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RE: War in the East Q&A - 9/15/2017 6:52:30 PM   
RforRush

 

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Can someone explain why I get more damage from enemy retreat than enemy itself? Or I can't see all damage due to FOG?

< Message edited by RforRush -- 9/15/2017 8:53:18 PM >

(in reply to xxCLASHxx)
Post #: 1531
RE: War in the East Q&A - 9/17/2017 11:01:20 AM   
xxCLASHxx


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OK I finished my first game and Russia had a minor victory mainly because I was a couple of turns short from capturing Leningrad.

Fins had been right on the line for several turns thus keeping quite a few units shoring it up but I had supply issues even though my HQ system was all in range. My Panzers were only moving a couple of hexes a turn after turn 11 and by the time I pushed through to the outskirts of Leningrad there were counter attacks with 120k Russian troops in them.

At that point I had 360k of Russian casualties

What I did notice is that the rail repair didn't even get anywhere near Riga etc and never got over the rive Daugava

Was this my issue or should I of just got to Leningrad first before the main Russian units arrived and then mopped up Riga etc afterwards


(in reply to xxCLASHxx)
Post #: 1532
RE: War in the East Q&A - 9/17/2017 12:09:22 PM   
EwaldvonKleist


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You mention that your rail repair didn't get past riga. Did you manually repair rails using your rail repair divisions (FBDs)?

(in reply to xxCLASHxx)
Post #: 1533
RE: War in the East Q&A - 9/17/2017 12:19:45 PM   
xxCLASHxx


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Hi EwaldvonKleist

I left it on auto as I read in the forum this is the best way, I am unsure as to how you do it manually as I am unable to move the units other than send them back to the parent HQ.

Thank you for your reply.

(in reply to EwaldvonKleist)
Post #: 1534
RE: War in the East Q&A - 9/17/2017 4:19:01 PM   
EwaldvonKleist


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Look for a unit called FBD, a manual rail repair unit. Move it to a damaged rail hexagon you want to repair and look out for a small "repair rail" button. I think there is also a section in the manual about rail repair, explaining this in Detail.

(in reply to xxCLASHxx)
Post #: 1535
RE: War in the East Q&A - 9/17/2017 5:13:38 PM   
Nix77

 

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Are the destroyed & rebuilt Soviet units supposed to still cost AP? Seems like they don't.

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Post #: 1536
RE: War in the East Q&A - 9/17/2017 5:35:16 PM   
morvael


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Only if you have a surplus. And during early period some units return for free.

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Post #: 1537
RE: War in the East Q&A - 9/17/2017 6:32:38 PM   
xxCLASHxx


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quote:

ORIGINAL: EwaldvonKleist

Look for a unit called FBD, a manual rail repair unit. Move it to a damaged rail hexagon you want to repair and look out for a small "repair rail" button. I think there is also a section in the manual about rail repair, explaining this in Detail.


Yes I found one unit that I can actually move the other units do not have movement points. I will look for the option to repair on the unit that I can move.

Seems odd that you can only manually control one unit as there are lines to prioritize really, getting one main railhead sorted before moving to another would make sense.

Thanks for the advice.

(in reply to EwaldvonKleist)
Post #: 1538
RE: War in the East Q&A - 9/17/2017 7:08:38 PM   
xxCLASHxx


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One other question, in the scenario interface it gives an option for multiplayer, I selected this out of interest but it does not accept my steam login so I clicked register which allows user and pw but I am unable to input email. Then when I send it just gives a message saying insufficient data.

Does multiplayer work?

Thanks

(in reply to xxCLASHxx)
Post #: 1539
RE: War in the East Q&A - 9/18/2017 11:06:16 AM   
Nix77

 

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quote:

ORIGINAL: morvael

Only if you have a surplus. And during early period some units return for free.


I was testing this on turn 36 GC, there shouldn't be any regular reinforcements that turn and I had one empty RD returning (64 men so I figured that's one of the returning units, also they weren't present on the reinforcement list at turn 31). I hit end turn on T35 with full 50 AP left, and on next turn I had full 100 AP available, and one skeleton rifle division on the Urals. So I guess it's not working as it's supposed to be currently?

The mechanic that only took AP if you had some available was a bit silly, so I don't mind it not working :)

A better system would be to make a query window at the beginning/end of turn where you could choose which of the returning units or reinforcements you want to create, and list the associated AP cost there, which would be taken from your current turn's budget. The cost could be tweaked down a bit, since now everyone's been essentially paying 0 AP for the returned units.

(in reply to morvael)
Post #: 1540
RE: War in the East Q&A - 9/18/2017 11:14:07 AM   
morvael


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You expend AP the moment a division is destroyed and scheduled to appear in X turns (during enemy turn), not when it arrives.

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Post #: 1541
RE: War in the East Q&A - 9/18/2017 11:18:58 AM   
Stelteck

 

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The return of units is free if you use all your AP each turn.

So always finish your turn with 0 AP left soviet side. Political points have to be spent in real time and not stored for the future.

