AI a little /too/ aggressive?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

AI a little /too/ aggressive?

Post by EUBanana »

It's gone and landed an entire division basically on its own, completely unsupported at Koumac. It's nearest base to the action is Rabaul (!). Unfortunately for it /my/ nearest base is Noumea.

While it might win through here due to the sheer scale of its landing (a whole division on New Caledonia! Java hasn't even fell yet) it's just a bit risky, no? Four crappy old destroyers peeled off from escort duty of nearby convoys got to roam the landing grounds unopposed.


--------------------------------------------------------------------------------
Day Time Surface Combat, near Belep Islands at 113,155, Range 16,000 Yards

Japanese Ships
CM Saishu, Shell hits 16, and is sunk
xAK Akagane Maru
xAK Daiya Maru
xAK Hokutai Maru
xAK Hirota Maru
xAK Kensin Maru
xAK Kamitu Maru
xAK Kasyu Maru
xAK KunituMaru
xAK Kogane Maru
xAK Konsan Maru
xAK Manyo Maru, Shell hits 2
xAK Marei Maru
xAK Nanrei Maru
xAK Nagato Maru, Shell hits 1
xAK Nichiryo Maru
xAK Shirogane Maru
xAK Seikyo Maru
xAK Senyo Maru
xAK Teimei Maru
xAK Taiko Maru, Shell hits 1
xAK Toko Maru
xAK Toyotu Maru
xAK Tyuwa Maru
xAK Yamadori Maru
xAK Gozan Maru
xAK Ayo Maru
xAK Banshu Maru
xAK Dainiti Maru
xAK Hasuna Maru
xAK Hakodate Maru
xAK Hukuyo Maru
xAK Horai Maru
xAK Jinsai Maru
xAK Kirisima Maru
xAK Kiyoshima Maru
xAK Kyuma Maru
xAK La Plata Maru
xAK Miho Maru
xAK Nitiyo Maru
xAK Nichiren Maru
xAK Nitiai Maru
xAK Reiyo Maru
xAK Samarang Maru
xAK Nitimei Maru
xAK Shirashika Maru
xAK Sumiyoshi Maru
xAK Tempei Maru
xAK Utide Maru
xAK Zenoa Maru
xAKL Shuntai Maru
xAKL Takegawa Maru
xAKL Nittatsu Maru
xAKL Shinrei Maru
xAKL Toten Maru
xAK Fukoku Maru
xAK Shinfuku Maru, Shell hits 29, heavy fires, heavy damage
xAK Hirota Maru, Shell hits 7, on fire, heavy damage
xAK Kinmo Maru, Shell hits 2, heavy fires, heavy damage
xAK Kyokuzan Maru, Shell hits 3, on fire, heavy damage

Allied Ships
DD Crane
DD Kilty
DD King, Shell hits 1
DD Rathburne



Afternoon Air attack on 11th Division, at 113,156 (Koumac)

Weather in hex: Clear sky

Raid spotted at 30 NM, estimated altitude 10,000 feet.
Estimated time to target is 8 minutes


Allied aircraft
P-39D Airacobra x 36


No Allied losses

Japanese ground losses:
134 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)



Aircraft Attacking:
18 x P-39D Airacobra attacking from 100 feet
Ground Attack: 1 x 500 lb GP Bomb
18 x P-39D Airacobra attacking from 100 feet
Ground Attack: 1 x 500 lb GP Bomb
Image
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

RE: AI a little /too/ aggressive?

Post by EUBanana »

I think the Japanese are commanded by one of my submarine captains...

"Sir, isn't this a bit risky? The fleet is in Java, the army in Burma and the Philippines, the air force fighting over Port Moresby, and the nearest base over a thousand miles away?"

"Nonsense, we're not idiots, we brought a minelayer as escort."
Image
AttuWatcher
Posts: 489
Joined: Thu Jun 25, 2009 3:15 pm
Location: Hex 181, 36

RE: AI a little /too/ aggressive?

Post by AttuWatcher »

I would have gone with at least TWO minelayers for a force that big! [:D]
Image
User avatar
scott64
Posts: 4019
Joined: Sun Sep 12, 2004 5:34 pm
Location: Colorado
Contact:

RE: AI a little /too/ aggressive?

