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RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET

 
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RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/18/2009 1:53:55 PM   
hellfirejet


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Cheers Tex this is indeed very weird,but hey you live and learn,at least the High seas fleet is now available for anyone wanting to include them in a scenario.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 31
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/18/2009 5:48:53 PM   
hellfirejet


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Hi Tex, I just sent you some new art by email.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to hellfirejet)
Post #: 32
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/18/2009 7:54:39 PM   
tex


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Okay, great!

And to those of you who have downloaded the High Seas Fleet pack, donīt use it yet (unless you want to cut and paste like I did), a new and improved version is on the way.

(in reply to hellfirejet)
Post #: 33
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/18/2009 8:09:41 PM   
hellfirejet


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Hi Tex,
Information showing what ship art goes with what ship classes has been sent to you.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 34
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/18/2009 9:03:09 PM   
tex


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Okay, so here is the link for the new and improved version:

http://www.filefront.com/14949821/undefined

This includes not only the artwork (with shils that work), but also a handy file listing the ships and their file number for easy editing.

Thanks again Graham, your work is great!

(in reply to hellfirejet)
Post #: 35
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/18/2009 11:51:34 PM   
hellfirejet


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Ok folks the German High Seas Fleet is here in all its splendour,so download all the art files in one easy stop place,so please add them to your new scenarios and enjoy!

Okay, so here is the link for the new and improved version:

http://www.filefront.com/14949821/undefined

Thanks Tex for all your help setting up the file download.

By the way new classes are being added to the German High Seas Fleet on a regular basis, so keep checking back from time to time thanks again for looking and hopefully downloading.

My future plans include upgrading all Nation's & adding new Nation's ship art for WAR PLAN ORANGE .

< Message edited by hellfirejet -- 11/19/2009 9:04:29 AM >


_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 36
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/19/2009 1:16:53 AM   
hueglin


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Hi guys,

I'm not sure if you have seen this post or not.

http://www.matrixgames.com/forums/tm.asp?m=1435880.

It's been quite a while since I've worked on it but you are welcome to the map and wpohex file if you want. Just let me know and I will upload it again.

Dave

(in reply to hellfirejet)
Post #: 37
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/19/2009 8:57:40 AM   
hellfirejet


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Thanks Hueglin I took a look at your work,and it is most impressive,I would love to download it if possible cheers.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to hueglin)
Post #: 38
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/19/2009 10:45:00 AM   
tex


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Graham is right, that is great stuff Hueglin. What all do you have ready for download?

(in reply to hellfirejet)
Post #: 39
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/19/2009 11:07:27 AM   
hellfirejet


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Hi folks anyone who downloads the ship art,feedback would be much appreciated on the forum both positive and negative.

Personally I find the grey of the German battleships needs to be darkened a bit or I might make them the same white and yellow of the Armoured cruisers & Light cruisers,because I like the way that they stand out well during the surface combat.

By the way is there a capacity limit to the art files for War Plan Orange,there are a great many ship classes I would like to add,but don't no if the files have a maximum limit ?

< Message edited by hellfirejet -- 11/20/2009 9:18:05 PM >


_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 40
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/19/2009 10:21:39 PM   
tex


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Hi Graham, I did some research and the only thing I can find out is in the manual to the in-game editor. It states that Japanese ships must be in slots 1-171, and 501-1199, while Allied ships must use slots 172-499 and 1200-1999. I donīt know how many of those slots are already taken, but it looks like you have a way to go before you reach the limit. But please feel free to give it a try!

(in reply to hellfirejet)
Post #: 41
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/20/2009 1:29:27 AM   
hueglin


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Here's a link to download the map and wpohex files - the maps go into the WPO ART folder, the wpohex.dat file goes into the main WPO folder, and will overwrite the regular files - you should do a separate install and call it somethiing else (War in the West maybe) or make sure you back up the regular maps and wpohex file. It's still a work in progress - I am going to begin working on my mod again so I will start updatng my progress on my thread.

http://cid-861828141d04fcef.skydrive.live.com/browse.aspx/.Public/War%20in%20the%20West

The scenario that I have been working on is in the SCEN folder - unzip it into the WPO SCEN folder. It will appear as Scenario 198 in the list. If you have read all the way through my thread you will know that I am doing an alternate history scenario where Germany/UK/Austria-Hungary are allied against France/Russia/US. For your scenario, you will need to go into the scenario using WITPEditor X or the WPO Editor and change the ownership of the British/UK Bases to the Allies. I have not done any work on the naval forces yet. I have done a fair bit of work on the land forces but I am now planning to change them over from mostly Div sized formations to mostly Corps sized formations. Again, you would need to move all of the British forces into Allied slots if you wanted to use them.

