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RE: Full Size AE Planning Map with base icons

 
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RE: Full Size AE Planning Map with base icons - 8/5/2009 12:27:36 AM   
Marc


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From: Braunschweig, Germany
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quote:

ORIGINAL: Moss Orleni

Hi Marc,

Incredibly useful stuff!
I like the data that are currently displayed, but since you asked...
Would it be possible to add Japanese/Allied VPs as well as Resources?

My preferred layout would be (clockwise):

current port size/potential port size
current airfield size/potential airfield size
oil/resources
Japanese VPs/Allied VPs

Like you said earlier, displaying all the economy values would probably take too much space. (However, I feel that victory-wise, oil/resources are the most important ones).

If you manage to get that info on your map, I will very likely order a large laminated printout.

Thanks very much,

Moss



I put in the VP in an alternative version left and right from the base icons.
Please mind that these are the base values (see page 264 in the manual).
See first post for download links.

Another version could be with stacking limits or garrison requirements.

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Nachi

(in reply to Moss Orleni)
Post #: 31
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:32:26 AM   
Placatio

 

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Please accept my humblest thanks as well.   Kudos to you.

(in reply to Marc)
Post #: 32
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:32:42 AM   
scout1


Posts: 1749
Joined: 8/24/2004
From: South Bend, In
Status: online

quote:

ORIGINAL: Marc


quote:

ORIGINAL: Moss Orleni

Hi Marc,

Incredibly useful stuff!
I like the data that are currently displayed, but since you asked...
Would it be possible to add Japanese/Allied VPs as well as Resources?

My preferred layout would be (clockwise):

current port size/potential port size
current airfield size/potential airfield size
oil/resources
Japanese VPs/Allied VPs

Like you said earlier, displaying all the economy values would probably take too much space. (However, I feel that victory-wise, oil/resources are the most important ones).

If you manage to get that info on your map, I will very likely order a large laminated printout.

Thanks very much,

Moss



I put in the VP in an alternative version left and right from the base icons.
Please mind that these are the base values (see page 264 in the manual).
See first post for download links.

Another version could be with stacking limits or garrison requirements.


Stacking limits/garrison reqts would be sweet

(in reply to Marc)
Post #: 33
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:34:41 AM   
scout1


Posts: 1749
Joined: 8/24/2004
From: South Bend, In
Status: online
Another thought might be repairyards and industry type stuff (refinery, light industry, etc ....)

Very nice work .....

(in reply to scout1)
Post #: 34
RE: Full Size AE Planning Map with base icons - 8/5/2009 12:49:03 AM   
Marc


Posts: 276
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From: Braunschweig, Germany
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quote:

ORIGINAL: scout1

Another thought might be repairyards and industry type stuff (refinery, light industry, etc ....)

Very nice work .....


Thank you.
If you would tell me the layout you have in mind I could give it a try.

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Nachi

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Post #: 35
RE: Full Size AE Planning Map with base icons - 8/5/2009 1:20:10 AM   
scout1


Posts: 1749
Joined: 8/24/2004
From: South Bend, In
Status: online

quote:

ORIGINAL: Marc


quote:

ORIGINAL: scout1

Another thought might be repairyards and industry type stuff (refinery, light industry, etc ....)

Very nice work .....


Thank you.
If you would tell me the layout you have in mind I could give it a try.


Well, since you asked .......

I believe these would actually be better split into two separate maps.
One that contains
Heavy Industry
Light Industry
Refinery
(Frankly, if got oil and resources (which you alrady have in another version) into this one as well, it would cover the
basic needs for resounrce distribution/stealing planning as it would cover where are the basic resources (oil
and resource) and where do they need to go .......

The second would be naval specific and could include
Merchant Shipyards
Naval Shipyards
Repair Shipyards
(the alternative might be port size and Repair Shipyards as these will be the pertinent IMHO aspects)

Could your map creation be executed as a stand alone tool later on to capture changes in values ? IE, run it once every per year of game time ........ Just a thought since I'm on a roll.

Just some thoughts given your very fine work as sparked some ideas .....


(in reply to Marc)
Post #: 36
RE: Full Size AE Planning Map with base icons - 8/5/2009 1:30:49 AM   
Marc


Posts: 276
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From: Braunschweig, Germany
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You need PhotoShop for the map creation to work.

