These are great questions and it's a shame there is no real support for these classic titles. It would not have taken much effort to update the manuals to actually conform to the final product that came out of Talonsoft. Both CW and NAP have conflicting rules that even the readme's don't clarify.
In PTW, if you just copy the file called "notes.hlp" into each of the subfolders, the player would be able to reference the parameter data and all the other good stuff pertaining to the campaign, instead of getting the "NIR" help files. Same for Waterloo.
quote: Yes, the skirmishers are favored. I believe this represents the fact that skirmishers are spread out and not so easy to destroy in melee.
In 9.2.4 in the manual there's a note that melee losses against skirmishers are reduced by 80%. When I look at the result in melee combat and compare ti the melee table, it seems that the 80% loss reduction is applied on the skirmisher unit.
quote: see above re: help files.
Another thing that I have tried to figure out is the ranged fire modifiers. When in column (and having moved) the fire factor, even for a 900 strong (28 SP) Allied infantry unit, is usually 1. When an infantry unit is stationary and in line formation then fire factor seem to be correct according to the manual. The manual is for Napolen in Russia, and this was found in Prelude. Can anyone liste the correct modifications for ranged fire?
The melee combat tables might be fine, but the results from a 3:1 melee with a 6 roll is 2/5, resulting in 50 loss for attacker and 125 for defender regardless if combat was 600:200 or 75:25 (again this is what the manual says the result will be). Using a smaller or larger attack strength must have an impact on the losses in melee.
That's just the way it is. you don't see the lower numbers much anyway, unless they are skirmishers.
quote:Good catch, and one I never noticed. The factror for firing in column is not even in the PTW or Waterloo pdt file. French columns are far more potent in NIR than at waterloo. I doubt this is working as design and is probably a bug.
The manual states 50% reduction in ranged fire when in comlumn for Russian units and 66% for French, but I can't find the modification for Allied units anywhere.
quote: that's just the way it is, visible hexes, not LOS.
When playing in dusk, the show visible hexes view doesn't change. It still shows a non X hex even it the hex is more than 4 away from the hot spot.