From: Adelaide, Australia
Kirovograd - Central Ukraine, Jan 1944
AI and PBEM, 4km/hex, 1 turn/day - 12 turns
Konev's 2nd Ukrainian Front launches an all out assault on the German 47th Korps with the initial aim of recapturing the city of Kirovograd.
Breakthroughs, encirclements, breakouts, feints and counterattacks ensued, involving an extraordinary number of armoured formations on both sides.
As the Soviet player you'll need to be brutal in your approach - ignore the casualties, crunch through the front lines and aim for capture of Kirovograd if you can, and then head for the west. To aid in this, your artillery units have been well stockpiled - but only for the first few days.
The German player will need to avoid being caught in the open and will have to judge the right time for counterattacks to keep the Soviet player off guard.
I am naming this version 0.9 - despite AI vs AI results being quite even it still needs a jolly good balance but that will only come from repeated playings. Please report any findings in that regard here so we end up with a better v1.00.
main research sources:
Jack Radey's Kirovograd boardgame
HPS Panzer Campaigns Korsun '44
Various David Glantz publications
many thanks to Joe for playtesting.
< Message edited by Chris Merchant -- 3/26/2009 11:26:41 AM >