Admiral DadMan
Posts: 2602
Joined: 2/22/2002 From: Sturbridge, MA Status: offline
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The Japanese Player is the one who starts the process. Start the game program. Set all REALISIM OPTIONS, GAME OPTIONS, and PREFERENCES. It is important to record your settings and send them to your opponent. (Personally, I send screen shots). On the main screen click on PLAY BY EMAIL. Click on SCENARIO SELECTION, then pick your scenario. Click SELECT SCENARIO, then START GAME. Here's what should happen: Enter Password when prompted for it. (enter orders if you are not using Historical Start, then end turn.) The game will then go to the Save Game Menu Choose a save game slot (for example, 005), click on it to select. Click the "save" button at the bottom of the screen. When it's done saving, click "Exit" to the bottom right. Now go into the WitP:AE SAVE directory (\War in the Pacific Admiral's Edition\SAVE) to retrieve your file. (I make a shortcut on my desktop for easy access). Send the save game file (wpae005.pws) to your Allied buddy. Allied Player drops the wpae005.pws into his SAVE folder Start WitP:AE It is a good idea to set your game using the same EXACT settings as your partner. Choose LOAD A SAVED GAME. Then choose the same game file (wpae005.pws), and then click SELECT SAVE GAME button Enter Password when prompted. Enter orders and end turn, unless you are using Historical Start. The game will go to the Save Game Menu Save game to the same slot as loaded from (005). Click the "save" button at the bottom of the screen. When it's done saving, click "Exit" to the bottom right. Allied player sends the same file (wpae005.pws) back to the Japan Player Japan player loads the save game file (005) enters password, the game will generate the first turn, and you're off! When you're each done entering orders, you use the "e" key or "end turn" icon. The flow of turns is now pretty simple: Japan player loads 005 file, which generates the 001 combat replay save file, and then enters orders. Japan player sends TWO files to the Allied Player: turn save file (wpae005.pws) and combat replay save file (wpae001.pws) The Japan Player may at his discretion also send the combatreport.txt file as well, but it is not necessary. Allied player loads 001 file to view results and generate reports Load 005 file to enter orders Allied player sends ONE file to the Japan Player: turn save file (wpae005.pws) only *** A word of note: If you are using Historical Start, you do NOT get to enter ANY orders on the intitial set up turn! The game will go straight to the Save Game screen. This applies to Scenarios 1 and 2 (Dec 7 start) only***
< Message edited by Admiral DadMan -- 7/29/2009 4:42:18 AM >
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"I miss Mogami handing my ass to me..." (\.../) (O.o) (> <) A Lion uses all its might to catch a Rabbit
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