Feel free to use the files andmodify them in any way you like. BTW, the files are self-extracting WinRAR files.

Dave

< Message edited by hueglin -- 11/21/2009 6:28:00 PM >

(in reply to tex)
Post #: 42
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/20/2009 7:29:05 AM   
tex


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Thanks very much Dave! Iīve downloaded the files and now all I need to do is find some free time to start playing around with them. Maybe I should send my wife shopping.

(in reply to hueglin)
Post #: 43
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/20/2009 8:39:11 AM   
hellfirejet


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quote:

ORIGINAL: tex

Hi Graham, I did some research and the only thing I can find out is in the manual to the in-game editor. It states that Japanese ships must be in slots 1-171, and 501-1199, while Allied ships must use slots 172-499 and 1200-1999. I donīt know how many of those slots are already taken, but it looks like you have a way to go before you reach the limit. But please feel free to give it a try!


Thanks Tex for info,well I better get creating then eh!!!!

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 44
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/20/2009 2:45:43 PM   
tex


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Good luck, and donīt forget, there are lots of spaces on both sides!!!!

(in reply to hellfirejet)
Post #: 45
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/20/2009 9:04:53 PM   
hellfirejet


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I have to say it is great to have major surface combat involving the German High Seas Fleet the fighting is fab Japan & Germany against the rest he he he

I'm going to add the French & Italian fleet's soon to the database and art,this game just keeps getting better.

< Message edited by hellfirejet -- 11/20/2009 10:51:07 PM >


_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 46
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/21/2009 12:48:31 AM   
Rysyonok


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quote:

ORIGINAL: hellfirejet
By the way is there a capacity limit to the art files for War Plan Orange,there are a great many ship classes I would like to add,but don't no if the files have a maximum limit ?


Try adding classes rather than replacing them.

There are 15 (3 countries x 5 upgrade paths) preset routes for an AK to upgrade. If you replace one of those, you can give AK a choice to become, say, a battleship ;) The game engine does not like that too much.

Can't remember them off top of my head, but they are easy to spot. For USN and IJN, just check what an AK can become, and don't move / delete those options. For Commonwealth it's trickier, as there is no in-game way to upgrade a Commonwealth AK. However, their paths are very similar to USN.

_____________________________


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Post #: 47
New download available - 11/21/2009 9:25:44 AM   
tex


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Hi everyone, Graham, our prolific artist for the High Seas Fleet, has just released a pack of six additional ships. They can be downloaded here:

http://www.filefront.com/14965079/High%20Seas%20Fleet%202.zip

Thanks Graham!

< Message edited by tex -- 11/21/2009 12:42:33 PM >

(in reply to Rysyonok)
Post #: 48
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/21/2009 9:50:25 AM   
tex


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quote:

ORIGINAL: Rysyonok


quote:

ORIGINAL: hellfirejet
By the way is there a capacity limit to the art files for War Plan Orange,there are a great many ship classes I would like to add,but don't no if the files have a maximum limit ?


Try adding classes rather than replacing them.

There are 15 (3 countries x 5 upgrade paths) preset routes for an AK to upgrade. If you replace one of those, you can give AK a choice to become, say, a battleship ;) The game engine does not like that too much.

Can't remember them off top of my head, but they are easy to spot. For USN and IJN, just check what an AK can become, and don't move / delete those options. For Commonwealth it's trickier, as there is no in-game way to upgrade a Commonwealth AK. However, their paths are very similar to USN.

Hi Rysyonok, good to see you around :)

I think Graham means class in the sense of a group of ships built to the same design (e.g. Iowa class battleships, etc) rather than the WPO meaning of types of ships.

Do you know what the limit is to the number of ships you can have in the game?

(in reply to Rysyonok)
Post #: 49
RE: New download available - 11/21/2009 10:13:59 AM   
hellfirejet


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Joined: 12/16/2008
From: Scotland
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quote:

ORIGINAL: tex

Hi everyone, Graham, our prolific artist for the High Seas Fleet, has just released a pack of six additional ships. They can be downloaded here:

http://www.filefront.com/14964173/High%20Seas%20Fleet%202.zip

Thanks Graham!


