Case White AAR (After action report)

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Case White AAR (After action report)

Post by peskpesk »

Case White AAR (After action report)

As the German Army High Command (OKH) The following plans are set into motion

By ready to attack Denmark: Two fast moving units, both 4 movers are on the Danish border, one to take Copenhagen and one to secure Frederikshavn.

Spread out the fleet: In order to minimise Western Allies port strikes the fleet I spread out the best BB and CA safe in East Prussia together with the AMPH and TRS. Takes time to get the fleet in battle formation, but at least I will have some fleet to threaten Commonweal with.

Only one convoy at sea in the Baltic: In case of a Western Allies surprise raid in the Baltic Sea, I only start with one CP a sea in the North Sea, risky but normally Germany can do a combined during impulse 3 or 4 to secure the Swedish Iron ore.

Have some forces ready against the Netherlands: 3 INFs and some a couple of planes are near the border of Netherlands, this is to keep the Commonwealth on there toes about having forces ready for Rotterdam, if Von Leeb survives any ground strike attempt he could reorganize a couple of fine reserves too.

Keep von Leeb safe on the western front: I Placed Von Leeb, in a forest hex and out of normal ground strike range from French (At extended range they will still reach him), and placed a AA with him to discourage any ground strike attempts.

Fortifications: I like to secure the threat from Denmark, this maybe a waste of a good fort placement, but I don’t have to fear an Allied invasion from the North later in the war. The other two forts are placed to safe gourd the Ruhr district.

Air force: Quite week draw and I might need to rebase some bombers to the Polish front

West front


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RE: Case White AAR (After action report)

Post by peskpesk »

Case White AAR (After action report)


East Prussia: Quite a strong force, one armoured spearhead stack, a HQA to reorganize if needed, a few INFs, the best ART and all short range planes are placed here so the reach both Warsaw and Lodz.

Germany: Normal force, one armoured spearhead stack, a HQI to reorganize if needed, some INFs and all long range planes are placed here so the reach both Warsaw and Lodz. The force will split in two groups if needed one against Poznan and Krakow.

Other: Note the Engineer placement, near Gdyna ready to overrun the Polish fleet and rejoin the East Prussia forces.

Notable optional rules: Almost all including 2D10 Land CRT, but not Railway Movement

East front

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The question is: How will the Polish defenders setup?
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RE: Case White AAR (After action report)

Post by Shannon V. OKeets »

ORIGINAL: peskpesk

Case White AAR (After action report)


East Prussia: Quite a strong force, one armoured spearhead stack, a HQA to reorganize if needed, a few INFs, the best ART and all short range planes are placed here so the reach both Warsaw and Lodz.

Germany: Normal force, one armoured spearhead stack, a HQI to reorganize if needed, some INFs and all long range planes are placed here so the reach both Warsaw and Lodz. The force will split in two groups if needed one against Poznan and Krakow.

Other: Note the Engineer placement, near Gdyna ready to overrun the Polish fleet and rejoin the East Prussia forces.

Notable optional rules: Almost all including 2D10 Land CRT, but not Railway Movement

East front

Image

The question is: How will the Polish defenders setup?
If you stack the 3-3 ART with the 8-6 ARM and the 7-5 MECH you will have a stack capable of overrunning a 3 point Polish unit.
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RE: Case White AAR (After action report)

Post by peskpesk »

ORIGINAL: Shannon V. OKeets
...
If you stack the 3-3 ART with the 8-6 ARM and the 7-5 MECH you will have a stack capable of overrunning a 3 point Polish unit.

Correct Steve, but I fear my opponent will not give me that easy victory - he seams to know every thing I do [:'(] – and I also have a shortage of good bombers, I need to flip the defender too, inorder to get the +16.
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RE: Case White AAR (After action report)

Post by sajbalk »

ORIGINAL: peskpesk

The question is: How will the Polish defenders setup?

