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Mods are the same as CC WaR ?

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Mods are the same as CC WaR ? Page: [1]
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Mods are the same as CC WaR ? - 4/29/2009 10:30:00 PM   
berndn

 

Posts: 205
Joined: 1/5/2007
Status: offline
Just did my first 'turn' and I love it. The night effect, while small, is a nice effect. Is the AI having the same visual problems like the human player ?

But main thing I noticed is that the mods seemed to work the same as in CC WaR ?

Anyway, great work
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RE: Mods are the same as CC WaR ? - 4/29/2009 10:54:04 PM   
RD_Oddball


Posts: 4833
Joined: 2/10/2007
Status: offline
Thanks Berndn.  Yes you would utilize a /d switch for introducing mods to the game.  That is correct.

I'll get a detailed answer about LOS/spotting during illumination flares for you. 

(in reply to berndn)
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