I have a couple of questions about the event log and the production system. I'm noticing some weird stuff happening in the event log, would be great to get some info on how things actually work. Lets take two examples, GAZ-AAMG (produced in a factory) and 152mm Howitzer (produced directly from Armaments).
GAZ-AAMG factories are intact, so I should be producing 30 of them every turn, and I think I have been doing that since after 10 turns BUILT is 300.
OK, I think GAZ case is easy (I just figured it out while writing this): Factory production is done BEFORE replacements, so pool after production is 75, as seen in the event log Refit SegA. First segment clears the whole pool, no questions asked, 401 wanted, 75 added. It's going to take a while to get the units filled, but we're ok with that. I'm guessing because GAZ-AAMG comes straight from the factory, the "BUILT" column in the event log will always be "0" for that one?
But then, 152mm Howitzer is built from armaments directly. When does this production take place? Is it before replacements? If so, how many will be produced and why? I don't however think it is, since I see many elements being built in the replacement segments.
Refit SegA: 88 in the pool, 19 wanted, 0 built, 19 added, no problemo.
Refit SegB: 69 in the pool as expected, 0 built, 69 added, oops that was all we had.
Normal Replacements: 0 in the pool, 0 built, 0 added. Oh noes.
On to the questions:
How do the GAZ-AAMG pool figures correlate (36+30=76 from the production screen, however pool is 75 (-2?) in the event log)?
Why wasn't there any 152mm Howitzers built in any of the segments? Normally I see several elements being built if their pool is listed as 0 in the Normal Replacements phase. My armaments pool was 700k+ and usage around 120k, that shouldn't be a problem.
< Message edited by Nix77 -- 2/2/2017 1:18:38 PM >