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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

 
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RE: Full Size AE Planning Map and Game Map (Update 07.J... - 9/25/2010 11:01:51 PM   
witpqs


Posts: 14786
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: bigred

quote:

ORIGINAL: Hanzberger

Do any of these maps have repair shipyards on them???



bump


I just scouted for them in Tracker - Bingo!






Attachment (1)

(in reply to bigred)
Post #: 121
RE: Full Size AE Planning Map and Game Map (Update 07.J... - 9/27/2010 9:48:34 PM   
Wikingus


Posts: 148
Joined: 9/26/2010
From: Slovenia
Status: offline
Man I'm tempted to get one of these printed+laminated, hang it on my wall and draw front lines as I play.

(in reply to witpqs)
Post #: 122
your map wishes - 10/22/2010 2:23:50 PM   
Marc


Posts: 276
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
I'm ready to build some new maps.
Because there are so many possibilities you have to tell me what kind of map you need.

Here are the values I can put on the map but not all at the same time.
- Current Port Size
- Maximum Port Size
- Current Airfield Size
- Maximum Airfield Size
- Basename
- Garrison Requirement Japan
- Garrison Requirement Allies
- LCU stacking limit
- Oil
- Resources
- Manpower
- Heavy Industry
- Light Industry
- Naval Shipyards
- Merchant Shipyards
- Repair Shipyards
- Armament
- Vehicles
- Refinery
- Victory Points Japan
- Victory Points Allies
- Assault Value Japan (per hex)
- Assault Value Allies (per hex)
If there are other values you need then let me know and I will check if I can find them.

Additionally the maps will now have a legend in the upper right part of the map and the assault values are now exact.

What I need from you is the exact layout that you would like to have and the scenario you want.
Do you like to have a game map or a planning map?
See my first post for examples.
I can only make full map scenarios maps.
If you would like to have maps for modded scenarios then please tell me where to get them.

Marc

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Nachi

(in reply to Marc)
Post #: 123
RE: your map wishes - 10/22/2010 4:34:54 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great.


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(in reply to Marc)
Post #: 124
RE: your map wishes - 10/22/2010 6:29:00 PM   
Marc


Posts: 276
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great.



which scenario?
Scenario 1 differs from 2 in starting Port Size from Truk and Cam Ranh Bay.

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Nachi

(in reply to VSWG)
Post #: 125
RE: your map wishes - 10/22/2010 7:19:33 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
Scen 1.

Thanks!!


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(in reply to Marc)
Post #: 126
RE: your map wishes - 10/22/2010 7:56:25 PM   
oldman45


Posts: 2258
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline

quote:

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great.




I would like this also, but can you use the BigBabe mod?

http://www.matrixgames.com/forums/tm.asp?m=2512830

Thanks

_____________________________


(in reply to VSWG)
Post #: 127
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 10/23/2010 12:08:41 PM   
Marc


Posts: 276
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
The first two maps are ready for download.
As always see the first post for links.

P.S.:
I'm not 100% sure that everything is correct but I'm quite confident.
Please check the maps.

Marc

< Message edited by Marc -- 10/23/2010 12:10:12 PM >


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Nachi

(in reply to Marc)
Post #: 128
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 10/23/2010 3:23:32 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
Many, many thanks! 

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(in reply to Marc)
Post #: 129
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 12/19/2010 12:30:11 PM   
mikkey


Posts: 759
Joined: 2/10/2008
From: Slovakia
Status: offline
Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!

_____________________________


(in reply to VSWG)
Post #: 130
RE: Full Size AE Planning Map with base icons - 1/17/2011 5:42:29 PM   
obvert


Posts: 7057
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: online
Just a thought. Any idea how to do a map with distance lines between main port locations?

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Tofke)
Post #: 131
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 2/15/2011 12:20:26 PM   
Marc


Posts: 276
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: mikkey

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!


Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.

_____________________________


Nachi

(in reply to mikkey)
Post #: 132
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 2/15/2011 9:44:38 PM   
nashvillen


Posts: 2790
Joined: 7/3/2006
From: Christiana, TN
Status: online
These are great! Thank you.

I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.

Again, thank you for the small incremental maps.

(in reply to Marc)
Post #: 133
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 2/15/2011 10:41:04 PM   
Marc


Posts: 276
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: nashvillen

These are great! Thank you.

I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.

