Matrix Games Forums

Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Search Arc Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Search Arc Question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Search Arc Question - 7/31/2009 2:06:35 PM   
mark24

 

Posts: 171
Joined: 8/4/2002
Status: offline
If I set an arc from say, 10-170 degrees, does it search the smaller "slice", or the larger? What about if I set 0-180, does it search the east or the west?

Mark
Post #: 1
RE: Search Arc Question - 7/31/2009 2:10:08 PM   
Carl Rugenstein


Posts: 174
Joined: 9/23/2000
From: Hoosierland
Status: offline
Along the lines of mark24's question, if the search arc is left blank (0,0) does it search 360 degrees?

(in reply to mark24)
Post #: 2
RE: Search Arc Question - 7/31/2009 2:13:43 PM   
wild_Willie2


Posts: 2394
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline
0-180 means east and south.

0-0 means 360 degrees

270-360 means west

90-270 means east and west

_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to Carl Rugenstein)
Post #: 3
RE: Search Arc Question - 7/31/2009 2:16:54 PM   
Oliver Heindorf


Posts: 1906
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
quote:

ORIGINAL: wild_Willie2

0-180 means east and south.

0-0 means 360 degrees

270-360 means west

90-270 means east and west


huh ? sorry to steal the show but.....

0-180 ist the right half of a circle. So from N to S clockwise.

270-360 means from W to N clockwise.

90-270 means from E to W again clockwise.

been explained already.....try to search the forum , I looked for "clockwise"

http://www.matrixgames.com/forums/tm.asp?m=2179466&mpage=1&key=clockwise�


< Message edited by Oliver Heindorf -- 7/31/2009 2:18:24 PM >

(in reply to wild_Willie2)
Post #: 4
RE: Search Arc Question - 7/31/2009 2:24:53 PM   
Chickenboy


Posts: 17376
Joined: 6/29/2002
From: Twin Cities, MN
Status: online
My understanding is the slice set by you is the one searched. In your "0 to 180" example, a search arc to the East would be scanned.

I've been setting my "scan everywhere" settings for "10 to 0", assuming that all but a thin slice of the arc (the remaining 350 degrees) gets scanned, but that's just an assumption on my part. Although section 7.1 of the manual (p. 151 of the .pdf) alludes to this, it does not conclusively state this.

(in reply to mark24)
Post #: 5
RE: Search Arc Question - 7/31/2009 2:37:13 PM   
Sardaukar


Posts: 5785
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline

quote:

ORIGINAL: Chickenboy

My understanding is the slice set by you is the one searched. In your "0 to 180" example, a search arc to the East would be scanned.

I've been setting my "scan everywhere" settings for "10 to 0", assuming that all but a thin slice of the arc (the remaining 350 degrees) gets scanned, but that's just an assumption on my part. Although section 7.1 of the manual (p. 151 of the .pdf) alludes to this, it does not conclusively state this.


You are correct in that.

Setting goes always clockwise. If you set search from 45 (well, you cannot, but 40 is close enough) to 180, your planes will fly search within arc from NE to S.

If you set search 180 to 45 (again 45 is something that you cannot set, but easier to describe), search arc is from S to NE. Clockwise.

And to those who might not know what "clockwise" is, watch the arms in your clock and way they rotate. Oh, some might have bought digital display. Well, then you are screwed!

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Chickenboy)
Post #: 6
RE: Search Arc Question - 7/31/2009 2:43:32 PM   
Raverdave


Posts: 6519
Joined: 2/8/2002
From: Melb. Australia
Status: offline
And a compass rose is the top right hand corner of the map.

_____________________________




Never argue with an idiot, he will only drag you down to his level and beat you with experience.

(in reply to Sardaukar)
Post #: 7
RE: Search Arc Question - 7/31/2009 2:49:49 PM   
Brad Hunter


Posts: 1308
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline

quote:

ORIGINAL: Raverdave

And a compass rose is the top right hand corner of the map.


True, but the cardinal directions should probably be removed - because of the projection, North is only North on one hex column on the map.

(in reply to Raverdave)
Post #: 8
RE: Search Arc Question - 7/31/2009 3:49:24 PM   
CaptDave

 

Posts: 585
Joined: 6/21/2002
From: Federal Way, WA
Status: offline

quote:

ORIGINAL: Brad Hunter


quote:

ORIGINAL: Raverdave

And a compass rose is the top right hand corner of the map.


True, but the cardinal directions should probably be removed - because of the projection, North is only North on one hex column on the map.