There are rare units that do not return. (Naval infantry brigades, Airbone brigades). Do not lose them.
Also naval rifle brigade are different types of units and are able to return.

< Message edited by Stelteck -- 9/18/2017 11:19:30 AM >

(in reply to morvael)
Post #: 1542
RE: War in the East Q&A - 9/18/2017 11:29:10 AM   
Nix77

 

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quote:

ORIGINAL: morvael

You expend AP the moment a division is destroyed and scheduled to appear in X turns (during enemy turn), not when it arrives.


Ah ok the timing is set up like that, that explains it!

Is there a reasoning behind the mechanic that lets you "save" the returning unit APs if you spend all you got?

(in reply to morvael)
Post #: 1543
RE: War in the East Q&A - 9/18/2017 12:05:31 PM   
morvael


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1) To prevent gamey tactics of "AP crunch", when destroyed units didn't return at all, and you were forced to pay again to build them from scratch, which sometimes meant it wasn't "real" resources (like men or armament points) the actual chokepoint on rebuilding Red Army but some missing paperwork (prevents snowballing effect of losing many units).
2) To discourage gamey tactics of hoarding tons of APs until the right moment (for example Rifle Corps price going down from 20 AP to 10 AP), because APs represent (amongst few other things) effort over time, not some commodity that can be stored and used at any given moment in huge quantities. You can still store them, but there is a risk.

It is simply assumed STAVKA is expending some effort to recreate destroyed units, but on the other hand in case of emergency it can do this more efficiently.

Because of 2) there was no way destroyed units could give you back their cost in AP, to be used in rebuilding units, because then you could re-route those APs for some different activity (like HQ Build Ups). We have removed most ways of gaining APs (except every turn, and when fronts arrive), like when toying with static unit mode, because APs should be only used up, spent to perform various activities that your general staff is doing during the week. So that's why we went with this "soft" loss method.

(in reply to Nix77)
Post #: 1544
RE: War in the East Q&A - 9/18/2017 12:40:04 PM   
Nix77

 

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quote:

ORIGINAL: morvael

1) To prevent gamey tactics of "AP crunch", when destroyed units didn't return at all, and you were forced to pay again to build them from scratch, which sometimes meant it wasn't "real" resources (like men or armament points) the actual chokepoint on rebuilding Red Army but some missing paperwork (prevents snowballing effect of losing many units).
2) To discourage gamey tactics of hoarding tons of APs until the right moment (for example Rifle Corps price going down from 20 AP to 10 AP), because APs represent (amongst few other things) effort over time, not some commodity that can be stored and used at any given moment in huge quantities. You can still store them, but there is a risk.

It is simply assumed STAVKA is expending some effort to recreate destroyed units, but on the other hand in case of emergency it can do this more efficiently.

Because of 2) there was no way destroyed units could give you back their cost in AP, to be used in rebuilding units, because then you could re-route those APs for some different activity (like HQ Build Ups). We have removed most ways of gaining APs (except every turn, and when fronts arrive), like when toying with static unit mode, because APs should be only used up, spent to perform various activities that your general staff is doing during the week. So that's why we went with this "soft" loss method.


Sounds reasonable :)

Now that you're here, Morvael... I've heard rumors that the German supply model would get some tuning in the next patch, any hints what kind of changes we should be expecting?

(in reply to morvael)
Post #: 1545
RE: War in the East Q&A - 9/18/2017 1:40:19 PM   
morvael


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First of all, to those who were expecting the patch earlier: sorry for the delay. I hoped to finish the patch in August, however there was always something to improve, and I belive the patch will be only better because of this.

Changes relevant to German logistics:
- Base Axis rail supply modifier changed by -10 until April 1942 (from -10/0 to -20/-10).
- HQBU cost increased, no longer based only on number of men, but also guns and AFVs - the "heavier" the unit, the more it costs to perform HQBU for that unit - expect tripled costs for Panzer Divisions, and doubled for Infantry Divisions.
- No HQBU for frozen HQs.
- German vehicle repair bonus changed by -5 (from 10/5 to 5/0).
- Fixed a bug where it was sometimes possible to perform HQBU with merged units when it shouldn’t be allowed (incorrect merge of “at start of turn” movement points - selecting lowest instead of highest value).

(in reply to Nix77)
Post #: 1546
RE: War in the East Q&A - 9/18/2017 6:14:54 PM   
Nix77

 

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quote:

ORIGINAL: morvael

First of all, to those who were expecting the patch earlier: sorry for the delay. I hoped to finish the patch in August, however there was always something to improve, and I belive the patch will be only better because of this.

Changes relevant to German logistics:
- Base Axis rail supply modifier changed by -10 until April 1942 (from -10/0 to -20/-10).
- HQBU cost increased, no longer based only on number of men, but also guns and AFVs - the "heavier" the unit, the more it costs to perform HQBU for that unit - expect tripled costs for Panzer Divisions, and doubled for Infantry Divisions.
- No HQBU for frozen HQs.
- German vehicle repair bonus changed by -5 (from 10/5 to 5/0).
- Fixed a bug where it was sometimes possible to perform HQBU with merged units when it shouldn’t be allowed (incorrect merge of “at start of turn” movement points - selecting lowest instead of highest value).