Again, thank you for the small incremental maps.


The mapfiles are in this directory: ...\War in the Pacific Admiral's Edition\ART\WPExnn.BMP x=H(with HEX) or N(without hex) and n=00-41. There are 42 files that put together build the map.
My maps are not small incremental maps but the original game maps with some extra data.

Here is a way to put the original files together in one big image:
If you have some experience with the command line then you understand the following.
Download this software and install it: http://www.graphicsmagick.org/
Create a batchfile like this:
C:
cd "\temp" REM change to directory where the map files are
REM the following lines create 6 new files. This are the map rows.
gm convert WPEH00.bmp WPEH01.bmp WPEH02.bmp WPEH03.bmp WPEH04.bmp WPEH05.bmp WPEH06.bmp +append c:\temp\gmtemp1.bmp
gm convert WPEH07.bmp WPEH08.bmp WPEH09.bmp WPEH10.bmp WPEH11.bmp WPEH12.bmp WPEH13.bmp +append c:\temp\gmtemp2.bmp
gm convert WPEH14.bmp WPEH15.bmp WPEH16.bmp WPEH17.bmp WPEH18.bmp WPEH19.bmp WPEH20.bmp +append c:\temp\gmtemp3.bmp
gm convert WPEH21.bmp WPEH22.bmp WPEH23.bmp WPEH24.bmp WPEH25.bmp WPEH26.bmp WPEH27.bmp +append c:\temp\gmtemp4.bmp
gm convert WPEH28.bmp WPEH29.bmp WPEH30.bmp WPEH31.bmp WPEH32.bmp WPEH33.bmp WPEH34.bmp +append c:\temp\gmtemp5.bmp
gm convert WPEH35.bmp WPEH36.bmp WPEH37.bmp WPEH38.bmp WPEH39.bmp WPEH40.bmp WPEH41.bmp +append c:\temp\gmtemp6.bmp
REM and now the rows are put together
gm convert gmtemp1.bmp gmtemp2.bmp gmtemp3.bmp gmtemp4.bmp gmtemp5.bmp gmtemp6.bmp -append c:\temp\WPEHSUM.bmp
REM delete the temporary files
del gmtemp*.bmp /q


_____________________________


Nachi

(in reply to nashvillen)
Post #: 134
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 2/15/2011 11:29:11 PM   
USS America


Posts: 16144
Joined: 10/28/2002
From: Apex, NC, USA
Status: offline
Nice trick, Marc!  

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Marc)
Post #: 135
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 2/17/2011 5:00:26 PM   
nashvillen


Posts: 2790
Joined: 7/3/2006
From: Christiana, TN
Status: online
Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.

(in reply to USS America)
Post #: 136
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 2/18/2011 12:55:00 AM   
Marc


Posts: 276
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: nashvillen

Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.




_____________________________


Nachi

(in reply to nashvillen)
Post #: 137
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 2/18/2011 2:30:12 PM   
mikkey


Posts: 759
Joined: 2/10/2008
From: Slovakia
Status: offline

quote:

ORIGINAL: Marc


quote:

ORIGINAL: mikkey

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!


Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.

oki , thanks for reply

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(in reply to Marc)
Post #: 138
RE: your map wishes - 2/19/2011 5:04:10 AM   
noguaranteeofsanity


Posts: 257
Joined: 11/24/2009
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: oldman45


quote:

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great.



I would like this also, but can you use the BigBabe mod?

http://www.matrixgames.com/forums/tm.asp?m=2512830

Thanks


Second that, a DaBabes scenario 28 or 29 map, with Maximum Port Size and Maximum Airfield Size, plus LCU stacking limit, if possible, would be greatly appreciated.

(in reply to oldman45)
Post #: 139
RE: Full Size AE Planning Map and Game Map - 6/12/2011 9:01:22 AM   
jacket250

 

Posts: 2
Joined: 6/12/2011
Status: offline
Thank you so much for the effort. These will be used heavily! Again,










Diablo 3 Items

< Message edited by jacket250 -- 11/2/2011 8:17:10 AM >

(in reply to Marc)
Post #: 140
RE: Full Size AE Planning Map and Game Map - 7/9/2011 5:27:01 AM   
Feurer Krieg


Posts: 3071
Joined: 6/15/2005
From: Denver, CO
Status: offline
Thanks for the Da Babes maps - I'm putting them to use right now!