Post by scott64 »

ORIGINAL: FAsea

I would have gone with at least TWO minelayers for a force that big! [:D]
And some extra Saki rations [:'(]
Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/
Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: AI a little /too/ aggressive?

Post by Scott_USN »

Haha I had them land at Luganville(sp) unfortunately for them CA Australia and her lighter sisters were at Noumea only a quick litte evening sail and whacked them all. Not one surface ship of concern around. Ducks in a bathtub.
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

RE: AI a little /too/ aggressive?

Post by EUBanana »

The next day when Allied reinforcements really show up in earnest is even less pretty...

Night Time Surface Combat, near Belep Islands at 113,155, Range 6,000 Yards
 
Japanese Ships
      xAK Seikyo Maru, Shell hits 4,  heavy fires,  heavy damage
      xAK Utide Maru, Shell hits 1
      xAK Kyokuzan Maru, Shell hits 21, and is sunk
      xAK Hirota Maru, Shell hits 4, Torpedo hits 1, and is sunk
 
Allied Ships
      DD Crane
      DD Kilty
      DD King
      DD Rathburne

--------------------------------------------------------------------------------
Morning Air attack on TF, near Belep Islands at 115,150
 
Weather in hex: Thunderstorms
 
Raid spotted at 19 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes
 
 
Allied aircraft
      B-26 Marauder x 6
 
 
No Allied losses
 
Japanese Ships
      xAK Kyuma Maru
 
 
 
Aircraft Attacking:
       6 x B-26 Marauder bombing from 15000 feet *
               Naval Attack:  3 x 500 lb SAP Bomb
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on TF, near Belep Islands at 115,150
 
Weather in hex: Thunderstorms
 
Raid spotted at 43 NM, estimated altitude 14,000 feet.
Estimated time to target is 19 minutes
 
 
Allied aircraft
      F2A-3 Buffalo x 6
      SB2U-3 Vindicator x 14
      SBD-2 Dauntless x 27
 
 
Allied aircraft losses
      SB2U-3 Vindicator: 2 damaged
      SBD-2 Dauntless: 2 damaged
 
Japanese Ships
      xAK Nichiryo Maru, Bomb hits 1,  heavy fires
      xAKL Tokuwa Maru, Bomb hits 1,  on fire
      xAK Shirashika Maru
      xAK Ayo Maru, Bomb hits 1
      xAK Marei Maru
      xAK Akagane Maru
      xAKL Shinrei Maru, Bomb hits 2,  heavy fires
      xAK Kiyoshima Maru, Bomb hits 1,  on fire
      xAK Kamitu Maru, Bomb hits 1,  on fire
      xAK Konsan Maru, Bomb hits 3,  heavy fires
      xAKL Junpo Maru, Bomb hits 2, and is sunk
      xAK Zenoa Maru, Bomb hits 1,  heavy fires
 
 
 
Aircraft Attacking:
      14 x SBD-2 Dauntless diving from 2000' *
               Naval Attack:  1 x 500 lb SAP Bomb
      13 x SBD-2 Dauntless diving from 2000' *
               Naval Attack:  1 x 500 lb SAP Bomb
      14 x SB2U-3 Vindicator diving from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
 
Heavy smoke from fires obscuring xAKL Shinrei Maru
Heavy smoke from fires obscuring xAK Kamitu Maru
 
 
--------------------------------------------------------------------------------
Morning Air attack on TF, near Belep Islands at 115,150
 
Weather in hex: Thunderstorms
 
Raid spotted at 42 NM, estimated altitude 14,000 feet.
Estimated time to target is 16 minutes
 
 
Allied aircraft
      SBD-3 Dauntless x 15
 
 
No Allied losses
 
Japanese Ships
      xAK Taiko Maru, Bomb hits 1,  on fire
      xAK Dainiti Maru, Bomb hits 2,  heavy fires,  heavy damage
      xAK Reiyo Maru
      xAK Kensin Maru, Bomb hits 1,  on fire
 
 
 
Aircraft Attacking:
      15 x SBD-3 Dauntless diving from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
 
