Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Pt Boat Carnage

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Pt Boat Carnage Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Pt Boat Carnage - 8/3/2009 4:05:01 PM   
Top Cat

 

Posts: 157
Joined: 8/26/2002
From: Adelaide, Australia
Status: offline
Some refugee PT Boats from Manila ran into a large Japanese transport fleet, thought I might get a lucky hit or two...

But, I didn't expect the following massacre.

--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 74,90, Range 1,000 Yards

Japanese Ships
PB Koei Maru, Shell hits 1, on fire
PB Kyo Maru #12
AK Yamasimo Maru, Shell hits 2, Torpedo hits 3, and is sunk
xAK Sydney Maru, Shell hits 9, on fire
xAK Hawaii Maru
xAK Kagu Maru
xAK Kano Maru, Shell hits 1, Torpedo hits 3, and is sunk
xAK Tokai Maru, Torpedo hits 2, heavy fires, heavy damage
xAK Arimasan Maru, Shell hits 2, Torpedo hits 3, and is sunk
xAK Rasin Maru, Shell hits 5, Torpedo hits 2, and is sunk

Allied Ships
PT-31, Shell hits 1, heavy fires
PT-32
PT-33
PT-34
PT Q-111
PT Q-112
MTB 8
MTB 9
MTB 11
MTB 12

Japanese ground losses:
4462 casualties reported
Squads: 11 destroyed, 205 disabled
Non Combat: 8 destroyed, 362 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 11 (3 destroyed, 8 disabled)





--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 74,90, Range 1,000 Yards

Japanese Ships
PB Koei Maru, Shell hits 83, and is sunk
PB Kyo Maru #12
xAK Sydney Maru, Shell hits 2, Torpedo hits 3, and is sunk
xAK Hawaii Maru
xAK Kagu Maru, Shell hits 3
xAK Tokai Maru, Shell hits 1, heavy fires, heavy damage

Allied Ships
PT-31, heavy fires
PT-32
PT-33
PT-34
PT Q-111
PT Q-112
MTB 8
MTB 9
MTB 11
MTB 12

Japanese ground losses:
1515 casualties reported
Squads: 22 destroyed, 62 disabled
Non Combat: 1 destroyed, 114 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 2 (1 destroyed, 1 disabled)





--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 74,90, Range 1,000 Yards

Japanese Ships
PB Kyo Maru #12, Shell hits 26, and is sunk
xAK Hawaii Maru
xAK Kagu Maru, Shell hits 4, Torpedo hits 3, and is sunk
xAK Tokai Maru, Shell hits 1, and is sunk

Allied Ships
PT-32
PT-33
PT-34
PT Q-111
PT Q-112
MTB 8
MTB 9
MTB 11
MTB 12

Japanese ground losses:
2312 casualties reported
Squads: 13 destroyed, 129 disabled
Non Combat: 1 destroyed, 166 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 1 (0 destroyed, 1 disabled)





--------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 74,90, Range 1,000 Yards

Japanese Ships
DD Usugumo, Shell hits 23, Torpedo hits 2, and is sunk
xAP Kamakura Maru
PB Yamahagi Maru #3, Shell hits 2

Allied Ships
PT-32
PT-33
PT-34
PT Q-111
PT Q-112, Shell hits 4, and is sunk
MTB 8
MTB 9
MTB 11
MTB 12, Shell hits 1







-------------------------------------------------------------------------------
Day Time Surface Combat, near Jolo at 74,90, Range 1,000 Yards

Japanese Ships
DD Ikazuchi, Shell hits 26, Torpedo hits 2, and is sunk
PB Ikunta Maru, Shell hits 13, on fire
xAP Terukuni Maru

Allied Ships
PT-32
PT-33
PT-34
PT Q-111
MTB 8
MTB 9
MTB 11, Shell hits 1, on fire
MTB 12

Made my Cruiser attacks look feeble in comparison!

Cheers
TopCat
Post #: 1
RE: Pt Boat Carnage - 8/3/2009 4:07:19 PM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline
That will wear off, I done similar too, but after a string of success, the Jap Navy is on the lookout and the Jap TFs evade me.