But, as has been stated more times than I can count, North, or 0 degrees, always refers to the top of the map. Actual geographic direction is never used.

(in reply to Brad Hunter)
Post #: 9
RE: Search Arc Question - 7/31/2009 3:58:38 PM   
treespider


Posts: 9766
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
If you set your search arc 0 to 0 you search all 360 degrees but with PENALTIES.

If you set your search arc smaller than 360 degrees then each individual plane will only search a 10 degree arc in each phase - morning and afternoon.

So If I have 6 planes searching... and i want to search 0 to 180.... I can't....as I can't cover everything unless I set the unit to search 360.

However IF I do set the unit to search the arc 0 to 180 this is what happens:

In the morning -

Plane 1 searches 0-10
Plane 2 searches 10-20
etc etc
Plane 6 searchs 50-60.

Then in the afternoon -

Plane 1 searches 60-70
Plane 2 searches 70-80
etc etc
Plane 6 searches 110-120


So with six planes from a unit searching I can search 120 degrees in a given day but only 60 degrees in each phase....or I can have the planes search 360 degrees with penalties.


EDIT : IF you have more planes than arcs - each arc is given one plane, then the first arc is given two, and the second two etc...until all of the planes have been assigned.

EDIT EDIT : This only applies to searches of greater than 4 hexes.

< Message edited by treespider -- 7/31/2009 4:00:55 PM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to CaptDave)
Post #: 10
RE: Search Arc Question - 7/31/2009 4:31:13 PM   
Charbroiled


Posts: 1178
Joined: 10/15/2004
From: Oregon
Status: offline

quote:

ORIGINAL: treespider

If you set your search arc 0 to 0 you search all 360 degrees but with PENALTIES.

If you set your search arc smaller than 360 degrees then each individual plane will only search a 10 degree arc in each phase - morning and afternoon.

So If I have 6 planes searching... and i want to search 0 to 180.... I can't....as I can't cover everything unless I set the unit to search 360.

However IF I do set the unit to search the arc 0 to 180 this is what happens:

In the morning -

Plane 1 searches 0-10
Plane 2 searches 10-20
etc etc
Plane 6 searchs 50-60.

Then in the afternoon -

Plane 1 searches 60-70
Plane 2 searches 70-80
etc etc
Plane 6 searches 110-120


So with six planes from a unit searching I can search 120 degrees in a given day but only 60 degrees in each phase....or I can have the planes search 360 degrees with penalties.


EDIT : IF you have more planes than arcs - each arc is given one plane, then the first arc is given two, and the second two etc...until all of the planes have been assigned.

EDIT EDIT : This only applies to searches of greater than 4 hexes.


Wow, this is good stuff. I think someone need to start a "Must read thread" and put stuff like this in it.

_____________________________

"When I said I would run, I meant 'away' ". - Orange

(in reply to treespider)
Post #: 11
RE: Search Arc Question - 8/1/2009 12:49:19 AM   
wdolson

 

Posts: 7578
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
Just another tidbit of information.  The search arc is always from the first number to the second number.  270-90 would search from pointing straight left to straight right.  The first search plane would be sent out at 270, the second at 280, etc.

Bill


_____________________________

WitP AE - Test team lead, programmer

(in reply to Charbroiled)
Post #: 12
RE: Search Arc Question - 8/1/2009 1:31:49 AM   
Tazo


Posts: 85
Joined: 7/29/2009
From: Toulouse, France
Status: offline

quote:

ORIGINAL: treespider

If you set your search arc 0 to 0 you search all 360 degrees but with PENALTIES.

If you set your search arc smaller than 360 degrees then each individual plane will only search a 10 degree arc in each phase - morning and afternoon.

So If I have 6 planes searching... and i want to search 0 to 180.... I can't....as I can't cover everything unless I set the unit to search 360.

However IF I do set the unit to search the arc 0 to 180 this is what happens:

In the morning -

Plane 1 searches 0-10
Plane 2 searches 10-20
etc etc
Plane 6 searchs 50-60.

Then in the afternoon -

Plane 1 searches 60-70
Plane 2 searches 70-80
etc etc
Plane 6 searches 110-120


So with six planes from a unit searching I can search 120 degrees in a given day but only 60 degrees in each phase....or I can have the planes search 360 degrees with penalties.


EDIT : IF you have more planes than arcs - each arc is given one plane, then the first arc is given two, and the second two etc...until all of the planes have been assigned.