Heavy smoke from fires obscuring xAK Dainiti Maru
 
 
--------------------------------------------------------------------------------
Morning Air attack on TF, near Belep Islands at 115,150
 
Weather in hex: Thunderstorms
 
Raid spotted at 13 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes
 
 
Allied aircraft
      SBD-2 Dauntless x 15
 
 
No Allied losses
 
Japanese Ships
      xAKL Yuki Maru, Bomb hits 1,  on fire
      xAK Kamitu Maru, Bomb hits 4, and is sunk
      xAK Hakodate Maru, Bomb hits 2,  heavy fires,  heavy damage
      xAK Tempei Maru
 
 
 
Aircraft Attacking:
      15 x SBD-2 Dauntless diving from 2000' *
               Naval Attack:  1 x 500 lb SAP Bomb
 
Heavy smoke from fires obscuring xAK Kamitu Maru
Heavy smoke from fires obscuring xAK Hakodate Maru

Afternoon Air attack on TF, near Belep Islands at 115,150
 
Weather in hex: Moderate rain
 
Raid spotted at 28 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes
 
 
Allied aircraft
      F2A-3 Buffalo x 6
      SB2U-3 Vindicator x 14
      SBD-3 Dauntless x 11
 
 
Allied aircraft losses
      SB2U-3 Vindicator: 1 destroyed, 2 damaged
 
Japanese Ships
      xAK Hokutai Maru, Bomb hits 1
      xAK Tempei Maru, Bomb hits 3,  heavy fires,  heavy damage
      xAK Kogane Maru, Bomb hits 1,  on fire
      xAK Nichiren Maru, Bomb hits 1
      xAK Fukoku Maru, Bomb hits 2,  heavy fires,  heavy damage
      xAK Gozan Maru
      xAK Teimei Maru
 
 
 
Aircraft Attacking:
      11 x SBD-3 Dauntless diving from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
      13 x SB2U-3 Vindicator diving from 2000'
               Naval Attack:  1 x 1000 lb GP Bomb
 
Heavy smoke from fires obscuring xAK Fukoku Maru
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Belep Islands at 115,150
 
Weather in hex: Moderate rain
 
Raid spotted at 24 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes
 
 
Allied aircraft
      SBD-3 Dauntless x 14
 
 
Allied aircraft losses
      SBD-3 Dauntless: 1 damaged
 
Japanese Ships
      xAK KunituMaru, Bomb hits 1,  heavy fires
      xAK Daiya Maru, Bomb hits 3,  heavy fires,  heavy damage
      xAK Hirota Maru, Bomb hits 2,  heavy fires
      xAK Yamadori Maru, Bomb hits 2,  heavy fires,  heavy damage
      xAK Tempei Maru, and is sunk
 
 
 
Aircraft Attacking:
      14 x SBD-3 Dauntless diving from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
 
Heavy smoke from fires obscuring xAK Yamadori Maru
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on 11th Division, at 113,156 (Koumac)
 
Weather in hex: Heavy rain
 
Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes
 
 
Allied aircraft
      P-39D Airacobra x 38
 
 
No Allied losses
 
Japanese ground losses:
      114 casualties reported
         Squads: 0 destroyed, 7 disabled
         Non Combat: 0 destroyed, 6 disabled
         Engineers: 0 destroyed, 0 disabled
      Guns lost 1 (0 destroyed, 1 disabled)
 
 
 
Aircraft Attacking:
      19 x P-39D Airacobra attacking from 100 feet
               Ground Attack:  1 x 500 lb GP Bomb
      19 x P-39D Airacobra attacking from 100 feet
               Ground Attack:  1 x 500 lb GP Bomb



Image
User avatar
Valgua
Posts: 218
Joined: Fri Nov 10, 2006 10:51 am
Location: Uppsala, Sweden

RE: AI a little /too/ aggressive?

Post by Valgua »

The problem with unescorted troops must be solved. I can live with unescorted Japanese mechants, after all one of the biggest mistakes of the Empire during the war was precisely to not copy the English convoy technique from the war in the Atlantic. Unescorted amphibious operations, on the other hand, are a completely different matter. [:-]
Image
Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: AI a little /too/ aggressive?