_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to Top Cat)
Post #: 2
RE: Pt Boat Carnage - 8/4/2009 10:54:13 PM   
Hornblower


Posts: 1361
Joined: 9/10/2003
From: New York'er relocated to Chicago
Status: offline

(in reply to scott64)
Post #: 3
RE: Pt Boat Carnage - 8/5/2009 11:33:54 AM   
bklooste

 

Posts: 1103
Joined: 4/10/2006
Status: offline
All 3 ARs i saw had big PT results like the Light Cruiser and 4 DDs ( 1 sunk) loosing to 3 PTs .

Another guy wasnt worried about Boise he put his Sallies on PT duty.

I dont think these are aberrations due to the frequency of this happening in AARs.

(in reply to Top Cat)
Post #: 4
RE: Pt Boat Carnage - 8/5/2009 11:51:55 AM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
That's a lot of torpedo hits for 10 PT's, but similar to what I've been seeing too.  One of my MTB TF's torpedoed and sank Maya in a surprise naval battle north of Brunei, and I've also had successful attacks in broad daylight against a docked transport TF.  Eventually though the PT's will pick up system damage, slow down and the IJN will start using old DD's to chase them down or escort the TF's.  I also found that CV's and their heavy AAMG's are death to PT boats; one squadron found Ryujo and she shot up two of them before they could get in range to fire.

(in reply to bklooste)
Post #: 5
RE: Pt Boat Carnage - 8/5/2009 2:04:22 PM   
Q-Ball


Posts: 6391
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
I thought the same thing.....I counted 19 torpedo hits here, and those boats carry a total of 20. Smal sample size, FOW, transports, etc, I get it, but still................95% hit rate? That seems high to me. And other players are reporting outsize results for PTs.

I should have saved the screen shot, one of my PT TFs completely mauled a transport TF in the same way, without losses. While great for me, that's not realistic.

I love AE, though I think on the list of objectives for AE was reducing PT effectiveness, or at least making it more dangerous for the PT boats. Has that happened?

_____________________________


(in reply to John Lansford)
Post #: 6
RE: Pt Boat Carnage - 8/5/2009 3:54:40 PM   
fcam1387

 

Posts: 384
Joined: 5/17/2006
Status: offline
Yes I've been repeatedly massacred by Allied PT's near Rabaul. Were they this effective? I thought they were basically floating tin cans with a torpedo attached...

(in reply to Q-Ball)
Post #: 7
RE: Pt Boat Carnage - 8/5/2009 3:55:25 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Does the Original Poster have the just before Combat save or at least the turn that generates the combat?

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Q-Ball)
Post #: 8
RE: Pt Boat Carnage - 8/5/2009 4:38:27 PM   
PzB


Posts: 5073
Joined: 10/3/2000
From: No(r)way
Status: offline
Hm,hope the AFBs haven't been given to free reigns in AE


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to treespider)
Post #: 9
RE: Pt Boat Carnage - 8/5/2009 4:45:14 PM   
Andy Mac

 

Posts: 14224
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Its being looked at

(in reply to PzB)
Post #: 10
RE: Pt Boat Carnage - 8/5/2009 5:58:55 PM   
Don Bowen


Posts: 8162
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

All of these are at 1,000 yards. Enemy PTs get that close, you're in sheep dip.

(in reply to Top Cat)
Post #: 11
RE: Pt Boat Carnage - 8/5/2009 6:05:59 PM   
kfmiller41


Posts: 1063
Joined: 3/25/2003
From: Saint Marys, Ga
Status: offline
from what I have seen so far in my PBEM game it is not that PT boats are hitting to often, it is that enemy ships firing at them can't seem to hit them at all. I have had several clashed where my screening force has shot at a PT task force closing from 10000 yards and couldn't hit anything. Were talking about 7 DDs and a CL from a navy that was supposed to be pretty good at hitting what it aimed at (at least early in the war) I mean they have run out of ammo shotting at the little buggers

_____________________________

You have the ability to arouse various emotions in me: please select carefully.

(in reply to Don Bowen)
Post #: 12
RE: Pt Boat Carnage - 8/5/2009 6:31:02 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
I had a daytime engagement at Lingayen Gulf where the PT boats closed from 21,000 yards all the way to 2,000 yards, torpedoed and sank the transport, then retired to 21,000 yds and disengaged with the two escorts firing at them (and got no hits) the whole way.