Given a strong threat to the Netherlands, the CW will likely need a naval impulse to begin things. To that end, the Polish must be concentrated in the cities of Warsaw and Lodz with a strong enough unit N. of the cities to prevent 1st turn overrun and attack on cites.

So, weak units in cities to the west and ZOCs to the west. Leave the NW ports ungarrisoned, at least 4 pt unit N. of the cities, and concentrate the rest in the cities. Polish air -- in the forests to the east to rebase after first turn groundstrikes or to be interned for the pilots.

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RE: Case White AAR (After action report)

Post by sajbalk »

Steve - would it be possible to post the maps together, as you have done in the past, as a sticky?

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RE: Case White AAR (After action report)

Post by Shannon V. OKeets »

ORIGINAL: sajbalk

Steve - would it be possible to post the maps together, as you have done in the past, as a sticky?

This is Peter's show. I try to stay out of the AAR's as much as possible - except as a player, of course.
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RE: Case White AAR (After action report)

Post by Greywolf »

Hope you got some land units in Konigsberg... or you will need to divert forces to Danzig.
 
Also you set up no one in Czechoslovakia... wich mean the Polish can concentrate on the West front, and possibly send a Cav through the gap...
 
Dont bet on having any Polish unit ready to be overruned, there is no need to be as there is no way Poland could fold in one single impulse so no need to use speedbump...
 
As Poland with this set up I will try an empty warsaw first turn and a build up in danzig, gdanzk and the forest North of Vistula... plenty of juicy germans ships there... With Poznan, Lodz and Krakow as front line city to help stop invaders, a 2 unit buildup in Gdynia could be very fun because it will be really tricky choice for the germans to cover it or divert troups against it. I need to read the rules to see if setting up the polish HQ here or in Danzig could be a good thing to try to extract it with a fast CW transport(queens?) during the 2nd impulse, before the germans could close the baltic... I think the CW could use another good HQ...
 
You should really put a 5 mover in Czecoslovakia... so Poland need to cover South approach to Warsaw.
 
 
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RE: Case White AAR (After action report)

Post by Orm »

ORIGINAL: Greywolf

Hope you got some land units in Konigsberg... or you will need to divert forces to Danzig.

Also you set up no one in Czechoslovakia... wich mean the Polish can concentrate on the West front, and possibly send a Cav through the gap...

Dont bet on having any Polish unit ready to be overruned, there is no need to be as there is no way Poland could fold in one single impulse so no need to use speedbump...

As Poland with this set up I will try an empty warsaw first turn and a build up in danzig, gdanzk and the forest North of Vistula... plenty of juicy germans ships there... With Poznan, Lodz and Krakow as front line city to help stop invaders, a 2 unit buildup in Gdynia could be very fun because it will be really tricky choice for the germans to cover it or divert troups against it. I need to read the rules to see if setting up the polish HQ here or in Danzig could be a good thing to try to extract it with a fast CW transport(queens?) during the 2nd impulse, before the germans could close the baltic... I think the CW could use another good HQ...

You should really put a 5 mover in Czecoslovakia... so Poland need to cover South approach to Warsaw.


There is no point trying to extract the Polish HQ. It will be removed from the game when/if Poland is conquered. If you want to save Polish units for CW you can put them in eastern Poland. When/if USSR exercise his rights to the east part of Poland then the units there may later be put in the CW force pool.

The German units in East Prussia can get supply through the port if Memel even with a Polish unit in Danzig.

If there are any Polish corps sized units in Danzig or Gdynia I would be pleased as a German player and just ZOC them from being able to get back to Lodz or Warzaw. If the units there advance into Koningsberg or Memel then Germany just get a free rebase to Kiel where he wants the ships to be anyway, now that the suprise port strike is over. I might also use a unit to ZOC them from reaching anything important in Germany.

For the second impulse I count on that the German units from East Prussia would be able to get supply from a German city through Poland.

With one or more corps in Gdansk or Gdynia you could be defending the factory cities lightly. If the units in Poznan, Krakow and the forrest north of Vistula are all destroyed during the suprise impulse (not completely unlikely) then there would be to few Polish units left to stack 4 corps in Warsaw and Lodz.

