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*** RELEASED *** - Rise of the robots - *** RELEASED ***

 
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*** RELEASED *** - Rise of the robots - *** RELEASED *** - 6/5/2009 5:55:27 AM   
jureidinim


Posts: 90
Joined: 6/8/2004
Status: offline
Thanks to Thorgrim for the testing he could do on this campaign. He wasn't able to do a detailed test, so let me know how this plays out.

This should work with the changes Larkin has been making to the the battle module.

Things to Note:
1) I tried some limited branching in this campaign. As there is no built in mechanism to enforce this, it will be a manual process. So.....
2) ... please read everything in briefings and de-briefs. There will be instructions letting you know when to load certain missions
3) The complete campaign consists of:
___a) Six missions named Rise_Of_The_Robots_M0x (x = 1 - 6). Place these in your campaign folder
___b) Four missions whose filenames start with : RiseMini_nnnnnnnn. Place these in your campaign folder
___c) One single mission called RobotsFallback. Place this single file in your mission folder
___d) Campaign start is Rise_Of_The_Robots_M01. Follow instructions in debrief to see when to change missions/campaigns.

All feedback is welcome - story, pacing, difficulty, etc.

Hope it is enjoyed by all.




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< Message edited by jureidinim -- 7/16/2009 3:36:03 AM >
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RE: *** RELEASED *** - Rise of the robots - *** RELEASE... - 8/8/2009 9:52:03 PM   
majama

 

Posts: 46
Joined: 7/25/2001
From: Poland
Status: offline
Thank you

(in reply to jureidinim)
Post #: 2
RE: *** RELEASED *** - Rise of the robots - *** RELEASE... - 8/9/2009 3:56:51 AM   
jureidinim


Posts: 90
Joined: 6/8/2004
Status: offline
Your welcome.

Let me know how it plays out. All feedback is welcomed.

(in reply to majama)
Post #: 3
RE: *** RELEASED *** - Rise of the robots - *** RELEASE... - 9/30/2012 4:31:37 PM   
Megrez

 

Posts: 94
Joined: 4/19/2002
From: Via Carrubbio 115/D, Monselice (PD), C.A.P. 35043
Status: offline
I played this campaign after Vulim's Coup. It's interesting... maybe the last mission is quite easy in comparison to previous missions. But I liked very much the concept of the whole campaing

(in reply to jureidinim)
Post #: 4
RE: *** RELEASED *** - Rise of the robots - *** RELEASE... - 10/1/2012 6:52:01 PM   
jureidinim


Posts: 90
Joined: 6/8/2004
Status: offline
Thanks - glad you liked it. Was my first (and only.. lol) attempt at a branching campaign.

(in reply to Megrez)
Post #: 5
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