(in reply to kfmiller41)
Post #: 13
RE: Pt Boat Carnage - 8/5/2009 7:05:31 PM   
bsq


Posts: 517
Joined: 1/5/2007
Status: offline

quote:

ORIGINAL: Andy Mac

Its being looked at


Not too hard I hope as I offer this counter point.

I have the KB off the southern coast of the Celebes and I have two PT boat squadrons on each side of the strait. When the KB is in range of both groups, I target them in a sort of variation of the 'hammer/anvil' technique beloved of Japanese torpedo bombers. The net result...

Two shell hits on Kaga (MG/Light Cannon - like that hurts )
Two PT boats sunk


This result is consistent and repeatable - the boats launch 24 torps (Dutch 45cm ones) not one hit...

So like I say don't look too hard as I think you have it right. PT boats vs unescorted merchants (that handled like bath tubs in sea state 10) = carnage.
PT boats vs anything that can fight back and manoeuvre - a bit like being bitten by midge...

(in reply to Andy Mac)
Post #: 14
RE: Pt Boat Carnage - 8/6/2009 2:57:23 AM   
Top Cat

 

Posts: 157
Joined: 8/26/2002
From: Adelaide, Australia
Status: offline
Their machine guns are almost as deadly as their torpedoes (against destroyers and the like), but in turn the enemy can't hit them with machine gun fire at 1000 yards.

Cheers
Top Cat

(in reply to bsq)
Post #: 15
RE: Pt Boat Carnage - 8/7/2009 3:13:01 PM   
bklooste

 

Posts: 1103
Joined: 4/10/2006
Status: offline
Dont look at the merchant one . Look at the CL and 7 DDs from Miller41 and the 4 DDs in the other game.  If DDs/Escorts cant hit them there is an issue.

(in reply to Top Cat)
Post #: 16
RE: Pt Boat Carnage - 8/7/2009 4:01:21 PM   
Mistmatz

 

Posts: 1399
Joined: 10/16/2005
Status: offline
For my upcoming game I'd like to ask for the names of the PT boat captains.


(in reply to bklooste)
Post #: 17
RE: Pt Boat Carnage - 8/8/2009 6:22:49 AM   
karmannkc


Posts: 62
Joined: 12/21/2008
Status: offline
Too be honest I was liking the teeth the PT boats had, as I have not had much luck with them in regular WitP. But after the results I just got on Dec. 30th 1941 off the coast at San Fernando in the Phillipines, I have to start scratching my head a little. I will post the report once I figure out how to collect the reports. I know there were some variables of the night time combat that were in my favor here, but I think my PT boats are jumping sharks or at very least Fubuki class destroyers. I don't understand how they are getting so close completely unscathed. Is there something in the programming that does not allow some ships to fire AAMGs and other smaller guns at PTs?

(in reply to Mistmatz)
Post #: 18
RE: Pt Boat Carnage - 8/12/2009 1:17:44 AM   
bklooste

 

Posts: 1103
Joined: 4/10/2006
Status: offline
Historically there were MANY PT attacks during the war and the total result were insignificant  I remember a light cruiser damaged and maybe 1 DD sunk ( though not sure) and that was over the whole war.  It is certainly likely that the AA guns are not attacking them ,25mm AA guns vs PT boats is not pleasent.

(in reply to karmannkc)
Post #: 19
RE: Pt Boat Carnage - 8/12/2009 7:07:09 PM   
Kwik E Mart


Posts: 2448
Joined: 7/22/2004
Status: offline
Only 7 total PT boat losses in entire war due to enemy surface ships according to this source...

http://www.history.navy.mil/faqs/faq60-5a.htm

_____________________________

Kirk Lazarus: I know who I am. I'm the dude playin' the dude, disguised as another dude!
Ron Swanson: Clear alcohols are for rich women on diets.


(in reply to bklooste)
Post #: 20
RE: Pt Boat Carnage - 8/12/2009 7:18:11 PM   
Q-Ball


Posts: 6391
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline

quote:

ORIGINAL: Kwik E Mart

Only 7 total PT boat losses in entire war due to enemy surface ships according to this source...

http://www.history.navy.mil/faqs/faq60-5a.htm


That is interesting, look at all the losses for friendly fire, fuel accidents, grounding, etc.