With all of this said it could be nice to try a setup without any units in Warsaw. I think Peskpesk had one such setup in his thread for the Poland AI. But you need to be careful when you do because if you play without "Option 34: (Motorised movement rates)" then the German armor can just blitz into an empty Warsaw. The same applies if you play with "AiF/PatiF Option 37: (Railway movement bonus)" and the armor attacks along the railway.
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RE: Case White AAR (After action report)

Post by peskpesk »

Case White AAR (After action report)

The Polish defence plan under commander in chief Marshal Edward Rydz-Smigly is a daring one.

The basic plan:
• The defence of Lodz and Warsaw is superior to everything else and against no factory city must the Germans be allowed to gain more that two hexes.
• Warsaw will be the last defensive hex should everything else fail and the Vistual river line will hamper German attacks from the North and East.
• The most daring part of the defence is that Warsaw is left undefended to spare the cities defenders from the initial ground strikes from the Luftwaffe. The next Allied impulse will Commonwealth take a Combined or Land and hopefully will undisrupted units move in and reinforce the capital.

The details:
• Lodz is held by the Rydz HQI and a strong INF.
• In order to stops the way to Lodz from west has the fast moving Tarnow CAV been placed in city of Poznan.
• The 1:th POL INF DIV has been order the forest hex near the border to keep the German armoured spearhead near Breslau from reaching Lodz during the critical first impulse.
• In the forest north east of Warsaw has the brave Karpaty Army been given the grim task of keeping the approach to the capital closed during the initial German surprise.
• The backdoor to Lodz and Warsaw from the south is blocked by the Modlin INF that is dug in Krakow, the unit is also ready to reinforce Warsaw.
• From the east is the way to Warsaw heavily blocked by the elite Krakow INF which has taken defensive positions in Brest-Litovsk, the unit is also ready to reinforce Warsaw.
• In the southern forest of Galicia has the fast Pomporze INF taken position ready to reinforce Warsaw.
• The Polish air forces are placed to reach both Lithuania (to be interned) and to be able to join the fighting around the factory cities.
• The navy is spared out to in order to make it more difficult to sink them during a port strike.

The gamble:
• Should Germany suchessfully ground strike or kill of the Polish units that can reach Warsaw, the capital fall without a fight.

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RE: Case White AAR (After action report)

Post by composer99 »

The Poles are guaranteed to get at least one unit into Warsaw. The 4-4 INF is out of range of all Luftwaffe planes.

I don't see it really helping Poland unless the weather turns sour early on or the Germans get unlucky. That is all you can hope for, though, I guess.
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RE: Case White AAR (After action report)

Post by sajbalk »

That is a rather daring strategy for Poland.

Germany should be able to destroy without friendly casualties the 3-3 INF NE of Warsaw, have the engineer walk through the ports, kill the 3-4 CAV and the 1-4 inf div.

In addition, during the surprise impulse, Germany should be able to successfully ground strike both units in Lodz. Using the 2D10, this gives Germany +4, say +4 for odds, HQ attacking cancels the city, and HQ support adds 2. This is offset by the factories. In this instance, I would not attack as Germany.

The Polish defence does run one serious risk: if the 3 units above are killed (100% probability), and if the weather turns to rain in the North Temperate zone (40%), then Warsaw will be undefended and Lodz taken with ease as well during the second Axis impulse.

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RE: Case White AAR (After action report)

Post by Shannon V. OKeets »

ORIGINAL: peskpesk

Case White AAR (After action report)

The Polish defence plan under commander in chief Marshal Edward Rydz-Smigly is a daring one.

The basic plan:
• The defence of Lodz and Warsaw is superior to everything else and against no factory city must the Germans be allowed to gain more that two hexes.
• Warsaw will be the last defensive hex should everything else fail and the Vistual river line will hamper German attacks from the North and East.
• The most daring part of the defence is that Warsaw is left undefended to spare the cities defenders from the initial ground strikes from the Luftwaffe. The next Allied impulse will Commonwealth take a Combined or Land and hopefully will undisrupted units move in and reinforce the capital.

