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Ports: Problem With Some Not Loading All the Time?

 
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Ports: Problem With Some Not Loading All the Time? - 5/30/2009 3:24:57 AM   
Anthropoid


Posts: 2551
Joined: 2/22/2005
From: Secret Underground Lair
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I started this thread in the main forums section, and it has had 16 views but no response from Devs or testers, so I'm going to repeat post it here. Sorry for the repeat post just trying to get the issues addressed by those in the know.

Original thread

Also, I just noticed that there is a 'fast maps' version which I just opened once to check out. I have not played with that version, and the problem I'm experiencing is with the standard (large maps) version.

Also, just to clarify, I just bought the game two days ago and when I clicked on Check for Updates it told me I'm playing with the latest version. So I seem to be playing with the "Gold" or 1.12 or whatever is the latest version.

quote:

One of the beauties of this game is that it is a very straightforward and fairly easy to learn engine, but nonetheless challenging to master. However, there are a couple things that I grumble about in the engine, most notably the way that ports transports and ship-bound supply work. Couple questions:

1) I'm not sure if this is Working as Designed (WAD) or just I'm missing something or if it is a bug or what: the capacity to load units that are adjacent to ports seems to 'come-and-go' for some ports, most notably Taranto, where I seem to recall only getting a unit to load once or twice, but also Bordeaux, Brest, Hague, Willmshaven and Kiel. Sometimes units that start a turn in these cities CAN load (when there are sufficient supplies) other times it seems they cannot. Here is what the manual tells me about loading onto naval transport

quote:

8.7 Naval Transport
Ground units may load on to transports at a friendly port if they start the turn adjacent to the port. When loaded they may then make a naval move. Loading on to ship costs Production Points. You do not build transports, they are automatically allocated when your troops board a ship.

To unload from a transport you must start your turn next to an unoccupied and non-neutral land hex. Click the Unload button and then select which hex to offload to. Landing units from transports reduces their Effectiveness.

I thought I remembered reading something about a unit having to have 'moderate' supply somewhere too, but ah well . . . Okay, so nothing here about only certain tiles working, nor about any other factor than 'adjacent' and 'production points used.'

Okay, so below is an image of me trying to load Italian IX Corps at Taranto. I have 34 German and 104 Italian production points. Why would I not be able to load the unit onto a transport?


< Message edited by Anthropoid -- 5/30/2009 3:26:05 AM >


_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3
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RE: Ports: Problem With Some Not Loading All the Time? - 5/31/2009 12:20:50 AM   
firepowerjohan


Posts: 378
Joined: 4/7/2007
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Garrison units cannot transport

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Johan Persson - Firepower Entertainment
Lead developer of:
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(in reply to Anthropoid)
Post #: 2
RE: Ports: Problem With Some Not Loading All the Time? - 5/31/2009 5:59:29 PM   
Anthropoid


Posts: 2551
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Yep, that accounts for it! I was mistaking units with "Corps" in the name as being _Corps_ type units when in fact some are just Garrisons. Thanks Johan! :)

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to firepowerjohan)
Post #: 3
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