I don't think the Japanese lost alot of ships to PTs either. So, both those things are either because there wasn't alot of surface combat really involving PTs, or the combat was often inconclusive with nobody hurt. Probably a combination of the two.

I think like many there is a PT boat problem, I don't think the fix is to make PTs more vulnerable to Japanese fire, I think it's to make them much less deadly (and maybe suffer more accidents).


_____________________________


(in reply to Kwik E Mart)
Post #: 21
RE: Pt Boat Carnage - 8/12/2009 9:51:50 PM   
Kwik E Mart


Posts: 2448
Joined: 7/22/2004
Status: offline

quote:

ORIGINAL: Q-Ball


quote:

ORIGINAL: Kwik E Mart

Only 7 total PT boat losses in entire war due to enemy surface ships according to this source...

http://www.history.navy.mil/faqs/faq60-5a.htm


That is interesting, look at all the losses for friendly fire, fuel accidents, grounding, etc.

I don't think the Japanese lost alot of ships to PTs either. So, both those things are either because there wasn't alot of surface combat really involving PTs, or the combat was often inconclusive with nobody hurt. Probably a combination of the two.

I think like many there is a PT boat problem, I don't think the fix is to make PTs more vulnerable to Japanese fire, I think it's to make them much less deadly (and maybe suffer more accidents).



After reading a little more on the subject, I would think the best portrayal of PT boats would be of a disruptive nature, ie they cause enemy TF's to use more move points or slow down, burn more op points, increase fatique/reduce morale of surface ships, especially cargo type ships. They shoud be a huge hinderance to barge operations (not sure if abstract barges even exist in AE). If used in conjunction with capital ships, they should cause screening destroyers headaches, ie not effective at screening due to dodging the mosquito boats etc...perhaps not doable with the current code, but maybe a future enhancement...



_____________________________

Kirk Lazarus: I know who I am. I'm the dude playin' the dude, disguised as another dude!
Ron Swanson: Clear alcohols are for rich women on diets.


(in reply to Q-Ball)
Post #: 22
RE: Pt Boat Carnage - 8/12/2009 9:52:22 PM   
Kwik E Mart


Posts: 2448
Joined: 7/22/2004
Status: offline
PS - maybe this should be moved from the AAR section to the main forum?

_____________________________

Kirk Lazarus: I know who I am. I'm the dude playin' the dude, disguised as another dude!
Ron Swanson: Clear alcohols are for rich women on diets.


(in reply to Kwik E Mart)
Post #: 23
RE: Pt Boat Carnage - 8/13/2009 12:03:44 PM   
ShaiHulud

 

Posts: 113
Joined: 12/19/2000
From: Waipahu, Hawaii
Status: offline
A VERY long time ago I read that there was no record of an American PT boat sinking a enemy warship, of any type. They did have some small successes against merchant shipping and were successful at interdicting barge traffic. The results being reported here appear to be strictly at odds with history.

(in reply to Kwik E Mart)
Post #: 24
RE: Pt Boat Carnage - 8/13/2009 5:47:41 PM   
dr. smith

 

Posts: 221
Joined: 6/30/2004
From: lost in space
Status: offline
Doesn't curvature of the earth factor into these sightings, especially one 21,000 yards away?

Just simply using Pythagorean theorem says that a guy in a PT (lets' be generous and say he's 5 meters off sea level) can see 8730 yards in IDEAL conditions.  Playing around with the numbers, to see 21,000 yds would require a person to be 31 yards off sea level.  So unless PTs had 100 foot perches, it is quite impossible for a PT to do a sighting past 9,000 yards. 

Of course this assumes absolutely CLEAR line of sight, not taking into account weather, haze, lighting.

Used avg Earth radius of 6,372,797 m = 6,969,376 yds.

http://wiki.answers.com/Q/How_far_can_a_person_see_before_the_curvature_of_the_earth_blocks_the_view


< Message edited by dr. smith -- 8/13/2009 6:08:28 PM >

(in reply to ShaiHulud)
Post #: 25
RE: Pt Boat Carnage - 8/13/2009 6:52:42 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
A PT boat's sighting range depends on what he's looking at.  A sub or low floating barge is harder to see than a carrier or BB with its high pagoda mast, and of course the plume of exhaust from the stack can often be seen further than the actual ship.

Didn't the PT boats cripple Abukuma during the Leyte Gulf battle?  The torpedo went through the entire TF and hit the CL on the far side.

