Shannon V. OKeets
From: Honolulu, Hawaii
ORIGINAL: Mad Russian
ORIGINAL: Shannon V. OKeets
ORIGINAL: Mike Parker
Yes you get a serial number to use. So if your HDD goes bad you can just redownload the thing (or you did save the download file onto a CD-R right?) and your good to go. I get physical also so that I have a box with a pristine disc as backup to re-install and a manual, that I occasionally pop open and read when I get into bed a little early. I am sure you appreciate the details of my home life.
But Its worth the extra $$ to me to have the disc and printed manual in a box. I realize I could archive the downloaded file, with a .txt containing the reg code and put the manual on the disc too, but wow that is alot of work, it made me tired typing it!
The printed manual will be more than double the size of most. Actually it has been so long since I looked at another computer game, I don't know how big the typical manual is these days. However, I do know that Erik had to make special arrangements with the printer and the company that boxes their games to print/bind the larger manual and have a box that was large enough to accommodate it.
I estimate the manual will be roughly 250-300 pages of 8.5" by 11".
I just printed out the final version of ADG's rules and they were 97 pages long. Without charts. I have no idea how large the charts are or at this point even where to get them. The charts can't be many pages compared to the rest of the rules though. The production spiral should all be on the computer and that will help as well. I'm sure that most, if not all, of the charts will be in the computer as well.
MWIF includes access to RAW (Rules as Written) and the board game charts/tables from the help menu. It also provides access to RAC (Rules as Coded) which I believe is a slightly easier to read version of RAW which includes all the corrections, clarifications, and MWIF deviations to and from RAW.
Perfection is an elusive goal.