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1900x1200 resolution?

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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Starshatter: The Gathering Storm >> Tech Support >> 1900x1200 resolution? Page: [1]
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1900x1200 resolution? - 5/28/2009 9:32:42 AM   


Posts: 2
Joined: 5/28/2009
Status: offline

I am unable to select 1900x1200 resolution in the game.
The game supports and runs in 1680x1050 just fine, which has the same aspect ratio as 1900x1200.

Editing video.cfg and setting the resolution to 1900x1200 there does not produce any results, game reverts to 800x600 (this is probably because it is not possible to specify a 1900x1200 res ingame using the dropdown menu).

PC Specs: E8500 @ 4.4ghz, Radeon 4870 1GB OC, 4GB ram, Vista x64. I can run pretty much any game at 1900x1200 with 4x AA and 16x AF, so I doubt it's my PC.

Is there any known way to run it in 1900x1200 short of disassembling the .exe and modifying the values for 1680x1050 to be 1900x1200?
Scaling looks rather bad on LCD monitors and my native res is 1900x1200 - blown up from 1680x1050 it looks horrible.

< Message edited by GM -- 5/28/2009 9:39:59 AM >
Post #: 1
RE: 1900x1200 resolution? - 5/30/2009 9:38:18 PM   


Posts: 2
Joined: 5/28/2009
Status: offline
Self-help it is then...

I took a look at the Starshatter executable.
Basically the authors have hardcoded all of the resolutions...

The supported resolutions are:
800 x 600 x 16
800 x 600 x 32
1024 x 768 x 16
1024 x 768 x 32
1152 x 864 x 16
1152 x 864 x 32
1280 x 800 x 16
1280 x 800 x 32
1280 x 960 x 16
1280 x 960 x 32
1280 x 1024 x 16
1280 x 1024 x 32
1600 x 900 x 16
1600 x 900 x 32
1600 x 1200 x 16
1600 x 1200 x 32
1680 x 1050 x 16
1680 x 1050 x 32

Can't say I approve of the coding style. Any sane person would just ask the D3D API for the resolutions available on the system.
I guess that would be too easy... oh well :/

Unless there is a patch, probably the easiest way to use a different resolution is to overwrite the fallback resolution (800x600) in the exe with what you want.

< Message edited by GM -- 5/30/2009 10:04:37 PM >

(in reply to GM)
Post #: 2
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