1EyedJacks
Posts: 1753
Joined: 3/12/2006 Status: offline
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quote:
ORIGINAL: Nemo121 Well, you might want to hold on on this. Come January I intend to put together an EA mod for AE... I've looked into AE in a bit of detail now ( I've had it for a few days ) and I can definitely see some major ommissions. I also love the flexibility with conversions. If I read it right you now have a choice of which way you want to convert something and can always go back ( at ruinous cost etc obviously ). This'll make a lot of options in EA a lot more "optionable". No longer will I have to add discrete CVLs etc. Now I can add in the APs or whatever they used to be and give the player the fiendish choice of using these fast, huge APs to race troops around for a year or two before converting them OR sitting them in port and protecting them at all costs until they can convert. Same thing with CV conversions and multiple options for surface combat vessel conversion. There are also some "gaps" in the programme/scenario design which can be exploited to create traps. RIght now I think the pitfalls are accidental but I think they point the way towards use as intentional traps. If I start work on it in January then I'd expect to be finished by the end of January. I'm starting a new job in January though so it'll all depend on me not being killed by some addict in early January ( working in drug rehab etc ). I just PM'd you prior to reading this. If you are indeed developing an EA version of AE then I'd be strongly interested in playing the mod. So far the updates pushed out by the development team for AE have included some pretty graphic changes to the user interface as well as changes to how the "pieces" play on the map. I think that both the first and second updates have included roughly 100 changes/modifications to AE. You might want to wait on developing a mod and see what comes out in a 3rd update. It looks to me like we'll see additional changes to subs, ASW routines (both wet and air), the pilot training process, use of leadership ratings, and possible changes to forts and artillery in the future. ttfn, Mike
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"All right pilots - settle down! Hey - we are looking for a few test pilots for a new proto-type plane that is going to win the war for us! It's called the MXY-7 Cherry Blossom. Who wants to be the first to fly this sweet little bomb?"
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