EDIT EDIT : This only applies to searches of greater than 4 hexes.


So when I give the same arc to two catalina groups in the same base I'm doing a stupid search !
They cover the same sub-arc simultaneously... I gain a double check but in one direction at a time,
not two checks in two different directions. The best seems to cut in two half-arc and allocate one
to each group in order to increase the chances of spotting something more quickly.
Right ?

_____________________________

There is only two kinds of operational plans, good ones and bad ones.
The good ones almost always fail under unexpected circumstances that often make the bad ones succeed.
-- Napoléon.

With AE immortality is no more a curse.
-- A lucky man.

(in reply to treespider)
Post #: 13
RE: Search Arc Question - 8/1/2009 2:13:45 AM   
ChezDaJez


Posts: 3422
Joined: 11/12/2004
From: Chehalis, WA
Status: offline
quote:

So when I give the same arc to two catalina groups in the same base I'm doing a stupid search !
They cover the same sub-arc simultaneously... I gain a double check but in one direction at a time,
not two checks in two different directions. The best seems to cut in two half-arc and allocate one
to each group in order to increase the chances of spotting something more quickly.
Right ?


Depends on how you set it up. Let's say you want to search from 180 - 360 degrees (to the west). If both Catalina groups have 9 aircraft, then you would want to assign one group to search 180-260 degrees and the second to search 270-360 degrees. In this way, EACH ARC IS SEARCHED EACH PHASE. So you get your double search bonus plus your bombers would be able to launch an attack in the PM phase if in range.

If you set both groups to search 180-360 degrees, then both groups will search the 180-260 degree sector in the AM phase and the 270-360 sector in the PM phase. The down side is that you would only be able to launch PM attacks against those TFs spotted in the AM phase. The TFs spotted in the PM phase will be safe.

Chez

_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

(in reply to Tazo)
Post #: 14
RE: Search Arc Question - 8/1/2009 2:16:56 AM   
treespider


Posts: 9766
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: ChezDaJez

quote:

So when I give the same arc to two catalina groups in the same base I'm doing a stupid search !
They cover the same sub-arc simultaneously... I gain a double check but in one direction at a time,
not two checks in two different directions. The best seems to cut in two half-arc and allocate one
to each group in order to increase the chances of spotting something more quickly.
Right ?


Depends on how you set it up. Let's say you want to search from 180 - 360 degrees (to the west). If both Catalina groups have 9 aircraft, then you would want to assign one group to search 180-260 degrees and the second to search 270-360 degrees. In this way, EACH ARC IS SEARCHED EACH PHASE. So you get your double search bonus plus your bombers would be able to launch an attack in the PM phase if in range.

If you set both groups to search 180-360 degrees, then both groups will search the 180-260 degree sector in the AM phase and the 270-360 sector in the PM phase. The down side is that you would only be able to launch PM attacks against those TFs spotted in the AM phase. The TFs spotted in the PM phase will be safe.

Chez



Slight edit ...should be 180-270 not 260....else your skipping 260-270

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to ChezDaJez)
Post #: 15
RE: Search Arc Question - 8/1/2009 2:30:02 AM   
ChezDaJez


Posts: 3422
Joined: 11/12/2004
From: Chehalis, WA
Status: offline
Oops, you're right. So I can't count!!!

Chez

_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

(in reply to treespider)
Post #: 16
RE: Search Arc Question - 8/1/2009 2:41:19 AM   
Tazo


Posts: 85
Joined: 7/29/2009
From: Toulouse, France
Status: offline

Thanks guys, it is clear now.

I agree that this kind of post could provide some very useful FAQ for a close future.

Just to avoid too many people ask the same questions everyday. A look at the updated
FAQ before launching a new thread would decrease the noise level of this incredibly
overactive forum - but passioning and immersive by itself !

Hope AE will won three special 2009 awards - first the game, second the AI, third the forum activity.

_____________________________

There is only two kinds of operational plans, good ones and bad ones.
The good ones almost always fail under unexpected circumstances that often make the bad ones succeed.
-- Napoléon.

With AE immortality is no more a curse.
-- A lucky man.

(in reply to ChezDaJez)
Post #: 17
RE: Search Arc Question - 8/1/2009 4:04:16 AM   
Carl Rugenstein


Posts: 174
Joined: 9/23/2000
From: Hoosierland
Status: offline
Thanks very much for taking the time.  Very much appreciate the information.

(in reply to Tazo)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Search Arc Question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.098