From: Secret Underground Lair
One of the beauties of this game is that it is a very straightforward and fairly easy to learn engine, but nonetheless challenging to master. However, there are a couple things that I grumble about in the engine, most notably the way that ports transports and ship-bound supply work. Couple questions:
1) I'm not sure if this is Working as Designed (WAD) or just I'm missing something or if it is a bug or what: the capacity to load units that are adjacent to ports seems to 'come-and-go' for some ports, most notably Taranto, where I seem to recall only getting a unit to load once or twice, but also Bordeaux, Brest, Hague, Willmshaven and Kiel. Sometimes units that start a turn in these cities CAN load (when there are sufficient supplies) other times it seems they cannot. Here is what the manual tells me about loading onto naval transport
8.7 Naval Transport
Ground units may load on to transports at a friendly port if they start the turn adjacent to the port. When loaded they may then make a naval move. Loading on to ship costs Production Points. You do not build transports, they are automatically allocated when your troops board a ship.
To unload from a transport you must start your turn next to an unoccupied and non-neutral land hex. Click the Unload button and then select which hex to offload to. Landing units from transports reduces their Effectiveness.
I thought I remembered reading something about a unit having to have 'moderate' supply somewhere too, but ah well . . . Okay, so nothing here about only certain tiles working, nor about any other factor than 'adjacent' and 'production points used.'
Okay, so below is an image of me trying to load Italian IX Corps at Taranto. I have 34 German and 104 Italian production points. Why would I not be able to load the unit onto a transport?
Just to repeat/elaborate a bit: this problem seems to come and go with some ports, but not all. I don't think I've ever seen it happen with Marseille (which has only one hex, the actual city hex, adjacent to the port hex), nor with Venice (which has five hexes adjacent to the port, all five of which _always_ seem to work with enough production points available) nor with Genoa which has three hexes all of which also always seem to work.
As an example below is an image of the Italian XXI Corps next to Tobruk, taken from the _same turn_ as the image of the IX Corps above; as you can see, the option to load the XXI _is_ available at this time.
During a previous turn (previous match actually), I wanted to load the Italian XXI Corps from the exact same hex, and it would not work even though I'm fairly confident I had enough points to load. The same general 'come-and-go' character is true for all the ports I mentioned above. Irrespective of production points available or not, it seems that sometimes you can and sometimes you cannot load from some ports. It is possible that in some instances I have been trying to load without enough production points, but I don't think that has always been the case. And in any event, it does not account for the fact that in the turn represented by these two images, I CAN load from Tobruk, but cannot load from Taranto: again BOTH units started their turns in the hexes.
In sum: the two images in this post are from the same turn, both units started the turn in the hex where they are sitting, both are adjacent to a port, but the unit next to Tobruk can load and the one in Taranto cannot. Is this WAD but I'm just missing something or is this a bug?
2) Submarines: do they provide naval supply to adjacent land hexes or not? This too seems to 'come-and-go.'
< Message edited by Anthropoid -- 5/29/2009 11:20:00 PM >