Map error

Post bug reports and ask for technical assistance here.
samarobriva
Posts: 71
Joined: Sat Apr 08, 2006 11:43 am

Map error

Post by samarobriva »

Hello on the map Les Forges, there 's a mistake on a building which is indicated as a Level 2. But in fact it's a 1 Level structure

Image
Attachments
Snap1.jpg
Snap1.jpg (220.36 KiB) Viewed 365 times
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Map error

Post by squadleader_id »

From the shadows...that building should be coded as Level 2.
Nice find, samarobriva!
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: Map error

Post by RD Oddball »

Got it.  Thanks!
User avatar
ezjax
Posts: 81
Joined: Tue Jul 05, 2005 5:29 pm

RE: Map error

Post by ezjax »

Another Map Note // Small Maps don’t match up with the Big Maps for Uncle Red and Tare Green they seem to be backwards.
Attachments
Map.jpg
Map.jpg (172.13 KiB) Viewed 385 times
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: Map error

Post by RD Oddball »

Yeah we caught that one after the release.  Thanks for pointing it out all the same.
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Map error

Post by squadleader_id »

Found this playing the Isigny map.
Very minor coding glitches on the small map items (sandbags, equipments and stuff)...and a couple of noticeable coding errors.

Image
User avatar
Senior Drill
Posts: 199
Joined: Tue Nov 20, 2007 11:16 pm
Location: Quantico

RE: Map error

Post by Senior Drill »

A haulded out boat on it's side undergoing hull repair would hardly be class as a Wreck, at least in the boat owner's eyes.  Perhaps there need to be a new Element.txt file element for beached boats called "SS Minnow".
C'est magnifique, mais ce n'est pas la guerre.
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Map error

Post by squadleader_id »

ORIGINAL: Senior Drill

A haulded out boat on it's side undergoing hull repair would hardly be class as a Wreck, at least in the boat owner's eyes.  Perhaps there need to be a new Element.txt file element for beached boats called "SS Minnow".

I know, Drill...but there's another upturned boat (a much smaller boat) on the other side of the same map coded as "wreck".
"SS Minnow" is way better than "wood fence" [;)]
samarobriva
Posts: 71
Joined: Sat Apr 08, 2006 11:43 am

RE: Map error

Post by samarobriva »

Here another one. In fact to me that can't be a a coded map !!!!
There's everything from shallow water to deep water
Barbed wire are trenches sometimes bushes and so on....

The map Saint Pierre du Mont

Tested with the Update Release-DR55001b

Image
Attachments
Snap1.jpg
Snap1.jpg (283.72 KiB) Viewed 365 times
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Map error

Post by squadleader_id »

Hmm...looks like the patch messed up Saint Pierre du Mont...the new map code file is wrong!  My guess would be a mixup with the Pointe du Hoc codes (INPDH.txt)...Saint Pierre du Mont's is INPDHil.txt.
I remember vividly bloody battles of Rangers vs Osttruppen on this map before the patch...and the codes were fine before...no strange coding errors.

Temporary fix if you kept backup of unpatched CCTLD (I always do before installing beta patches [;)])...just replace the new Saint Pierre du Mont map code file (INPDHil.txt) with the old/unpatched file.
samarobriva
Posts: 71
Joined: Sat Apr 08, 2006 11:43 am

RE: Map error

Post by samarobriva »

yes you're right that's the one
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: Map error

Post by RD Oddball »

I'll fix this in the final patch.  Thanks for pointing it out.
samarobriva
Posts: 71
Joined: Sat Apr 08, 2006 11:43 am

RE: Map error

Post by samarobriva »

Sainte mère église
It is a church not a cathedral.
The place on front of the church have trees.
There are trees around the place as well as houses in the upper place of the square.
Image
to see the actual size
The church is on the right side of the picture

Not really bugs I know !!
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Map error

Post by squadleader_id »

ORIGINAL: samarobriva

Sainte mère église
It is a church not a cathedral.
The place on front of the church have trees.
There are trees around the place as well as houses in the upper place of the square.
Image
to see the actual size
The church is on the right side of the picture

Not really bugs I know !!

Interesting...
Here's the original CC5 maps of St. Mere Eglise:
Image

And here's the CCTLD version:
Image


User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Map error

Post by squadleader_id »

Sainte Mere Eglise, 6 June 1944 - Aerial Photo:

Image

Greup
Posts: 25
Joined: Mon Jun 26, 2006 7:31 pm

RE: Map error

Post by Greup »

When we're on a bitching strreak: One thing that have always bothered me with most (if not all) historic CC* maps is the location of the sun which normally is totally off AFAIK. It seems as if the light falls from north on most maps (like is the standard on many topographical real-world maps). But CC maps aren't abstracted maps but attempts to portrait a top/aerial view of the actual terrian.

Just take a look at the above aerial 1944 photo and compare it to the CCTLD rendering: The world suddenly turned upside down and the sun is shining from north-west! I find this very annoying and a poor design decision. I can't see why we need to play on maps where it's about 10-11pm and full sunlight (or the world has rotated) .

Ah well...in some games you'll get 1980-ies air-conditioners in early 1940's Stalingrad, 1970'ies hayrolls in WWII Soviet, so I guess I shouldn't moan about the world rotating some 180 degrees... [:'(]
samarobriva
Posts: 71
Joined: Sat Apr 08, 2006 11:43 am

RE: Map error

Post by samarobriva »

Image
That's a better picture
and the actual size

Image
and the actual size
Imageactual picture

So it appears to be quite different than from the actual map. The very deadly clean zone doesn't exist around the church.
Note all the pictures issued by LIFE for Sainte Mère Eglise on the net have to flipped. have a look at the clock[:D]
Anyway the new map is much much much better than the one we had before. But the accuracy can be increased as so many pictures have been taken in that period.

@squadleader Where did you got that Spot picture ?
@Greup
the sun is shining from north-west
To me it's almost noon. But on CCTLD the sun is shining from the North
User avatar
Southernland
Posts: 2283
Joined: Mon Nov 19, 2007 6:51 pm

RE: Map error

Post by Southernland »

ORIGINAL: Greup

When we're on a bitching strreak: One thing that have always bothered me with most (if not all) historic CC* maps is the location of the sun which normally is totally off AFAIK. It seems as if the light falls from north on most maps (like is the standard on many topographical real-world maps). But CC maps aren't abstracted maps but attempts to portrait a top/aerial view of the actual terrian.

Just take a look at the above aerial 1944 photo and compare it to the CCTLD rendering: The world suddenly turned upside down and the sun is shining from north-west! I find this very annoying and a poor design decision. I can't see why we need to play on maps where it's about 10-11pm and full sunlight (or the world has rotated) .
[:'(]

Like this?



Image
Attachments
Likethis.jpg
Likethis.jpg (475.34 KiB) Viewed 366 times
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Map error

Post by Andrew Williams »

Hasn't the Brecourt video got the shadows flipped?
ImageImage
samarobriva
Posts: 71
Joined: Sat Apr 08, 2006 11:43 am

RE: Map error

Post by samarobriva »

Some walls are not on the right place.
It looks like a coding error on Sainte Mère Eglise
Image
click to enlarge
Post Reply

Return to “Tech Support”