From: Madrid, Spain
This does not apply to CVP, but to planes moving from a Sea Box back to land during naval air missions.
CVP start at the hex dot, and do not have to count from their sea box. (14.4).
You were correct previsouly in the fact that a CVP will always be in range of a hex bordered by a hex dot in the sea zone the CVP is in.
Thanks, Jerome !
So, if I understand you correctly, the sentence "A carrier plane can fly, and return from, a port attack mission that is out of range, if the port is adjacent to any hexdot in the sea area." is useless, and could be left out in RAW future editions and RAC ?
I think my answer was directed to what the RAW call “large” hex-dots, hence my interpretation of the off-map boxes.
Unlike other wargames, the hexes stop at the coastlines. Hexes at sea are replaced by hex-dots - each hex-dot is at the centre of what would otherwise be a hex. When moving an aircraft unit across hex-dots, or when counting hexes, just imagine you are moving from hex to hex.
The use of hex-dots is partly aesthetic but also serves to show that the presence of land units is not permitted.
Some hex-dots are “large” hex-dots. Only large hex-dots are adjacent to off-map hexes. So, you can only move between a hex-dot and an off-map hex if the hex-dot is large. Large hex-dots can also be adjacent to normal hexes or normal hex-dots.
After thinking again, and reading the text again, I think Greywolf explanation is the only one I can think of, too.