ORIGINAL: Iñaki Harrizabalagatar
By "statistics" are you referring to the composition of a unit (in this case a Luftwaffe field division) or the firepower values of a particular weapon (e.g. a 105mm howitzer)?
I was thinking about the data displayed to the player. I am not sure how it is done, is it like TOAW, in which TOE determines the combat power of any unit? To sum up, how is combat power of the unit claculated for combat resolution and what is presented to the player in numbers?
(Please note that the following is based on the game now and may change by publication date.)
When you scroll over a unit you see a numeric representation of its attack and defense strength. If it's your own unit the information is correct and you also see the percentage its current strength is of its TOE maximum. If it's an enemy unit your looking at, depending on the detection level, the quality of information you get varies from simply knowing the hex is occupied to reasonable approximation of the unit's actual strength. You can use these numeric values to do a rough calculation of how strong the respective forces are.
Assuming we're speaking of one of your own units, you can click on the unit and see the number of men, guns, & AFVs in the unit and the percentage available of the three supply classes (general supply, fuel & ammo). If you click "into" the unit you see a more detailed presentation of information including the actual supply holdings, the unit's morale rating, and a list of all the combat elements making up the unit (the TOE) showing the number ready or damaged and each combat element's experience & current level of fatigue. If you click on a combat element itself, you see the number of men in the combat element and the weapons it is equipped with, when the combat element was in service, and logistical information.
The information displayed on the map and in the unit displays are designed to give you an approximate idea of how strong a unit is but actual combat involves units attacking each other by actually "firing" the weapons their combat elements are equipped with at the combat elements of the enemy unit. For example, a panzer division equipped with Panthers and Panzer IVs (just to pick two combat elements out of all contained in the division) attacking a tank corps equipped with T-34s would involved the Panthers & Panzer IVs "shooting" at the T-34s.
Therefore even though at the "macro level" units have very conventional looking attack and defense strengths, combat is the interaction of individual weapon systems. In essense you have a strategic level game in which combat is being resolved at a level usually reserved for tactical games.