2017 2:35:36 PM   
martinsmit

 

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Hello!
I dont know is it bug or not.
When Soviets begin to receive reinforcements from 2nd turn there are rifle/support squads in the Rifle divisions have much less exp than others squads in these units.
For example, 2nd turn - 3 new RD around Moscow:
245 RD(morale 40) - rifle squads - 16 exp, support - 16, others - 28
242 RD(morale 38) - rifle squads - 19 exp, support - 13, others - 27
248 RD(morale 40) - rifle squads - 19 exp, support - 12, others - 28
New Rifle Brigade around Leningrad does not have similar problem.
New Cavalry Division around Odessa looks ok too.
Next turn and same things continues:
4 Moscow PM RD(morale 40) - rifle squads - 11 exp, support -19, others - 28.
New Cavalry on the south looks ok again.
So, why are these Rifle divisions so special?
steam ver.1.11.01

< Message edited by martinsmit -- 12/13/2017 2:37:16 PM >

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Post #: 1569
RE: War in the East Q&A - 12/13/2017 2:38:36 PM   
HardLuckYetAgain


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quote:

ORIGINAL: martinsmit

I dont know is it bug or not.
When Soviets begin to receive reinforcements from 2nd turn there are rifle/support squads in the Rifle divisions have much less exp than others squads in these units.
For example, 2nd turn - 3 new RD around Moscow:
245 RD(morale 40) - rifle squads - 16 exp, support - 16, others - 28
242 RD(morale 38) - rifle squads - 19 exp, support - 13, others - 27
248 RD(morale 40) - rifle squads - 19 exp, support - 12, others - 28
New Rifle Brigade around Leningrad does not have similar problem.
New Cavalry Division around Odessa looks ok too.
Next turn and same things continues:
4 Moscow PM RD(morale 40) - rifle squads - 11 exp, support -19, others - 28.
New Cavalry on the south looks ok again.
So, why are these Rifle divisions so special?


So your question is why are certain Divisions experience level so low? Is that the question that you are looking to be answered?

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Post #: 1570
RE: War in the East Q&A - 12/13/2017 2:49:02 PM   
martinsmit

 

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quote:

So your question is why are certain Divisions experience level so low? Is that the question that you are looking to be answered?

why in divisions only infantry and support have a low experience (17-18)? Whereas other units have more experience 27-28. Why do all units in divisions experience is not the same? thx

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Post #: 1571
RE: War in the East Q&A - 12/13/2017 3:02:26 PM   
Denniss

 

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new divs arriving as shells, lots of low-experience replacements will tear-down starting experience. So you will see large exp loss for squads and less for limited-number types like artillery.

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Post #: 1572
RE: War in the East Q&A - 12/13/2017 3:13:40 PM   
Dreamslayer

 

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Looks like it is only happens for rifle or support squads in the soviet rifle divisions.
For compare Rifle div and Cav div on turn 3:
282 support squads have exp 14 - 310 support squads have exp 28

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Post #: 1573
RE: War in the East Q&A - 12/13/2017 8:18:51 PM   
Denniss

 

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Cav has 5 points higher national morale so replacements may arrive with a tad higher experience + experience/morale gain may be higher

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Post #: 1574
RE: War in the East Q&A - 12/13/2017 8:24:24 PM   
Dreamslayer

 

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quote:

ORIGINAL: Denniss

Cav has 5 points higher national morale so replacements may arrive with a tad higher experience + experience/morale gain may be higher

There are difference sometimes from 11 to 28, its cant be explained by Cav bonus +5. New formed Rifle brigade around Leningrad does not have similar problem with exp too. It is affects only Rifle divisions.

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Post #: 1575
RE: War in the East Q&A - 12/13/2017 8:40:50 PM   
morvael


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I think exp is lower for Rifle Divs reformed from Motorized Divisions (and generally for all reformed units vs scheduled reinforcements). Morale and experience is merged at a ratio of 2:1 for elements present in unit vs new arrivals. Elements requiring massive replacements over several turns will have lower experience that other elements. Don't know for sure, but it may be harder to train (raise exp) of slots with larger number of elements than for elements with lower count.

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Post #: 1576
RE: War in the East Q&A - 12/13/2017 8:50:07 PM   
Dreamslayer

 

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quote:

ORIGINAL: morvael

I think exp is lower for Rifle Divs reformed from Motorized Divisions (and generally for all reformed units vs scheduled reinforcements). Morale and experience is merged at a ratio of 2:1 for elements present in unit vs new arrivals. Elements requiring massive replacements over several turns will have lower experience that other elements. Don't know for sure, but it may be harder to train (raise exp) of slots with larger number of elements than for elements with lower count.

Discussion about Rifle divisions that are arrives as reinforcement on T2-3. Idk how are reformed Motorised divisions can be involved into it.

quote:

For compare Rifle div and Cav div on turn 3:
282 support squads have exp 14 - 310 support squads have exp 28


< Message edited by Dreamslayer -- 12/13/2017 8:54:02 PM >

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Post #: 1577
RE: War in the East Q&A - 12/13/2017 9:43:21 PM   
morvael


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Have checked 245th Rifle Division (arrived with just 4 damaged elements) and indeed new rifle and support squads get lower exp. I think this is intentional (they are not specialists).

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Post #: 1578
RE: War in the East Q&A - 12/13/2017 9:56:58 PM   
Dreamslayer

 

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quote:

ORIGINAL: morvael

Have checked 245th Rifle Division (arrived with just 4 damaged elements) and indeed new rifle and support squads get lower exp. I think this is intentional (they are not specialists).

So, new formed Cav divisions and Rifle brigades getting "specialists" support/rifle/cavalry squads and new formed Rifle divisions getting "non-specialists"?
Huh?
These units are arriving empty in the same time, in the same time they are getting squads from the pool.
Why they have so different exp? 11-28 difference.
It is looks like bug.

(in reply to morvael)
Post #: 1579
RE: War in the East Q&A - 12/22/2017 11:21:31 PM   
ulsterandy

 

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Hi I am New here just came across this post about the elephant technical it is the Ferdinand. After kurst they were withdrawn refitted with mgs and improve the engine decks. But it was the same TD. So if kurst is on the menu then they should be here. But after kurst they were sent to Italy and Normandy and the defence of the farther land.


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Post #: 1580
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