Hi Tex,I just checked the download for zip2,The JnSide0441 & JnSide0442 Light Cruisers Kolberg + Breslau classes have still to be uploaded they are not included in either file.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 50
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/21/2009 12:13:15 PM   
Rysyonok


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quote:

ORIGINAL: tex
Do you know what the limit is to the number of ships you can have in the game?


5000 I think. Or more.

_____________________________


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Post #: 51
RE: New download available - 11/21/2009 12:44:07 PM   
tex


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quote:

ORIGINAL: hellfirejet

Hi Tex,I just checked the download for zip2,The JnSide0441 & JnSide0442 Light Cruisers Kolberg + Breslau classes have still to be uploaded they are not included in either file.


Sorry about that! The file there is now corrected.

(in reply to hellfirejet)
Post #: 52
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/21/2009 12:46:53 PM   
tex


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quote:

ORIGINAL: Rysyonok

quote:

ORIGINAL: tex
Do you know what the limit is to the number of ships you can have in the game?


5000 I think. Or more.


Thanks, thatīs good news!

(in reply to Rysyonok)
Post #: 53
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/22/2009 12:27:44 AM   
hellfirejet


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Your wish has been Granted Patrolboat Helena is now available for you to play with.

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 54
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/22/2009 12:39:37 AM   
tex


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Thanks Graham, canīt wait to see her in action (I hope she gets a few shots off before she goes under!). I will include her as a bonus in the next High Seas Fleet installment.

(in reply to hellfirejet)
Post #: 55
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/22/2009 12:43:24 AM   
hellfirejet


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I had never heard of the Helena before,so I done a search online about her,and managed to get an ok photo off her and low and behold another ship finds it's self in the game amazing eh!

_____________________________

Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller

(in reply to tex)
Post #: 56
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/22/2009 4:52:56 AM   
Rysyonok


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quote:

ORIGINAL: tex
So I just made a quick scenario where I sent Braunschweig unescorted to Manila, and sure enough, when she was in the periscope view the pink showed up. I seem to recall reading something about this somewhere on the forum, but I am not sure where. What process did you use when you made the shils? I wonder if it is a layering problem. Rysyonok may have an idea


Do you have a screenshot so I can see what happened exactly?

I always use the game's shade of pink for my shils.

_____________________________


(in reply to tex)
Post #: 57
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/22/2009 4:54:59 AM   
Rysyonok


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quote:

ORIGINAL: hellfirejet

Hi Tex,
I have been getting an unusual problem with my Shil art,it is still displayed as pink around the ship while within the blue combat screen,have not had this prob before any ideas whats going on,don't know if it's just a glitch with my pc graphics,are they appearing ok in your game?

I have not done anything different from the art I done for the 40 British Pre-dreadnoughts I added months ago they are fine,this is weird no doubt I will figure it out.


Sounds like the Shil files got renamed as Back files and placed in Back directories... is the pink a perfect rectangle or is it an aura?

_____________________________


(in reply to hellfirejet)
Post #: 58
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/22/2009 4:56:26 AM   
Rysyonok


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quote:

ORIGINAL: hellfirejet

Hi Tex,
You can send any art I create to anyone you want to the more the better,The German navy should have been in the database from the start of the games release,the Nation with the second largest fleet during world war 1 should have been made available as a stock what if scenario in my humble opinion.


I think Tankerace was working on this for the 1.3 patch or a later one, it just never made it that far.

_____________________________


(in reply to hellfirejet)
Post #: 59
RE: WW1 BRITISH GRAND FLEET V GERMAN HIGH SEAS FLEET - 11/22/2009 9:15:28 AM   
tex


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quote:

ORIGINAL: Rysyonok

quote:

ORIGINAL: hellfirejet

Hi Tex,
I have been getting an unusual problem with my Shil art,it is still displayed as pink around the ship while within the blue combat screen,have not had this prob before any ideas whats going on,don't know if it's just a glitch with my pc graphics,are they appearing ok in your game?

I have not done anything different from the art I done for the 40 British Pre-dreadnoughts I added months ago they are fine,this is weird no doubt I will figure it out.


Sounds like the Shil files got renamed as Back files and placed in Back directories... is the pink a perfect rectangle or is it an aura?


It was a rectangle, so the game was not picking up the fact the pink should be invisible. I checked and the pink was the exact same color as in the game. In the end I just cut out the ship and pasted it onto a blank shil created from one of the shils from the original game. Very weird problem, still donīt know what caused it.

Didnīt I read somewhere that all the art work for the ill-fated 1.3 patch disappeared when a computer crashed?

(in reply to Rysyonok)
Post #: 60
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