The details:
• Lodz is held by the Rydz HQI and a strong INF.
• In order to stops the way to Lodz from west has the fast moving Tarnow CAV been placed in city of Poznan.
• The 1:th POL INF DIV has been order the forest hex near the border to keep the German armoured spearhead near Breslau from reaching Lodz during the critical first impulse.
• In the forest north east of Warsaw has the brave Karpaty Army been given the grim task of keeping the approach to the capital closed during the initial German surprise.
• The backdoor to Lodz and Warsaw from the south is blocked by the Modlin INF that is dug in Krakow, the unit is also ready to reinforce Warsaw.
• From the east is the way to Warsaw heavily blocked by the elite Krakow INF which has taken defensive positions in Brest-Litovsk, the unit is also ready to reinforce Warsaw.
• In the southern forest of Galicia has the fast Pomporze INF taken position ready to reinforce Warsaw.
• The Polish air forces are placed to reach both Lithuania (to be interned) and to be able to join the fighting around the factory cities.
• The navy is spared out to in order to make it more difficult to sink them during a port strike.

The gamble:
• Should Germany suchessfully ground strike or kill of the Polish units that can reach Warsaw, the capital fall without a fight.

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What shall the Germans do?
Without knowing the details of the German units, I can't be sure, but this seems like a foolish setup to me. A successful ground strike (~50%) on the elite 5-3 would effectively eliminate it from future consideration. Lodz would receive 3 grounds by the 2 factors air units (74% success on each target). I would use 2 units to ZOC the 3-4 cavalry. I would probably ignore the 1-4. I would crush the 4-3 in Kracow (sp?). After overrrunning the naval units, I would have a good attack on Lodz (2 hexes) and the 3-3 (3 hexes). The 3-3 would be unable to retreat because of ZOC. This leaves just the 4-4 defending Warsaw on the second impulse unless the 5-3 dodges the ground strike.

The danger here to the Poles is that Germany will only have to destroy 5 units to conquer them (or 6 if the 5-3 makes it back to Warsaw). Also, Germany gets a very good attack on Lodz in the first impulse. I believe there are other setups where Germany will be forced to destroy 6 or 7 Polish units and cannot get a good attack on Lodz until the 3 impulse and Warsaw in the 5th.
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RE: Case White AAR (After action report)

Post by morgil »

Hmmm...First off I would start out by cursing for not including Railway movement.
And as you can only get max 14 assault on Lodz i would wait with that, seeing that the Eng would be first loss.
I would probably Stuka Lodz, to flip the HQ, bomb the unit in Krakow, and then just splat the Cav, div and the 3-3, all +20 attacks, while taking out the fleet, and securing Katowice and the resource.
Risky assaults in Poland, with a good chance of loosing more than an INF, is just silly.
Both the Cav and the div are within striking distance of Prague, in 2 impulses, and it takes as many units +/- to kill them as to screen them.
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RE: Case White AAR (After action report)

Post by peskpesk »

ORIGINAL: morgil
Hmmm...First off I would start out by cursing for not including Railway movement.
...

Yes, this defence can nver be used when Railway movement is in play.
ORIGINAL: Shannon V. OKeets
...
this seems like a foolish setup to me.

Partly true, it’s a big gamble setup.
ORIGINAL: Shannon V. OKeets
...
A successful ground strike (~50%) on the elite 5-3 would effectively eliminate it from future consideration.
...
ORIGINAL: composer99
The Poles are guaranteed to get at least one unit into Warsaw. The 4-4 INF is out of range of all Luftwaffe planes.
...

Correct , since no German unit could get further than to Brest-Litvosk it would have been better to place the elite 5-3 out of the Stuka range, maybe stacked with the 4-4 INF since it’s out of range of any bomber.
ORIGINAL: Shannon V. OKeets
Lodz would receive 3 grounds by the 2 factors air units (74% success on each target)
...I would have a good attack on Lodz (2 hexes)
...

