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Airfield & Port Damage

 
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Airfield & Port Damage - 8/19/2009 1:45:35 AM   
StoneAge

 

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Is there a way of not repairing the damage to airfields and ports. I want to try and save the supply points that are used for the repairs.

A commander at some point would stop wasting his supply repairing an airfield that he knows will never have airplanes flying from it again.

If there is no way to do this can we please have one.
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RE: Airfield & Port Damage - 8/19/2009 2:06:44 AM   
n01487477


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Repairs to damaged airfields and ports do not use supplies iirc ... only when expanding much to my consternation 

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RE: Airfield & Port Damage - 8/19/2009 2:19:49 AM   
StoneAge

 

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I may be wrong but reading this rule makes me think they do and I once read that attaking a base airfield would strip them of supply and make it easier to invade later.

9.4.2
"Each turn, engineers at a base automatically attempt to repair any damage existing to their bases, repairing runways first, airfield service damage second and ports last."

"The remaining engineers at a base that have not conducted repairs will, if the base has been given the appropriate order, attempt to increase the size of the airfield and port and increase the amount of fortifications protecting the base."

"One supply point is consumed every twelve hours for each engineering squad (or equivalent) that is involved in construction operations."

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RE: Airfield & Port Damage - 8/19/2009 2:22:54 AM   
n01487477


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quote:

ORIGINAL: StoneAge

I may be wrong but reading this rule makes me think they do and I once read that attaking a base airfield would strip them of supply and make it easier to invade later.



quote:

"One supply point is consumed every twelve hours for each engineering squad (or equivalent) that is involved in construction operations."


Construction ... not repairs iirc ... attacking will sometimes hit supply dumps destroying supplies, you can see it in the combat.txt report when this occurs

--Damian--

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RE: Airfield & Port Damage - 8/19/2009 2:24:47 AM   
n01487477


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Furthermore. you don't need any units at a base to repair airfield or port damage, it happens naturally

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RE: Airfield & Port Damage - 8/19/2009 10:08:22 AM   
TheTomDude


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Uhm you sure?? I always thought repairing damaged airfields and ports need supplies. So if there are no ships or aircraft then Air attacks are useless? At least with the few and light - medium bombers the japs have. Because the only thing they hit is the runway...sometimes. On ground attack some 40 Sallys hit maybe 10 soldiers which is not even 1 squad. So what else can you do? Port and Airfield.
I'm attacking Singapore by air now for 5 months (!) because the AI had 70000 men and 100'000 supplies at the beginning of the siege and now you tell me repairing does not cost any supplies ?!?
O M G ........
Please can someone else verify if this is correct or not.

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RE: Airfield & Port Damage - 8/19/2009 10:15:06 AM   
n01487477


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Here ...




Attachment (1)

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RE: Airfield & Port Damage - 8/19/2009 3:54:55 PM   
PaxMondo


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Smells like a bug ...  have you reported?

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RE: Airfield & Port Damage - 8/19/2009 3:56:40 PM   
n01487477


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This is not a bug, already talked to Joe about it ... 

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RE: Airfield & Port Damage - 8/19/2009 4:29:11 PM   
TheTomDude


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Well now we know that you don't need supplies or units to have airfields or ports repaired slowly over time, as has been shown by n01487477.
BUT what if you do have engineers at the base. Don't they speed up repairs like they should and therefore use supplies? Dev-team?

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RE: Airfield & Port Damage - 8/19/2009 6:00:56 PM   
BigJ62


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1. If you have any friendly unit at base then you get a bonus eng value of 5 to total eng value regardless of opMode.
2. Repairs are free but you must have engs in cbt mode, however you do get the +5 bonus in spite of opMode so repairs might occur(just real slow) depending on base size.
3. Construction is not free and eng must be in cbt mode.

The no units at base and repairs are still occurring is a bug and will be fixed in Patch 1.

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