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Strenght points and FirePower

 
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Strenght points and FirePower - 8/17/2009 12:35:50 PM   
R_TEAM


Posts: 62
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

come to this question after a couple of hours thinking over this problem ...

I played much the old C64 Games "PanzerStrike!" who one tank symbol IS one tank
and one mortar/gun symbol IS one gun/mortar ...
Here on CS a tank symbol stay for a couple of tanks (the number of strenght points IS the number of tanks) and a arty symbol for a couple of guns (the same with the stenght
points) ..... (i leave the infantry out of this example - but for here it is the same behavor)

It is no problem that the individual tank is not simulated by move or positioning,it is very
unlikely that a tank platoon spread more than 250m in radius (tha size of a game Hex)
and so one is is safe to say that the platoon is distributet over the hex size ....
(the same is going for infantry)

But by battle action - it looks very unrealistic.....
So come it to an fight from a Tiger tank platoon with strenght 6 with an KV1 tank platoon with strenght 6 .. the damage is calculatet from the know datas and with know formulas.
Good and this is O.K.

---It looks after study the handbook THIS is covered with the Attack modifier---
| But come a Tiger platoon that have full Str6 and have now Str3 after an fight to an combat
| with an Str6 KV1 Platoon ...
| Tha same formulas/datas are used as by 6vs6 .. this is IMHO silly...
| 3 Tanks (thats present the 3Str Tiger platoon) cant get the same damage an 6 tanks as
| 6 Tanks !
| Dont think his 3 tank guns fire now magicaly twice the power as before ...
---But the result below is not covered ..(IMHO)--------------------------------------

The same is going the other way around....
If a 6Str Tiger Platoon fire on a weak 3Str KV1 Platoon, the result CANT the same as by 6vs6 - Its like 3 Tiger fire on the Target and 3 Tiger fire in the Air ....

I think this should changed to a more realistic way .... i played CS not for the nice GFX :P
I played it as one of the realistics WW2 Tank Battle simulations ... and all that make it more realistic is for me welcome - other i can play fun "strategic" games ...... ;)

[and i know - to change this, its open a deadly worm of problems ...]

Regards
R_TEAM

< Message edited by R_TEAM -- 8/17/2009 12:59:09 PM >
Post #: 1
RE: Strenght points and FirePower - 8/17/2009 3:16:42 PM   
Jason Petho


Posts: 4958
Joined: 6/22/2004
From: Calgary, AB, Canada
Status: offline

quote:

ORIGINAL: R_TEAM

The same is going the other way around....
If a 6Str Tiger Platoon fire on a weak 3Str KV1 Platoon, the result CANT the same as by 6vs6 - Its like 3 Tiger fire on the Target and 3 Tiger fire in the Air ....

I think this should changed to a more realistic way .... i played CS not for the nice GFX :P
I played it as one of the realistics WW2 Tank Battle simulations ... and all that make it more realistic is for me welcome - other i can play fun "strategic" games ...... ;)



I recommend reading Sections 5.20 Combat Explanation and 5.20.1 Combat Results.

It appears you seem to be misinterpreting how attacks are resolved.

Jason Petho



_____________________________

Petho Cartography

Mapping Military History

(in reply to R_TEAM)
Post #: 2
RE: Strenght points and FirePower - 8/19/2009 3:51:01 AM   
R_TEAM


Posts: 62
Joined: 8/3/2007
From: Germany
Status: offline
Hi Jason,

thanks for you replay.
Have read the section carefull and i think i get the point ...
IMHO it is fire a tank platoon with 6SP to a 6SP tank platoon it fires 6 times.
It is firing a 6SP Tank platoon to an 3 SP Tank platoon it is firing 6 times too.
This i have missread ;) [thinked it fires only 3 times then, like the defender SP value..]

So it is sorted now - time for my next not full clear points ;)

First after reading this section i come across the density value point.
This is a nice and real bonus to the game,but i think it is a bit wrong implement.
If a hex have many units in it and have high density i dont think the respektive
platoons stand now closer at one point.So if the density value higher then the chance
to hit by an missshot of the primary target a other target that stand in the hex is the point
and not to hit the same target better .....

Second, if i get it correct a tank platoon with 6SP fires 6 times.If i fire as example with 3 tank platoons bundled on an target and the target get eliminatet after the second shot, the third tank platton stop firing and i have his AP points remaining for other stuff.
But if i fire with an single platoon with 6SP, it fires 6 times virtually, and if the target eliminated with the 3. virtual shot, the remaining 3 shots get loost.If i am correct ...
Can this be changed or is this a limit by simulating not every single tank ..?

Regards
R_TEAM

(in reply to Jason Petho)
Post #: 3
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