I saw the Attack Report in a previous thread and so I turned it on (never having known it was there before). I think it is interesting to see how casualties are derived, especially during those situations where "logic" dictates that the results shouldn't be the way they turn out sometimes.
It did raise a few questions though.
First, is there an Attack Report that comes up after melee/hand-to-hand combat? Nothing pops up when it occurs. If not, I think it would be nice to have that added, as it would be good to know how hand-to-hand casualties are derived.
Second, how is weapon strength considered in the calculations? For example, a Musket has a value of 200 pts at 1 hex range, but when the Attack Report comes up, the line that takes into account the type of weapon, it doesn't get get the 200 points when firing at that range. How is that particular number used in the actual calculation determined, and how do the range statistics for each weapon relate to said number?