(in reply to dr. smith)
Post #: 26
RE: Pt Boat Carnage - 8/15/2009 5:10:10 AM   
karmannkc


Posts: 62
Joined: 12/21/2008
Status: offline
sorry guys...i meant to post this earlier, as these results were rather insane. I know getting a PT inside 1,000 yards is optimal for a PT, really, I want to know how they are geting in seemingly so easily. Or is it just a fluke, or am I a victim of FoW? Does FoW affect combat reports?

--------------------------------------------------------------------------------
Night Time Surface Combat, near San Fernando at 80,74, Range 1,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
No Japanese losses

Japanese Ships
CA Suzuya, Torpedo hits 6, and is sunk
PC Sumire, Shell hits 12, Torpedo hits 2, and is sunk
E Saga, Shell hits 2
xAK Kenyo Maru, Shell hits 1, Torpedo hits 3, and is sunk
xAK Yasuteru Maru
xAP Kamo Maru, Shell hits 12, Torpedo hits 5, and is sunk

Allied Ships
PT-31
PT-33
PT-34
PT-35
PT-41
PT Q-111
PT Q-112



Allied Ships Reported to be Approaching!
Japanese TF begins to get underway
Improved night sighting under 89% moonlight
Maximum visibility in Clear Conditions and 89% moonlight: 12,000 yards
CONTACT: Allied lookouts spot Japanese task force at 5,000 yards
Range closes to 1,000 yards...
PT Q-112 engages CA Suzuya at 1,000 yards
CA Suzuya engages PT Q-111 at 1,000 yards
PC Sumire engages PT-41 at 1,000 yards
PT Q-111 engages xAP Kamo Maru at 1,000 yards
PT-34 engages xAP Kamo Maru at 1,000 yards
PC Sumire engages PT-31 at 1,000 yards
Range increases to 2,000 yards
CA Suzuya engages PT-31 at 2,000 yards
E Saga engages PT Q-111 at 2,000 yards
PC Sumire sunk by PT-41 at 2,000 yards
CA Suzuya engages PT-33 at 2,000 yards
E Saga engages PT Q-112 at 2,000 yards
E Saga engages PT Q-111 at 2,000 yards
PT Q-111 engages xAP Kamo Maru at 2,000 yards
CA Suzuya sunk by PT-35 at 2,000 yards
PT-35 engages xAK Kenyo Maru at 2,000 yards
PT-31 engages xAK Kenyo Maru at 2,000 yards
xAP Kamo Maru sunk by PT Q-112 at 2,000 yards
E Saga engages PT Q-111 at 2,000 yards
PT-41 engages E Saga at 2,000 yards
PT-35 engages E Saga at 2,000 yards
E Saga engages PT-34 at 2,000 yards
PT-33 engages E Saga at 2,000 yards
E Saga engages PT-31 at 2,000 yards
Leon V. orders Allied TF to disengage
E Saga engages PT Q-112 at 2,000 yards
E Saga engages PT Q-111 at 2,000 yards
E Saga engages PT-35 at 2,000 yards
E Saga engages PT-34 at 2,000 yards
PT-33 engages E Saga at 2,000 yards
PT-31 engages E Saga at 2,000 yards
Range increases to 5,000 yards
E Saga engages PT Q-112 at 5,000 yards
E Saga engages PT Q-111 at 5,000 yards
E Saga engages PT-41 at 5,000 yards
E Saga engages PT-31 at 5,000 yards
Range increases to 11,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near San Fernando at 80,74, Range 1,000 Yards

Japanese Ships
CA Mikuma, Torpedo hits 4, on fire, heavy damage
DD Kagero, Torpedo hits 2, and is sunk
DD Isokaze, Shell hits 13, Torpedo hits 3, and is sunk
TB Hato, Shell hits 20, Torpedo hits 1, and is sunk
xAK Seattle Maru, Shell hits 3, Torpedo hits 2, and is sunk
xAP Taizan Maru

Allied Ships
PT Q-113
MTB 7, Shell hits 1, and is sunk
MTB 8
MTB 9
MTB 10
MTB 11
MTB 12
MTB 26



