ORIGINAL: Iñaki Harrizabalagatar
And what is "political standing" used in the game for?
Also what about Manstein or Zhukov statistics? just for some comparison
The political rating effects the chance a leader will be dismissed due to poor combat performance and the chance a leader will get promoted. It can cost more administrative points to voluntarily dismiss a leader with a high political rating. It also costs additional administrative points (Axis only) to transfer units from one leader's command to another.
Here's your comparison:
Manstein: 12, 5, 6, 9, 8, 9, 1, 6
Zhukov: 28, 7, 6, 9, 9, 8, 1, 7
BTW, remember that Manstein begins the game as a corps commander. In later war scenarios he might be given different ratings.
So the rating of a commander depends on how you use him in combat?
No, what I meant is that a scenario designer building a later war scenario may want to adjust leader ratings to reflect the current rank or other ratings over time. For example, Manstein was historically promoted to field marshall after the fall of Sevastopol so if you were designing a scenario for the Stalingrad counteroffensive (Operation Uranus) you would want to change Manstein's rank.
Does that mean that political points would scale up and down?
No, not in a ongoing game but like rank, scenario designers might want to adjust the initial political rating which is an average of a leader's entire length of service. Using Manstein again as an example, his political rating in a scenario designed for 1944 might be lower than his wartime average to reflect that Hitler was losing faith in him by then.
If that is the case does that mean that there would be: eg A fuhrer order (commander)- take this city or hold (Kharkov) or (the commander) drop points politically- maybe be dismissed?
No, auto dismissal only results from losing lots of battles.
If that is right a (very poor) player could kill the career of a Zhukov or Guderian?
It would be very difficult to loose any German leader prior to the Soviet winter offensive of 41-42. The German army is just too good. As for Zhukov, if you were to commit him prematurely before the conditions on the ground were somewhat stabilized you could get him sacked but the probability is very low. Unlike the old War In Russia, it's actually quite hard to get fired in this game.
Does this not step outside of the historical boundaries and the game philosophy of play with what you got?
Its a shame commander ratings can be tweaked, but production cant.
Hopefully my answers above have clarified how leaders work and shown that the system is consistent with the game's historical orientation. As you can see, scenario designers, not players, are doing the tweaking.