scsfan
Posts: 83
Joined: 6/4/2005 From: Adelaide, Australia Status: offline
|
Hi everyone, since we have some much time to wait, I really would like to bring this issue back, display unit ID instead of unit status on the unit icon, or at least has the choice to choose which information you like to displayed on the unit icon - strength, movement points or unit ID. I've been long playing board games and computer games since very young. When we played board game, there was no such luxury to have the unit ID displayed on the paper cut piece. but when comes to the modern technology, I feel it certainly worth an effort to implement this feature. I can imagine that the 1st thing a commander will ask for it's unit(s) is the location, only then followed by its status. By displaying the unit ID on the map, it not only make it easy to find where your units are, but also give far more satisfactory visual appearance. e.g., you want to SEE your favorite 1st armored regiment is the spear head of the break through, and is only 2km from the target city... rather then just a generic colored icon. when you want to reorganize your defense line, you can SEE where all your units are and to keep a better integrity and realism. You never see a real commander mark all the unit strength and movement points on the map, only the unit ID, it make the game feeling more real and professional. I know if I want to find out I can check the detailed panel for the unit ID and all sorts of information, but it's just not the same. I have played TOAW1,2,3 for long enough, but it never felt the same emotionally involved and attached as when I played the old V4V, or later Conquest of Aegean. when I see a unit is punch through a hole, I didn't feel as joyful as in V4V that "it's my best panzer battalion that is making the progress", when a unit suffered horrible casualty it didn't make me feel as "painful" as in V4V that "it's my 501 heavy panzer, lost half of it's tigers", it more or less felt like playing chess. I understand that different people has different emphases on their sense when comes to appreciation of an art work or game so get more emotionally involved, some emphases on visual sense, some emphases on auditory, some emphases on logic... I just hope that when the developer designing a game, please do not ignore us the "visually emotional" people.
|