Some of you may recall my meandering threads associated with HTTR and COTA in my effort to overwhelm the Matrix web servers! :)
Well, someone forgot to lock the door to my cage this morning and I have got loose.
DISCLAIMER: I would like to begin with a disclaimer, since in the past such threads have gotten a lot of attention. I want to say that I did not participate in the beta cycle for this game. So, remember as you bump up the page views here that it was the Panther Games Team and the dedicated Panther Prowlers who delivered this superb product.
Still I wanted to take it out for a test drive with my own hot little hands. I haven't played heavily since testing the COTA Patch #2 (AI aggression). In some ways, I think that should make this thread more interesting, since I will be looking at BFTB in very much the way you will be in the near future. I assume that many of you will be veteran owners of HTTR and COTA (maybe even a few go back to RDOA).
I plan to do an AAR, but have yet to determine which battle that will be.
I plan to be spending less time this time around on tutorial tips. Instead I would like to focus more on the game play experience and the new features. I know that Dave has already presented the new features, but I would like to give it more time as to how they enhance the game from where it was with COTA and HTTR. I have taken a look at an internal document on the feature list, and my gut reaction is that what was always a beautiful engine has been enhanced by focusing on user improvments that make it much more approachable and friendly than in prior incarnations. It seems that it is easier to get at what you need and just a little less grog-ish.
The game has a minimum resolution of 1024x768, but I believe it will run at any desktop resolution. Myself, I will be playing at 1600x1200. However, to make easier on everyone when I do my screenshots for posting, I will run at 1024x768.
This is Build 4.0.210 ... probably not the final Build, but as close as they come. Everything is there already, but knowing Dave, he is still playing with a few dials and knobs.
I think my first stop will be the new OOB features. I am very excited by this.
Back in the HTTR days, there was no OOB display. As a player, you had to use the keyboard to navigate (traverse) the units on the map to build up the OOB of just the units on the map. I would spend quite a bit of time with the arrows keys bouncing around. COTA gave us our first OOB display. However, it was the Organic OOB Display (effectively the scenario start OOB). However, it did not include reinforcements. They were only added when they arrived. Since it was the Organic OOB is was good for getting an overview, but for actual game play, you still ended up working largely off the map as the command structure changed as soon as you started playing. Still it was a big improvement over HTTR as it allowed you to prep for a game much quicker. Also, the OOB display of COTA allowed you to quickly located a specific unit if its location wasn't obvious on the map.
Okay, you folks wait here. I am off to explore. I'll be back later to tell you about what the second decade of this series is going to look like if can pry my hand off the mouse! :)
< Message edited by MarkShot -- 5/16/2009 3:14:04 PM >
Never more! (I've had enough. Sliterine has raised mediocrity to an art form!)