Improved night sighting under 89% moonlight
Maximum visibility in Clear Conditions and 89% moonlight: 12,000 yards
Range closes to 4,000 yards...
Range closes to 1,000 yards...
TB Hato engages PT Q-113 at 1,000 yards
PT Q-113 engages DD Isokaze at 1,000 yards
TB Hato engages MTB 11 at 1,000 yards
TB Hato sunk by MTB 10 at 1,000 yards
MTB 9 engages DD Isokaze at 1,000 yards
Range increases to 2,000 yards
CA Mikuma engages PT Q-113 at 2,000 yards
DD Isokaze sunk by MTB 11 at 2,000 yards
CA Mikuma engages MTB 10 at 2,000 yards
CA Mikuma engages MTB 9 at 2,000 yards
MTB 8 engages CA Mikuma at 2,000 yards
CA Mikuma engages MTB 7 at 2,000 yards
CA Mikuma engages PT Q-113 at 2,000 yards
DD Kagero engages PT Q-113 at 2,000 yards
CA Mikuma engages MTB 10 at 2,000 yards
DD Kagero engages MTB 9 at 2,000 yards
CA Mikuma engages MTB 7 at 2,000 yards
DD Kagero engages PT Q-113 at 2,000 yards
CA Mikuma engages MTB 26 at 2,000 yards
PT Q-113 engages xAK Seattle Maru at 2,000 yards
MTB 7 engages xAK Seattle Maru at 2,000 yards
DD Kagero sunk by MTB 12 at 2,000 yards
CA Mikuma engages MTB 10 at 2,000 yards
MTB 7 sunk by CA Mikuma at 2,000 yards
Range increases to 3,000 yards
MTB 12 engages xAK Seattle Maru at 3,000 yards
MTB 10 engages xAK Seattle Maru at 3,000 yards
CA Mikuma engages PT Q-113 at 3,000 yards
MTB 8 engages xAP Taizan Maru at 3,000 yards
Range closes to 2,000 yards
CA Mikuma engages PT Q-113 at 2,000 yards
CA Mikuma engages MTB 26 at 2,000 yards
Range increases to 6,000 yards
Range increases to 9,000 yards
CA Mikuma engages MTB 8 at 9,000 yards
Task forces break off...


(in reply to John Lansford)
Post #: 27
RE: Pt Boat Carnage - 8/15/2009 7:34:26 AM   
bklooste

 

Posts: 1103
Joined: 4/10/2006
Status: offline
Maybe all those 25mm AA which will shred PTs at 1000 yards should be set to DP guns.  I notice in the first reports the allies sighting the Japanese but not for the Japanese.2 CAs ,3 DD down etc Forget Iowas ,Essex  just get supply to the PI and build PTs.

(in reply to karmannkc)
Post #: 28
RE: Pt Boat Carnage - 8/15/2009 10:44:29 AM   
RHoenig


Posts: 89
Joined: 12/8/2007
From: Germany
Status: offline

quote:

ORIGINAL: karmannkc


Japanese aircraft losses
No Japanese losses

Japanese Ships
CA Suzuya, Torpedo hits 6, and is sunk
PC Sumire, Shell hits 12, Torpedo hits 2, and is sunk
E Saga, Shell hits 2
xAK Kenyo Maru, Shell hits 1, Torpedo hits 3, and is sunk
xAK Yasuteru Maru
xAP Kamo Maru, Shell hits 12, Torpedo hits 5, and is sunk

Allied Ships
PT-31
PT-33
PT-34
PT-35
PT-41
PT Q-111
PT Q-112




Um, am I more lacking in math skill than usually, or are there realy 16 torpedo hits from 7 PT-boats?

_____________________________

"Tell the King: After the battle my head is at his disposal, during the battle he may allow me to use it!
GenLt. Seydlitz to Frederik the Great after disobeying an order to attack

R. Hoenig, Germany

(in reply to karmannkc)
Post #: 29
RE: Pt Boat Carnage - 8/15/2009 11:24:16 AM   
karmannkc


Posts: 62
Joined: 12/21/2008
Status: offline
See that is why I was wondering if Fog of War was taking effect here. Over exuberant PT captains?

Though also if I recall correctly, Elco Boats carry 4 torps each. So, that might be right. Anyone able to confirm that?

Maybe I just got lucky, one night. I dunno.

(in reply to RHoenig)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Pt Boat Carnage Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.262