Post by Scott_USN »

Too bad it can't do a simple check before proceeding

TF Escorts?
Yes Proceed
No Don't Proceed.

Killing a division because of this weakness is sad but I never know until it is already over.
Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: AI a little /too/ aggressive?

Post by Walloc »

Im starting to get concerned about this behavior too. Im at end of Jan 42 now and AI has made several of these unescorted landings. To avoid spoiling im not gona say where, here.
Any how observing this pattern its been fairly easy to find ways to counter this even before they land. Even the places they been succesfull i chased off/sunk the merchants before any real forces has landed to its been a piece of cake to retake any "lost" territory fairly fast.

The real problem these landings is out side any air cover so it has no cost for me to counter these landings. Plus i get alot of free and effordless sinkings.

Kind regards,

Rasmus
User avatar
Valgua
Posts: 218
Joined: Fri Nov 10, 2006 10:51 am
Location: Uppsala, Sweden

RE: AI a little /too/ aggressive?

Post by Valgua »

I think that the unescorted landings are by far the greatest flaw in the new AI. It would be wonderful if it could be corrected with a patch, but I am not too optimistic. 
Image
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: AI a little /too/ aggressive?

Post by Andy Mac »

Its not really a patch issue its more a lack of escorts issue.
 
There are simply not enough ships to cover them all and a lot of ground to cover
Naskra
Posts: 325
Joined: Sat Mar 12, 2005 12:56 pm

RE: AI a little /too/ aggressive?

Post by Naskra »

I.ve had the AI land at Kobe in Jan '42. It didn't go well for them.
Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: AI a little /too/ aggressive?

Post by Scott_USN »

Well guess I will just have to have a personal rule for myself not to hurt the AI too badly in the South Pacific by wiping out TFs. But damned if it needs help elsewhere.
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

RE: AI a little /too/ aggressive?

Post by EUBanana »

ORIGINAL: Andy Mac

Its not really a patch issue its more a lack of escorts issue.

There are simply not enough ships to cover them all and a lot of ground to cover

I thought this might be the case - but some prudence might be in order... Koumac is a hell of a jump from Rabaul. I don't think a human player would do that, even one with Cojones.

If it was able to guess where the Allies were (Allied CVs were in action in the Coral Sea a couple of weeks earlier, so it could flag New Caledonia as 'risky' maybe), or prefer sticking to invasions within LBA range if in doubt, then that would be an improvement.
Image
User avatar
Valgua
Posts: 218
Joined: Fri Nov 10, 2006 10:51 am
Location: Uppsala, Sweden

RE: AI a little /too/ aggressive?

Post by Valgua »

ORIGINAL: Andy Mac

Its not really a patch issue its more a lack of escorts issue.

There are simply not enough ships to cover them all and a lot of ground to cover

I realize that, but the logical alternative to not provide an escort to landing troops in enemy waters is to abort the amphibious operation, not to send it unescorted. That said, I am not a programmer and I assume that what I am talking about is difficult to put into practice.
Image
Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: AI a little /too/ aggressive?

Post by Scott_USN »

I tried to hit Jolo for instance with a fast destroyer force the Celebe Sea had a big bad wolf pack waiting for me ;)

So it is not everywhere because the Surface fleet in Celebe just stomped me 200 miles from the landing force in Jolo
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: AI a little /too/ aggressive?

Post by Andy Mac »

nm
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: AI a little /too/ aggressive?

Post by oldman45 »

I have nailed several large TF's but in my games some have had BB's in covering forces. Also, have you noticed how fast the AI can dump off a division? I had a weak brigade take longer [X(]

If there is a routine that can be added so they at least add some CA's to groups over a certain number might be helpful.
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: AI a little /too/ aggressive?

Post by Andy Mac »

Aborting is fine but what if the abort is PI ? 
 
If there is a time to attack with insuffuicient force its early doors - iots not such a huge issue for the allies as they have so many DD's but Japan is ALWAYs short of them
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: AI a little /too/ aggressive?

Post by Andy Mac »

There is but if a CA is not available do you want the invasion to fail its a balance maybe its to far one way now but you all wanted a more aggressive AI [:D][:D]
Post Reply

Return to “War in the Pacific: Admiral's Edition”