Matrix Games Forums

Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Is it a waste of repair ships to have them in size 9 bases?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Is it a waste of repair ships to have them in size 9 bases? Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Is it a waste of repair ships to have them in size ... - 6/28/2009 8:57:45 AM   
Chris H

 

Posts: 3635
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: Chris H
quote:

ORIGINAL: JWE
... gobs ...

In non-US speak what does this mean? Probably not what I umderstand the word to mean.

A very old term, refering to US Navy sailors, much as grunts refers to US Army soldiers. Don't know where it came from.

Keep forgetting there's other language speakers who look here, and use American shorthand a bit.


I suspected it was some such, just never heard that term used like that. By the way 'gob' as used in the UK is slang for mouth, but usually a derogatory remark. E.g. He has a big gob (He talks too much).

(in reply to JWE)
Post #: 61
RE: Is it a waste of repair ships to have them in size ... - 6/28/2009 1:20:11 PM   
spence

 

Posts: 3915
Joined: 4/20/2003
From: vermont
Status: offline
quote:

There would have been three instead of two targets, and Force Z would have had some CAP. Experience in WWII was that anti-shipping attacks by IJN bombers were much less effective if they encountered opposition, and without escorting fighters, they were extremely vulnerable to interceptors. Look at what happened to the same air group in the South Pacific. Yes, this could be an interesting "what if" scenario.



My experience is that surviving Bettys and Nells tend to push through to score hits. I suspect the game engine would tend to smash Force Z up pretty badly even if it included a carrier with CAP.

(in reply to ckammp)
Post #: 62
ARs can speed repair of 4 ships/each - 6/30/2009 6:15:31 PM   
dtx175

 

Posts: 5
Joined: 8/2/2002
From: Pennsylvania
Status: offline
Here's an answer to the original question.

http://www.matrixgames.com/forums/tm.asp?m=1217165

"Each Repair Ship can only increase the chance for repairs on up to 4 ships per turn. So if you have 3 ARs in a port - they will extend their bonus up to 12 ships total. Same with AS/ADs. Up to 4 ARs will stack their bonus together while AD/AS do not stack."

I believe their bonus is the same regardless of the port size. Hence, a port with 4 ARs, 1 AD, 1 AS and a Naval HQ is optimal.

(in reply to spence)
Post #: 63
RE: ARs can speed repair of 4 ships/each - 6/30/2009 8:13:37 PM   
rtrapasso


Posts: 22525
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: dtx175

Here's an answer to the original question.

http://www.matrixgames.com/forums/tm.asp?m=1217165

"Each Repair Ship can only increase the chance for repairs on up to 4 ships per turn. So if you have 3 ARs in a port - they will extend their bonus up to 12 ships total. Same with AS/ADs. Up to 4 ARs will stack their bonus together while AD/AS do not stack."

I believe their bonus is the same regardless of the port size. Hence, a port with 4 ARs, 1 AD, 1 AS and a Naval HQ is optimal.


Alas, things stated in the manual often do not work as advertised.

ARs, ADs, ASs, etc. seem to be not quite working AS ADVERTISED - although they definitely do work, just not the way the manual claims - nor as claimed frequently in the forum.

< Message edited by rtrapasso -- 6/30/2009 8:14:10 PM >

(in reply to dtx175)
Post #: 64
RE: ARs can speed repair of 4 ships/each - 6/30/2009 8:45:44 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
Status: offline
dtx175,

The repair ships also increase the size of a port for the ships they are servicing for repair purposes only, but I do not know if they are capable of increasing them over a size 10 or not.  I doubt they do but the manual doesn't say.  I put my AR ships in large ports that do NOT have repair facilities because I've seen the best results in doing that.  I also spread them around rather than putting 2-3 in any particular port; that way I always have a nearby port with improved repair capabilities nearby.  Eniwetok, Cairns, Port Moresby, Darwin, Lunga, etc, always get an AR as soon as I can get one there and disband it into the port so they won't get targeted by airstrikes.  I never put an AR in a Size 9+ port with repair facilities because I have never seen any change in how quickly ships get repaired with them there.

(in reply to rtrapasso)
Post #: 65
Page:   <<   < prev  1 2 [3]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Is it a waste of repair ships to have them in size 9 bases? Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.063