Not so easy, no bomber are left to help with all the above ground strikes.

7-4 INF+6-4 MTN+1-4 ENG , 8-6 ARM+7-4 HQA+4-3ART = 33:9 = 3-1 = +6

City -1
Printed factory in hex being attacked -1
HQ attacking city +1
Per ENG factor attacking a city +1.
plus half the reorganization value of a supporting HQ=+2

In the very best case if both defenders was disorganized and no defensive HQ support.

+2 per disorganized defending unit=+4;

=+12.33 Not so great as a first attack, risk of becoming disorganised. As sajbalk said I would not attack as Germany.
ORIGINAL: sajbalk

In addition, during the surprise impulse, Germany should be able to successfully ground strike both units in Lodz.

In this instance, I would not attack as Germany.
ORIGINAL: Shannon V. OKeets
...
I believe there are other setups where Germany will be forced to destroy 6 or 7 Polish units and cannot get a good attack on Lodz until the 3 impulse and Warsaw in the 5th.
...

Mayby, but I have never seen a setup which can stop the Germans from having 3 hexes on Lodz on axis impulse 2 and then it usually falls on the same or the impulse there after. With average luck Warsaw can be attacked on axis impulse 3 or 4.
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RE: Case White AAR (After action report)

Post by Shannon V. OKeets »

ORIGINAL: morgil

Hmmm...First off I would start out by cursing for not including Railway movement.
And as you can only get max 14 assault on Lodz i would wait with that, seeing that the Eng would be first loss.
I would probably Stuka Lodz, to flip the HQ, bomb the unit in Krakow, and then just splat the Cav, div and the 3-3, all +20 attacks, while taking out the fleet, and securing Katowice and the resource.
Risky assaults in Poland, with a good chance of loosing more than an INF, is just silly.
Both the Cav and the div are within striking distance of Prague, in 2 impulses, and it takes as many units +/- to kill them as to screen them.
It depends on the units available to attack Lodz.[&:]

I would be willing to risk a 10% chance of failure to destroy both units in Lodz. That's because it gives me a 90% chance of holding Lodz at the end of the first impulse. Not only does that make Warsaw likely to fall on the third impulse, it also means I can start sending units west on impulse 3 and almost everyone else (that's not disorganized) on impulse 5.

If you put off taking Lodz until Imp 3, then Warsaw can't be taken until Imp5 and you will not have anyone in the west until the second turn. That really looks like not much happening in Nov/Dec and bad weather coming in Jan/Feb - extending in Mar/Apr.

If the attack on Lodz fails, well, then the Germans are going to be mucking around in Poland for the rest of the first turn. Which leads to the same scenario as in the paragraph preceding.[:(]
---
What you seem to be cautious about is taking casualties in Poland ('silly'). I would be more likely to depair about having my units spend another turn in Poland before they can attack in the west. A few build points here and there isn't a big deal for the Germans, while giving France and the CW another turn that they can hold onto Paris is a very big deal. Just my opinion.[8D]
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RE: Case White AAR (After action report)

Post by morgil »

Units attacking Lodz, I assumed best case scenario, with added bombers, and HQ support.
Not taking Lodz on first impulse is not the risk, loosing the one German ENG is the risk I would not be willing to take.

The main reason for being cautious in Poland, comes mainly from playing against rather silly ppl, that will do +9 assaults across the board during SO-39 and then concede the game if they loose too much...[:@]

But if you don't loose any units its a good opener [:)]
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RE: Case White AAR (After action report)

Post by Mike Parker »

Heh Morgil,
 
Sounds like you need to play for some incentive.  Uhmmm $20 from the losers to the winners (errr 20 Euros sorry) would stop the 'Make risky attacks in '39 and concede if they fail' or at the least would compensate you nicely for the impudence :)
 
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RE: Case White AAR (After action report)

Post by Joseignacio »

ORIGINAL: morgil

Hmmm...First off I would start out by cursing for not including Railway movement.

