From: Mosquito Bite, Texas
WITP is not every bodies wargame because being a "monster" game, it requires more time to play and complete than, say, a beer and pretzels game, or something like chess.
Professional and amateur historians and military-types are drawn to this game like flies, folks who keep their reference books nearby and the habit of eating their meals near the 'puter on days off.
I am sure all of the AE gang has had the feeling that once the game is out, these same folks will be pouring over the product, seeking to find fault with anything and everything, (especially OOB or weapon technology related), and much of this criticism will be based on info provided by a single source, (at best), or maybe even just long-ingrained opinions of the would-be professional.
For those critics, I make this personal request:
The game has an editor. Feel free to change anything changeable that you might feel needing change, and please give consideration to the AE team for bothering to get this "monster" together for us, before publically making your initial feelings known.
Check and re-check your "findings" before crying foul.
Having been on the development side of a few games, you won't hear such comments from me. I appreciate all the hard work that goes into a game, especially this one, and will only voice comments about real programming bugs. Small database erros always creep in, and there are just a lot of differing opinions about whether aircraft A can climb better than aircraft B when carrying a 500 lb bomb. That stuff should always be forgiven.
But, that said, if the errors are so egregious as to make the game completely ahistorical, ....
AE will be a great game. Bring it on!