Matrix Games Forums

Buzz Aldrins Space Program Manager is now available!Space Program Manager gets mini-site and Twitch SessionBuzz Aldrin: Ask Me Anything (AMA) on redditDeal of the week Fantasy Kommander: Eukarion WarsSpace Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: What to do with all the BT7M's

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: What to do with all the BT7M's Page: <<   < prev  45 46 [47] 48 49   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: What to do with all the BT7M's - 1/9/2012 7:19:20 PM   
Helpless


Posts: 11968
Joined: 8/27/2004
Status: offline
Yes, it is much more complicated then in case of WEGO, but some rudiments already in there. For example it is possible to record your moves and use them as first turn AI script after that. Of cause a lot more have to be done to make usable.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to Wild)
Post #: 1381
RE: What to do with all the BT7M's - 1/9/2012 10:35:51 PM   
gingerbread


Posts: 1794
Joined: 1/4/2007
From: Sweden
Status: offline
How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his  turn. No need to move any pieces during this partial replay, just set focus to each battle hex.

(in reply to Helpless)
Post #: 1382
RE: What to do with all the BT7M's - 1/10/2012 3:43:28 PM   
Helpless


Posts: 11968
Joined: 8/27/2004
Status: offline
quote:

How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his turn. No need to move any pieces during this partial replay, just set focus to each battle hex.


They show up as they were fought in CR if no sorting is enabled.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to gingerbread)
Post #: 1383
RR Construction Unit Question - 2/5/2012 6:39:44 PM   
Shupov


Posts: 216
Joined: 2/7/2004
Status: offline
Do RR Construction units assist combat units in fort building when they are not repairing rail lines?

_____________________________

Two broken Tigers on fire in the night,
Flicker their souls to the wind...

Al Stewart, "Roads to Moscow"

(in reply to Helpless)
Post #: 1384
RE: RR Construction Unit Question - 2/5/2012 6:46:39 PM   
Helpless


Posts: 11968
Joined: 8/27/2004
Status: offline
Yes, they should provide construction points.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to Shupov)
Post #: 1385
RE: RR Construction Unit Question - 2/6/2012 6:43:45 AM   
randallw

 

Posts: 1974
Joined: 9/2/2010
Status: offline
Some equipment types, like some AT guns, are upgraded in the long campaign. Can they be edited so the upgraded versions are marked that way, such as with (I)?

(in reply to Helpless)
Post #: 1386
terrain defense bonus for towns? - 2/29/2012 3:23:03 AM   
randallw

 

Posts: 1974
Joined: 9/2/2010
Status: offline
Do towns provide a bonus on defense? They don't seem to be listed in the chart.



Attachment (1)

(in reply to randallw)
Post #: 1387
whoops - 2/29/2012 3:25:02 AM   
randallw

 

Posts: 1974
Joined: 9/2/2010
Status: offline
Should have embeded.






Attachment (1)

(in reply to randallw)
Post #: 1388
RE: terrain defense bonus for towns? - 2/29/2012 6:27:44 AM   
Joel Billings


Posts: 21621
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
No, the only benefit of a town is as shelter during the first winter (check first winter rules for that).

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to randallw)
Post #: 1389
Leningrad - 3/24/2012 4:06:22 PM   
Tauroggen

 

Posts: 41
Joined: 3/24/2012
Status: offline
After reading many "after action reports" I find that Leningrads importance in the game lies mainly in the industry and manpower points, and a more active play of the Finnish troops.
As a consequence of that, many players argue to neglect the North (and even Moscow) and go for the South (because of the more industries there and because of the better tank war terrain)

Historically the German Army Command (OKH) picked Leningrad as an important target because after taking Leningrad there could supply be shipped via the Baltic Sea to Leningrad for Army Group North.
That would give AGN best supply status (as if sitting in Konigsberg), and would free much of the scarce railway cargo-space for the other Army Groups.

As I understand it now, this advantage after taking Leningrad is not built in the game now, or is it?

< Message edited by Tauroggen -- 3/24/2012 4:08:43 PM >

(in reply to Helpless)
Post #: 1390
RE: Leningrad - 3/29/2012 11:20:29 PM   
traemyn

 

Posts: 135
Joined: 1/21/2005
Status: offline
Correct. In WiTE there are no limits on the amount of supplies per rail line (supposedly there will be in WiTW). So by the time you are taking Leningrad, your one rail line is already close enough to provide all the supplies that are needed to AGN, which means the Baltic Sea thing doesn't really matter.