Sorry but I don't get this one. I will check the optional rules, just in case.


Unless extreme bad luck with dice and climate, Poland would fall to a medium experienced german commander in 3 impulses.

First, we always play with surprised zoc optional rule, what makes leaving warsaw undefended a totally free prey.

Then, I would not leave troops in the german front or Krakow, with no ZoC, to be anihilated easily for the german without really delaying hyim on his way to Lodz and Warsaw. Except if I thought the cavalry can cut some supply lines or sth. like that, which is unprobable.

I would reserve the 4-4 inf to reinforce the corps that I would leave in Warsaw, along with the unit that i iwould leave there (5-3 elite), and i would try to defend the forest north of Warsaw with the 3-3 and the 4-3, to have a possibility of disorganizing some of his units if attacked or leave one less place to attack Warsaw from if not.

Since there is a 95% possibilities that Poland will anyway surrender, one priority will be to make the maximum damage. For this I would leave the 1-4 infantry in Danzing, if it is not eliminated (distracts 1-2 units, cause it's in a city and cannot be overrun ?)it can overrun the german ships, causing losses and maybe captures.

I would see if the planes can really be of help (if the situation is not desperate). If they can help then use the bomber and intern or use the fighter (as needed).

The polish ships:

1- Aren't there several convoys left in the display?

2 -Is there some place where the can be saved from overrun inside Polish land? (I.E. some little island with a minor port in the baltic...).

3 - In our games, the german overruns the ships in the second turn, after it declares war to Denmark and captures it (with fine weather), so the ships don't have a rebase inside or outside Poland and all the no captured die (90%). Can this be avoided?
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RE: Case White AAR (After action report)

Post by paulderynck »

ORIGINAL: Joseignacio

ORIGINAL: morgil

Hmmm...First off I would start out by cursing for not including Railway movement.

Sorry but I don't get this one. I will check the optional rules, just in case.


Unless extreme bad luck with dice and climate, Poland would fall to a medium experienced german commander in 3 impulses.

First, we always play with surprised zoc optional rule, what makes leaving warsaw undefended a totally free prey.

Then, I would not leave troops in the german front or Krakow, with no ZoC, to be anihilated easily for the german without really delaying hyim on his way to Lodz and Warsaw. Except if I thought the cavalry can cut some supply lines or sth. like that, which is unprobable.

I would reserve the 4-4 inf to reinforce the corps that I would leave in Warsaw, along with the unit that i iwould leave there (5-3 elite), and i would try to defend the forest north of Warsaw with the 3-3 and the 4-3, to have a possibility of disorganizing some of his units if attacked or leave one less place to attack Warsaw from if not.

Since there is a 95% possibilities that Poland will anyway surrender, one priority will be to make the maximum damage. For this I would leave the 1-4 infantry in Danzing, if it is not eliminated (distracts 1-2 units, cause it's in a city and cannot be overrun ?)it can overrun the german ships, causing losses and maybe captures.

I would see if the planes can really be of help (if the situation is not desperate). If they can help then use the bomber and intern or use the fighter (as needed).

The polish ships:

1- Aren't there several convoys left in the display?

2 -Is there some place where the can be saved from overrun inside Polish land? (I.E. some little island with a minor port in the baltic...).

3 - In our games, the german overruns the ships in the second turn, after it declares war to Denmark and captures it (with fine weather), so the ships don't have a rebase inside or outside Poland and all the no captured die (90%). Can this be avoided?
It's a completely different game with surprised ZOCs. Best defence then is to play "ring around Warsaw".

The 1-4 looks great in East Poland so it can be interned along with the HQ and then show up later in the CW force pool. These are the two most valuable units and need to be saved since Poland is going down no matter what - even if it takes until ND39. The 1-4 is one more Div that can invade from an SCS - that is what makes it worth more than a Polish Mech and Mot.

As for #3, if they aren't overrun in the first impulse then they can be moved out in the second and escape before Denmark is attacked.



Paul
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