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Question about the "Attack Report" in detailed combat

 
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Question about the "Attack Report" in detaile... - 6/17/2009 4:28:56 AM   
hangarflying

 

Posts: 15
Joined: 1/12/2009
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I saw the Attack Report in a previous thread and so I turned it on (never having known it was there before). I think it is interesting to see how casualties are derived, especially during those situations where "logic" dictates that the results shouldn't be the way they turn out sometimes.

It did raise a few questions though.

First, is there an Attack Report that comes up after melee/hand-to-hand combat? Nothing pops up when it occurs. If not, I think it would be nice to have that added, as it would be good to know how hand-to-hand casualties are derived.

Second, how is weapon strength considered in the calculations? For example, a Musket has a value of 200 pts at 1 hex range, but when the Attack Report comes up, the line that takes into account the type of weapon, it doesn't get get the 200 points when firing at that range. How is that particular number used in the actual calculation determined, and how do the range statistics for each weapon relate to said number?

Thanks!

James
Post #: 1
RE: Question about the "Attack Report" in det... - 6/17/2009 7:44:31 AM   
briny_norman

 

Posts: 786
Joined: 10/26/2006
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The 200 points you are talking about is percentage.
Muskets firing at 1 hex range do double damage.

If no attack report comes up after melee I guess there is none.
Never noticed it myself as I rarely charge (too risky, I find) - and I rarely use the attack reports because you can't use them retroactively.


_____________________________

regards,

Briny

(in reply to hangarflying)
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RE: Question about the "Attack Report" in det... - 6/19/2009 11:45:14 PM   
Kielec

 

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Well, Briny,
Not that I would endorse your not using the "attack reports", as I find them flat indispensable, especially before the game turns into a steem-roller, which it inevitably does (I never paly PvPs... shame as it is...). But what do you need in retro-activity of those reports really? You clock an attack; the 'Gods of Random' play away; you see the result of your actions; you move on... The 'Attack report' seems to me just about the best tool to learn how to perform on next battle, or next move, for that matter. The game being so complex, and the manual being so... funny, the 'reports' seem the only real tutelage at the and of the day. Coming back to what you said - why would you want the combat reports re-accesible later on? My way of seeing things here is that either you learn from what they show (and you'd better do!), or you don't. Keeping a historical record of all the fire exchanges... well... you don't have me follow...

(in reply to briny_norman)
Post #: 3
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