No problem, please finish the patch without hurry :)

I expect the fort level and engineer units not building bugs are also being squashed?

(in reply to morvael)
Post #: 1547
RE: War in the East Q&A - 9/18/2017 6:18:11 PM   
morvael


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Yes, and more besides.

(in reply to Nix77)
Post #: 1548
RE: War in the East Q&A - 9/18/2017 7:48:30 PM   
tyronec


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Any prognosis on when the patch might be ready ?

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Post #: 1549
RE: War in the East Q&A - 9/19/2017 9:51:25 AM   
Telemecus


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quote:

ORIGINAL: morvael

First of all, to those who were expecting the patch earlier: sorry for the delay. I hoped to finish the patch in August, however there was always something to improve, and I belive the patch will be only better because of this.

Changes relevant to German logistics:
- Base Axis rail supply modifier changed by -10 until April 1942 (from -10/0 to -20/-10).
- HQBU cost increased, no longer based only on number of men, but also guns and AFVs - the "heavier" the unit, the more it costs to perform HQBU for that unit - expect tripled costs for Panzer Divisions, and doubled for Infantry Divisions.
- No HQBU for frozen HQs.
- German vehicle repair bonus changed by -5 (from 10/5 to 5/0).
- Fixed a bug where it was sometimes possible to perform HQBU with merged units when it shouldn’t be allowed (incorrect merge of “at start of turn” movement points - selecting lowest instead of highest value).



Does this mean the next patch will be overwhelmingly pro-Soviet?
[This is not a criticism by the way, just a point of information]

(in reply to morvael)
Post #: 1550
RE: War in the East Q&A - 9/19/2017 10:03:02 AM   
morvael


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Some will certainly view that this way, I'd say it just moves balance a little in correct direction. I was never in the camp that said taking Leningrad and Moscow in 1941 followed by a sudden death victory in 1942 should be doable in majority of games.

(in reply to Telemecus)
Post #: 1551
RE: War in the East Q&A - 9/19/2017 11:19:11 AM   
Stelteck

 

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quote:

ORIGINAL: Nix77

I expect the fort level and engineer units not building bugs are also being squashed?


Relative to this, having to built tons of sapper regiments to help building fortifications was not very funny.
I was nearly relieved by the bug that prevent me to have to micromanage so much sappers.
It is also an unpredictable feature, you do not know which units will randomly get help.


(in reply to Nix77)
Post #: 1552
RE: War in the East Q&A - 9/19/2017 11:54:41 AM   
xxCLASHxx


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Hi Guys,

I am unable to register for multiplayer through the interface, does this feature work? I understand you can PBEM but I also have a multiplayer option but cannot use it?

I asked this earlier but didn't see a reply so wanted to double check.

Thanks in advance

(in reply to Stelteck)
Post #: 1553
RE: War in the East Q&A - 9/22/2017 4:42:50 PM   
xxCLASHxx


Posts: 33
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From: England
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So here I have no option for the input of email or key on next image although I don't have a key after downloading from Steam.

This means I am unable to register?






Attachment (1)

(in reply to RforRush)
Post #: 1554
RE: War in the East Q&A - 9/22/2017 4:43:46 PM   
xxCLASHxx


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Status: offline
Here is the other option...






Attachment (1)

(in reply to xxCLASHxx)
Post #: 1555
RE: War in the East Q&A - 9/22/2017 5:23:26 PM   
xxCLASHxx


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OK It sorted itself thanks.

(in reply to xxCLASHxx)
Post #: 1556
RE: War in the East Q&A - 9/27/2017 5:00:48 PM   
RforRush

 

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What these numbers in event log mean? Does this function ever work?


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Post #: 1557
RE: War in the East Q&A - 9/27/2017 6:20:22 PM   
Drakken


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quote:

ORIGINAL: RforRush

What these numbers in event log mean? Does this function ever work?




Oh don't worry, it does work. It tracks yours casualties during the Soviet and Axis turn, either through direct action or logistic phases.

Attrition, for example, are casualties from units being in direct contact with enemy lines when it reaches that phase in the logistics calculation, simulating small-scale combat, skirmishes, bombardments, accidents, suicides, blocking units firing in your back, etc. So even if you do not move or attack them, if left in contact with enemy lines this will bring in casualties as well - on both sides.

Oh, and congratulations for killing of capturing 1,7 million Axis troops so far.

< Message edited by Drakken -- 9/27/2017 6:24:23 PM >

(in reply to RforRush)
Post #: 1558
RE: War in the East Q&A - 9/27/2017 6:25:09 PM   
RforRush

 

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Then what is "Miscellaneous"? And why numbers don't match, for example, between surrender and captured men?

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Post #: 1559
RE: War in the East Q&A - 9/27/2017 6:50:09 PM   
morvael


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Surrender happens only during logistics phase. Captured men are mostly counted as combat losses.

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Post #: 1560
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