At the moment I takes about 40 minutes for every new value to import. Add to that another 20 minutes for the inital layout.
The data is then stored in several layers that I can show or hide.

Since it takes some time the industry and shipyard maps won't be ready in the nearest future.

Feel free to make additional proposals for map layouts.


By the way would it be no problem to alter the in-game map in the same way. I would just need a tool that can paste together the 42 bmp files into one file and after the enhancement divide it in the same way. I really don't want to do that manually.
But since there are already LCU and other icons on the map I'm not sure it would be of great help.
What do you think?

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Nachi

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Post #: 37
RE: Full Size AE Planning Map with base icons - 8/5/2009 2:45:35 AM   
Andrew Brown


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quote:

ORIGINAL: Marc
By the way would it be no problem to alter the in-game map in the same way. I would just need a tool that can paste together the 42 bmp files into one file and after the enhancement divide it in the same way. I really don't want to do that manually.


I have a tool that can divide maps. If you get one to me I can divide it up.

Andrew

(in reply to Marc)
Post #: 38
RE: Full Size AE Planning Map with base icons - 8/5/2009 7:12:42 AM   
Moss Orleni

 

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Marc,

The new map is absolutely fantastic! A great planning aid for my upcoming campaigns...

Thanks a lot,

Moss

(in reply to Marc)
Post #: 39
RE: Full Size AE Planning Map with base icons - 8/5/2009 9:05:12 AM   
fmonster


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From: Cartersville, Ga. USA
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Thank you so much for the effort. These will be used heavily! Again, Thanks!

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(in reply to Tofke)
Post #: 40
RE: Full Size AE Planning Map with base icons - 8/5/2009 7:07:59 PM   
Rob Brennan UK


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Thank you !

Amazing map improvement that will save a LOT of mouse clicking

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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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Post #: 41
RE: Full Size AE Planning Map with base icons - 8/7/2009 7:03:35 AM   
Marc


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From: Braunschweig, Germany
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quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Marc
By the way would it be no problem to alter the in-game map in the same way. I would just need a tool that can paste together the 42 bmp files into one file and after the enhancement divide it in the same way. I really don't want to do that manually.


I have a tool that can divide maps. If you get one to me I can divide it up.

Andrew




Hi Andrew,

I could not PM you. Please contact me if you still want to help me.
Thank you.

Marc

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Nachi

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Post #: 42
RE: Full Size AE Planning Map with base icons - 8/7/2009 10:30:32 PM   
Marc


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From: Braunschweig, Germany
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I just added an industry related map.
See first post for more details.

As always comments are welcome.

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Nachi

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Post #: 43
RE: Full Size AE Planning Map with base icons - 8/8/2009 12:56:05 AM   
FAsea

 

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From: Hex 181, 36
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Great work Marc, now I need to make a chart room for all these.

Thank you!

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Post #: 44
RE: Full Size AE Planning Map with base icons - 8/8/2009 1:08:07 AM   
uncc


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From: Virginia, USA
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excellent...thanks!

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Post #: 45
RE: Full Size AE Planning Map with base icons - 8/8/2009 4:24:01 AM   
TOMLABEL


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Awesome!!!

And thank you!!!

TOMLABEL

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Post #: 46
RE: Full Size AE Planning Map with base icons - 8/8/2009 5:17:09 PM   
Gilbert


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From: Hendaye, France
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This is my first post on this forum. Thank you very much Marc for your hard work. All files will be very helpful.

Gilbert

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"If I go away to sea, I shall return a corpse awash, if duty calls me to the mountain, a verdant will be my pall, thus for the sake of the Emperor, I will not die peacefully at home...."

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Post #: 47
RE: Full Size AE Planning Map with base icons - 8/9/2009 9:25:30 PM   
henri51


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Great maps!

It should be an option in the game to turn these values on... (wish, wish...)

Henri

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Post #: 48
RE: Full Size AE Planning Map with base icons - 8/11/2009 12:27:41 AM   
Marc


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From: Braunschweig, Germany
Status: offline
I just added a map for use in the game with the following values:
Max Port
Max AF
Oil
Ressources
LCU stacking limit

See first post for more details and link.