< Message edited by traemyn -- 3/29/2012 11:24:17 PM >

(in reply to Tauroggen)
Post #: 1391
RE: RR Construction Unit Question - 4/9/2012 12:55:20 PM   
ETF


Posts: 1248
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
quote:

ORIGINAL: Helpless

Yes, they should provide construction points.

In my PBEM game I have 2 construction regiments in each Army is this appropriate? What is optimal. Thanks!

< Message edited by ETF -- 4/14/2012 3:22:49 PM >


_____________________________

My Top Matrix Games 1)CMANO 2) War In the East/Pacific AE 3) Ageod's ACW 4) Panther Games

Twitter PC Wargamer
https://twitter.com/TacticWargamer

www.facebook.com/wargamesimulations

(in reply to Helpless)
Post #: 1392
RE: What to do with all the BT7M's - 4/9/2012 12:57:21 PM   
ETF


Posts: 1248
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline

quote:

ORIGINAL: gingerbread

How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his  turn. No need to move any pieces during this partial replay, just set focus to each battle hex.



I agree a no replay is a real bummer for me.......Was playing AACW what 5 years old. Grand Strategic map of all the USA and they managed to inlcude it......not to mention the grand daddy of them all WITP/AE :)

_____________________________

My Top Matrix Games 1)CMANO 2) War In the East/Pacific AE 3) Ageod's ACW 4) Panther Games

Twitter PC Wargamer
https://twitter.com/TacticWargamer

www.facebook.com/wargamesimulations

(in reply to gingerbread)
Post #: 1393
RE: What to do with all the BT7M's - 4/9/2012 1:01:37 PM   
ETF


Posts: 1248
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
Ok Question of the day.........

How do attachement at the ARMY level affect the ARMy re. Admin drag?

I have in some now 10 attachments to an ARMY. These have no effect on my command point for said ARMY? How do they adversly effect the ARMY then?

_____________________________

My Top Matrix Games 1)CMANO 2) War In the East/Pacific AE 3) Ageod's ACW 4) Panther Games

Twitter PC Wargamer
https://twitter.com/TacticWargamer

www.facebook.com/wargamesimulations

(in reply to ETF)
Post #: 1394
RE: What to do with all the BT7M's - 4/9/2012 4:06:43 PM   
ETF


Posts: 1248
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
Ok another 2 if I may;

When does the AP cost of creating divisions drop to 10 points? Or does it? It is April 30 /42 and all the divisions are 20 pts each.

How overloaded can one realistically go with Army command point overages? I have several with 25 pts.....Does the ADMIN attribute mitigate these command excesses I have placed on my units?

Thanks guys

_____________________________

My Top Matrix Games 1)CMANO 2) War In the East/Pacific AE 3) Ageod's ACW 4) Panther Games

Twitter PC Wargamer
https://twitter.com/TacticWargamer

www.facebook.com/wargamesimulations

(in reply to ETF)
Post #: 1395
RE: What to do with all the BT7M's - 4/10/2012 4:59:37 AM   
randallw

 

Posts: 1974
Joined: 9/2/2010
Status: offline
Those attachments ( support units ) should not count against the capacity count.

(in reply to ETF)
Post #: 1396
RE: What to do with all the BT7M's - 4/10/2012 2:13:08 PM   
ETF


Posts: 1248
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
ok so no affect on my Command points great. Thanks!

_____________________________

My Top Matrix Games 1)CMANO 2) War In the East/Pacific AE 3) Ageod's ACW 4) Panther Games

Twitter PC Wargamer
https://twitter.com/TacticWargamer

www.facebook.com/wargamesimulations

(in reply to randallw)
Post #: 1397
RE: What to do with all the BT7M's - 4/23/2012 10:57:09 PM   
Tauroggen

 

Posts: 41
Joined: 3/24/2012
Status: offline
When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?
Or is the combat activation solely computed by initiative check of the leader and the distance to the combat?

(in reply to ETF)
Post #: 1398
RE: What to do with all the BT7M's - 4/24/2012 8:19:11 AM   
Helpless


Posts: 11968
Joined: 8/27/2004
Status: offline
quote:

When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?


Yes, this factor is in. The "closer" you are to the commanding HQ the higher chances are to react.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to Tauroggen)
Post #: 1399
Flampanzers - 4/29/2012 4:34:50 AM   
Rufus T. Firefly


Posts: 42
Joined: 4/28/2012
From: Chicago, IL
Status: offline
Hi, Can anyone tell me if Flampanzer bns give a bonus when attacking forts and cities as pioneers?

