Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Moving HQ's

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Moving HQ's Page: [1]
Login
Message << Older Topic   Newer Topic >>
Moving HQ's - 4/23/2009 1:57:31 AM   
jscott991


Posts: 529
Joined: 4/23/2009
Status: offline
Perhaps I'm missing it somewhere and this is definetely a beginner question, but how can you move HQ's?

And if you can't move HQ's during the current turn, I'm unclear how I am supposed to replicate Germany's success on the western front in 1914. Right now, my offense peters out whenever I move outside the range of my HQ's.
Post #: 1
RE: Moving HQ's - 4/23/2009 8:41:47 PM   
FrankHunter

 

Posts: 2049
Joined: 3/26/2004
Status: offline
HQs cannot be ordered to enter hexes that belong to the enemy even if you think you will take them this impulse.  So take the hex and the following impulse move your HQ into it.


(in reply to jscott991)
Post #: 2
RE: Moving HQ's - 4/24/2009 11:58:29 PM   
jscott991


Posts: 529
Joined: 4/23/2009
Status: offline
I finally figured this out.

I'm not sure its even possible moving a corps one hex per impulse to duplicate Germany's August performance.

(in reply to jscott991)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Moving HQ's Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094