All games are a lightly modded Vanilla (Ventura's get extra range, USN Blimps as a variety of Patrol Aircraft, B-32's, P-80's, Bearcats, C-82 Packets available in 1945/46, C-54 available earlier, more US cruisers & carriers in late 1945 reinforcement queue, including USS Midway, lots of AR's added to Allied OOB to cover the massive floating drydock assets that the US deployed. initial US divisions in Philippines and Hawaii are Springfield armed, but mainland troops and improved US Army squads immediately available in 12/41 with M1 Garand firepower for reinforcements, Lahaina Roads an excellent potential harbor, Central Pacific atolls with large lagoons get better potential port ratings)
One Allies vs. Japanese AI, Autovictory in late 1943, played on to early 1944 just for kicks about 8 months IRL.
One Japanese vs. Allied AI, Called in late 1942 after conquering China and India and sinking an awful lot of the USN, about 3+ months IRL.
Current game is only one month old IRL, March, 1942 and plan to flip - control the Japanese until July to September, 1942 and have an autovictory in hand, then switch to Allied player and grind it out as long as it takes. That way I get the best of both worlds as far as headlong offense goes. I think the Japanese will hold north China, historical line + Port Moresby from Burma to the Solomons, and have Baker and Hawaiian Islands in the Central Pacific. The Rising Sun flies from the old fort at Lahaina, but Pearl is still holding out.
< Message edited by engineer -- 4/21/2009 11:30:58 PM >