Seems like they should, but what do I know?

< Message edited by Rufus T. Firefly -- 5/2/2012 4:49:18 PM >


_____________________________

Rufus T. Firefly: Do you realize our army is facing disastrous defeat? What do you intend to do about it?
Chicolini: I've done it already. I've changed to the other side.
Firefly: What are you doing over here?
Chicolini: Well, the food is better

(in reply to Helpless)
Post #: 1400
RE: Flampanzers - 5/7/2012 3:59:09 AM   
Rufus T. Firefly


Posts: 42
Joined: 4/28/2012
From: Chicago, IL
Status: offline
If anyone is interested I answered my own question through experimentation. Flammpanzer bns are not engineers. It really seems to me that they should count as such. That is afterall what flamethrower tanks are for isn't it -attacking fortifications and buildings.

Perhaps the devs will consider this as a minor tweek to put in a future patch?

_____________________________

Rufus T. Firefly: Do you realize our army is facing disastrous defeat? What do you intend to do about it?
Chicolini: I've done it already. I've changed to the other side.
Firefly: What are you doing over here?
Chicolini: Well, the food is better

(in reply to Rufus T. Firefly)
Post #: 1401
RE: Flampanzers - 5/20/2012 7:20:56 PM   
Rodimstev

 

Posts: 50
Joined: 5/16/2012
Status: offline
hi veteran front the east front,

i need your help.

i am a newby. I play to typhon scenario (and i am french so sorry for my bad english).

in this scenario can i create a cavalry corps and if yes how can i create it.

thanks in advance for your help.
kinds regards
rodimstev

(in reply to Rufus T. Firefly)
Post #: 1402
RE: Flampanzers - 5/21/2012 6:38:33 AM   
cpt flam


Posts: 1167
Joined: 1/16/2011
From: caen - France
Status: offline
all corps will need same thing
-a stack of 3 units (better to be ready) with movement point
-you click to form the corp, you need to have political points
hope this will help you

(in reply to Rodimstev)
Post #: 1403
RE: Flampanzers - 5/21/2012 10:02:29 AM   
Rodimstev

 

Posts: 50
Joined: 5/16/2012
Status: offline
hi cpt Flam,

thanks for your help.
politics points = administration point?
click to form corps = the button in the top right from genral menu?
rodimstev.



_____________________________

"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.

(in reply to cpt flam)
Post #: 1404
Moscow Defense Zone - 5/30/2012 4:00:16 PM   
M60A3TTS

 

Posts: 1066
Joined: 5/13/2011
Status: offline
Why is the Moscow Defense Zone not considered a Military District? Transferring units from the Zone cost APs unlike the Volga and Urals MDs. Yet the Moscow Defense Zone has the same capacity limits as an MD.

(in reply to Rodimstev)
Post #: 1405
RE: Moscow Defense Zone - 5/30/2012 4:49:16 PM   
Joel Billings


Posts: 21621
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
It was not exactly like an MD so we didn't treat it the same. The MD's were purely rear area commands, while I assume the MD was formed when there was a real threat that Moscow would be directly attacked and the area had to be prepared to defend against this.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to M60A3TTS)
Post #: 1406
Aircraft swaps - 6/26/2012 5:10:11 PM   
M60A3TTS

 

Posts: 1066
Joined: 5/13/2011
Status: offline
8.1.5.1. MANUAL AIRCRAFT SWAPS
Players have the option to manually change (swap) the
aircraft model through an air group unit’s detail window
(see section 5.4.18), with possible aircraft models
listed when the “CHANGE” link has been toggled from
“Automatic” to “Manual” and models available for
change out highlighted in blue and selectable. Changing
the aircraft model in an air group unit will expend one
admin point, reduce the air group unit experience level
by two
and may result in up to thirty percent of the new aircraft becoming damaged.

With all the patches, it's hard to keep up with what may be outdated info in the manual. I see exp levels in some cases dropping by 20, not 2 when doing swaps. If it's WAD, can someone tell me what the criteria is now?

(in reply to Joel Billings)
Post #: 1407
RE: Aircraft swaps - 6/27/2012 9:09:48 AM   
cpt flam


Posts: 1167
Joined: 1/16/2011
From: caen - France
Status: offline
it will drop of 2 only if your group is full
i allready saw that
worst willb to change with 2 planes for 20 i think

(in reply to M60A3TTS)
Post #: 1408
Page:   <<   < prev  45 46 [47] 48 49   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: What to do with all the BT7M's Page: <<   < prev  45 46 [47] 48 49   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117