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Post #: 49
RE: Full Size AE Planning Map with base icons - 8/11/2009 4:40:04 AM   
PrivateWar

 

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Great Map thank you

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Post #: 50
RE: Full Size AE Planning Map with base icons - 8/11/2009 3:31:42 PM   
offenseman


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Very impressive and useful work. Many thanks!

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Post #: 51
RE: Full Size AE Planning Map and Game Map - 8/18/2009 2:11:10 AM   
scout1


Posts: 1749
Joined: 8/24/2004
From: South Bend, In
Status: online
I'm wondering how I can get this printed out on a "J" size drawing format (black and white unfortunately) and still retain the clarity. I can see a weekend run back into work is in order to experiments .....

Very nice indeed .....

(in reply to Marc)
Post #: 52
RE: Full Size AE Planning Map and Game Map - 8/24/2009 12:49:58 PM   
Hanzberger


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quote:

ORIGINAL: scout1

I'm wondering how I can get this printed out on a "J" size drawing format (black and white unfortunately) and still retain the clarity. I can see a weekend run back into work is in order to experiments .....

Very nice indeed .....

I did some quick calculations on Sunday. In order to be able to read this map as if it was on your screen (1024x768) It would have to be 13x10FEET.

(in reply to scout1)
Post #: 53
RE: Full Size AE Planning Map and Game Map - 8/24/2009 1:27:59 PM   
EasilyConfused

 

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What I'd really love would be a map with all the locations labeled, but I'm not sure it's possible to fit the names in.

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Post #: 54
RE: Full Size AE Planning Map and Game Map - 8/24/2009 9:58:58 PM   
Marc


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From: Braunschweig, Germany
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quote:

ORIGINAL: EasilyConfused

What I'd really love would be a map with all the locations labeled, but I'm not sure it's possible to fit the names in.


Technically no problem, but the names definitely won't fit.
Possible would be something like the first three or four letters of the basename.

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Nachi

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Post #: 55
RE: Full Size AE Planning Map and Game Map - 8/24/2009 10:35:18 PM   
Marc


Posts: 276
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From: Braunschweig, Germany
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This is possible.
Are you intereasted in this map?
Planning map or in-game map?

Note: Not all bases have names in this preview because I stopped the script before it was finished.




Attachment (1)

< Message edited by Marc -- 8/24/2009 10:36:58 PM >


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Nachi

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Post #: 56
RE: Full Size AE Planning Map and Game Map - 8/25/2009 2:28:29 PM   
EasilyConfused

 

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quote:

ORIGINAL: Marc


quote:

ORIGINAL: EasilyConfused

What I'd really love would be a map with all the locations labeled, but I'm not sure it's possible to fit the names in.


Technically no problem, but the names definitely won't fit.
Possible would be something like the first three or four letters of the basename.



That'd still be great. I made a spreadsheet with the values of important bases, but it's very difficult keeping track of which of the scattered South Pacific islands is which.

(in reply to Marc)
Post #: 57
RE: Full Size AE Planning Map and Game Map - 8/25/2009 2:29:27 PM   
EasilyConfused

 

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quote:

ORIGINAL: Marc

This is possible.
Are you intereasted in this map?
Planning map or in-game map?

Note: Not all bases have names in this preview because I stopped the script before it was finished.





I'd like this as a planning map. I actually would prefer only the base names if possible, just so it is less cluttered.
Thanks so much!

(in reply to Marc)
Post #: 58
RE: Full Size AE Planning Map and Game Map - 8/25/2009 4:41:06 PM   
Gilbert


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quote:

ORIGINAL: Marc

This is possible.
Are you intereasted in this map?
Planning map or in-game map?



Hello Marc,

I would love to get a Planning map with base names

Regards

Gilbert

_____________________________

UMI YUKABA
"If I go away to sea, I shall return a corpse awash, if duty calls me to the mountain, a verdant will be my pall, thus for the sake of the Emperor, I will not die peacefully at home...."

(in reply to Marc)
Post #: 59
RE: Full Size AE Planning Map and Game Map - 8/26/2009 2:30:54 AM   
Marc


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The planning map with basenames only is up.
See first post for download links and a preview.


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Nachi

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Post #: 60
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