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Upper portion used with permission of www.subart.net and www.skybirdart.com, copyright John Meeks

(in reply to jacket250)
Post #: 141
RE: Full Size AE Planning Map with base icons - 8/22/2011 11:10:22 PM   
AW1Steve


Posts: 12887
Joined: 3/10/2007
From: ME-FL-DC-GM-WA-NE-IL ?
Status: offline
These are great , thanks! BTW , does anyone know a place that can print the whole map as one? Someone told me Kinko's,UPS or Staples. I wondered if anyone had any experince with this. Thanks.

_____________________________

"Geezerhood is a state of mind, attained by being largely out of yours". AW1Steve

"Quit whining and play the game. Or go home". My 7th grade baseball coach. It applies well to WITP AE players.

(in reply to Tofke)
Post #: 142
RE: Full Size AE Planning Map with base icons - 8/23/2011 1:41:50 AM   
rjopel

 

Posts: 582
Joined: 12/19/2007
From: Peterborough, UK
Status: offline
I printed and laminated mine at FEDEX/Kinkos. printing was easy, but they only had 1 store in the area with laminate that wide.

(in reply to AW1Steve)
Post #: 143
RE: Full Size AE Planning Map with base icons - 10/17/2011 5:56:53 PM   
Mike Solli


Posts: 14000
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I'm looking at the AE_Map_Full_Enh_2_0 map and just noticed something. At Miri, it shows 150 oil and at Brunei it shows 10 oil. Actually, at the start of the game, they are 150(150) and 10(10) respectively. Shouldn't they be 300 and 20?

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Created by the amazing Dixie

(in reply to rjopel)
Post #: 144
RE: Full Size AE Planning Map with base icons - 10/18/2011 1:06:18 AM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
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quote:

ORIGINAL: Mike Solli

I'm looking at the AE_Map_Full_Enh_2_0 map and just noticed something. At Miri, it shows 150 oil and at Brunei it shows 10 oil. Actually, at the start of the game, they are 150(150) and 10(10) respectively. Shouldn't they be 300 and 20?


Yes they should be...

All it now takes is some engineers, a whack load of supplies and the repair flag switched on... A minimum of 150 days and both sites will be at par. Keep in mind that in the general case, captured facilities may be damaged. Also note that this is not a feature of the map but the scenario configurations. You are also reminded that repairs will only begin once a minimum of 10,000 supply points are stored at the base.



< Message edited by bk19@mweb.co.za -- 10/18/2011 1:10:38 AM >

(in reply to Mike Solli)
Post #: 145
RE: Full Size AE Planning Map with base icons - 10/18/2011 3:19:37 PM   
erstad

 

Posts: 1920
Joined: 8/3/2004
From: Midwest USA
Status: offline

quote:

ORIGINAL: bk19@mweb.co.za


Yes they should be...

All it now takes is some engineers, a whack load of supplies and the repair flag switched on...



No engineers are needed, just the whack load of supplies.

(in reply to bk19@mweb.co.za)
Post #: 146
RE: Full Size AE Planning Map with base icons - 10/18/2011 3:50:09 PM   
Mike Solli


Posts: 14000
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I understand how to repair damaged industry. I was only pointing it out as a correction to the wonderful map.

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Created by the amazing Dixie

(in reply to erstad)
Post #: 147
RE: Full Size AE Planning Map with base icons - 6/1/2012 7:56:42 AM   
ny59giants


Posts: 7129
Joined: 1/10/2005
Status: offline
Bump...so I can find it again!

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(in reply to Mike Solli)
Post #: 148
RE: Full Size AE Planning Map with base icons - 6/30/2012 11:40:10 AM   
jnpoint


Posts: 293
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
I'm new here - but thanks for these fantastic maps.

(in reply to ny59giants)
Post #: 149
RE: Full Size AE Planning Map and Game Map (Update 22.O... - 8/21/2012 6:03:25 PM   
fulcrum28

 

Posts: 188
Joined: 2/28/2010
Status: offline
the planning maps are a great idea. I want to start a full campaign and it would be helpful to have a printed map. Is there a way to
printed in A4 pages? will it be possible to do it with ms paint?

what are the differenes because the jpg maps and the .exe ones? the latter seems to be embeeded in the game, but how are they operated? can annotations be done on them using some editor like paint?

thank you.

(in reply to Marc)
Post #: 150
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