Matrix Games Forums

A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ACW add-on battles

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> John Tiller's Battleground Series >> ACW add-on battles Page: [1]
Login
Message << Older Topic   Newer Topic >>
ACW add-on battles - 3/21/2009 12:50:17 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline
Gentlemen and fellow BG enthusiasts, some of you may remember my old, never completed project covering the battle of the Wilderness (1864) and the other battles of the Rappahannock front;
During the time the project grew to include the battles of Spotsylvania (1864), Chancellorsville (1863) and Fredericksburg (1862).

Since it seems that there's still a lot of interest around the old BG titles, I'm taking into consideration to continue the effort and complete all those games, which required so far almost four years of hard work, mainly on the giant maps included.

Current status
The maps for the battles above mentioned are all done, painted in the style of the early BG games like BG Bull Run and Antietam, a graphic style which I really love.
At present only the Wilderness has finalized scenarios.


The Wilderness (1864)
The map covers the area from the Mine Run on the West to Spotsylvania Court House on the East (254 x 218 hexes); the left portion of the battlefield should be suitable also for some minor fights of the Mine Run campaign of late 1863.

Here the clearing at Saunders' Field:
[image][URL=http://img12.imageshack.us/my.php?image=wildernesssaundersfield.jpg][/URL][/image]

Here the jump window which gives an idea of the giant dimensions of the the battlefield covered by the map:
[image][URL=http://img23.imageshack.us/my.php?image=wildernesssaundersfield.jpg][/URL][/image]

Here the swampy portion of the Wilderness forest around the Higgerson's farm:
[image][URL=http://img22.imageshack.us/my.php?image=wilderneshiggersonsfarm.jpg][/URL][/image]


Spotsylvania (1864)
The map (254 x 218 hexes) covers on the left also the ground occupied by Grant and Lee at the end of the battle of the Wilderness, so the game may inlcude also the race to take possession of Spotsylvania Court House.

The hamlet at Spotsylvania Court House:
[image][URL=http://img7.imageshack.us/my.php?image=sptosylvaniacourthouse0.jpg][/URL][/image]

The jump window showing the whole extension of the map:
[image][URL=http://img23.imageshack.us/my.php?image=sptosylvaniacourthouse0.jpg][/URL][/image]

Tha area around the future "bloody angle":
[image][URL=http://img15.imageshack.us/my.php?image=sptosylvaniatheangle01.jpg][/URL][/image]


Chancellorsville (1863)
The map (254 x 218 hexes) ranges from the Wildernees forest on the left to Fredericksburg on the right, covering all the battlefields of the campaign, allowing to re-fight the whole multi-front battle on a single map.

Here the clearing between Chancellorsville and Fairview:
[image][URL=http://img23.imageshack.us/my.php?image=chancellorsvillefairvie.jpg][/URL]
[/image]

The jump map showing all the battlefield:
[image][URL=http://img16.imageshack.us/my.php?image=chancellorsvillefairvie.jpg][/URL]
[/image]

Tha area around Salem Church:
[image][URL=http://img21.imageshack.us/my.php?image=chancellorsvillesalemch.jpg][/URL]
[/image]


Fredericksburg (1862)
The map (254 x 218 hexes) inlcudes also a large portion of the ground west of the town, allowing some "what if" scenarios exploring the chances of a Federal plan to turn the Confederate left.

Fredericksburg city. I spent a lot of time with those buildings, streets & trees :)
[image][URL=http://img9.imageshack.us/my.php?image=fredericksburg01.jpg][/URL]
[/image]

The jump window showing all the ground covered by the map:
[image][URL=http://img27.imageshack.us/my.php?image=fredericksburg02.jpg][/URL]
[/image]


Let me know please your feelings ...comments and suggestions will be greatly appreciated :)

< Message edited by Luciano B -- 4/1/2009 3:38:59 PM >
Post #: 1
RE: Battles of the Rappahannock Front - BG Expansion - 3/22/2009 12:08:34 AM   
Ashantai

 

Posts: 137
Joined: 10/16/2006
Status: offline
That is utterly brilliant! :D Well done, sir!

My only concern is how you will distribute it - the 3D map bmps must be over 100mb at least!

Great work, I look forward to more updates soon!

(in reply to Luciano B)
Post #: 2
RE: Battles of the Rappahannock Front - BG Expansion - 3/22/2009 1:51:44 AM   
berto


Posts: 4808
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online
quote:

ORIGINAL: Luciano B
Gentlemen and fellow BG enthusiasts, some of you may remember my old, never completed project covering the battles of the Rappahannock front; a couple of years ago I released a beta version of the battle of the Wilderness.
During the time the project grew to include the battles of Spotsylvania (1864), Chancellorsville (1863) and Fredericksburg (1862).

Since it seems that there's still a lot of interest around the old BG titles, I'm taking into consideration to continue the effort and complete all those games, which required so far almost four years of hard work, mainly on the giant maps included.

...

Let me know please your feelings ...comments and suggestions will be greatly appreciated :)




OMG, first the recent BGS Napoleonic activity, and now this. It's getting harder and harder not to drop everything else and dive back into the BGS (and more deeply into the HPS/Tiller Napoleonic and ACW) series of games.

This is all so awesome!!!

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Luciano B)
Post #: 3
RE: Battles of the Rappahannock Front - BG Expansion - 3/22/2009 2:29:05 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline

quote:

ORIGINAL: Ashantai

That is utterly brilliant! :D Well done, sir!

My only concern is how you will distribute it - the 3D map bmps must be over 100mb at least!

Great work, I look forward to more updates soon!



Thank you very much Ashantai
yes you're right ...it's something large; the whole Wilderness module is 145 MB zipped. The other battles should be of similar size when finalized.
...but they aren't so haevy to download if you think that the average patches for some recent games are even larger...

(in reply to Ashantai)
Post #: 4
RE: Battles of the Rappahannock Front - BG Expansion - 3/22/2009 2:30:02 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline

quote:

ORIGINAL: berto

OMG, first the recent BGS Napoleonic activity, and now this. It's getting harder and harder not to drop everything else and dive back into the BGS (and more deeply into the HPS/Tiller Napoleonic and ACW) series of games.

This is all so awesome!!!


Thanks a lot Berto ...I really need so warm encouragements :)

(in reply to berto)
Post #: 5
RE: Battles of the Rappahannock Front - BG Expansion - 3/22/2009 10:47:35 PM   
Ashantai

 

Posts: 137
Joined: 10/16/2006
Status: offline
Only 145MB? That's pretty good!

Have you broken the units down into strength points of 10? How is that working out game wise?

(in reply to Luciano B)
Post #: 6
RE: Battles of the Rappahannock Front - BG Expansion - 3/23/2009 11:25:51 AM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline
quote:

ORIGINAL: Ashantai

Only 145MB? That's pretty good!

Have you broken the units down into strength points of 10? How is that working out game wise?



Ten men strength points allow to have a more realistic casualties rate; my only doubt is that in this way a single squad of ten men (instead of 25) may block the zones of control of two or more hexes for a turn (20 minutes of real time) ...however many players seem happy also with single man units blocking the ZOC as in more recent games ...so ten men shouldn't be a bad compromise

< Message edited by Luciano B -- 3/24/2009 12:27:23 PM >

(in reply to Ashantai)
Post #: 7
RE: Battles of the Rappahannock Front - BG Expansion - 3/24/2009 12:27:47 AM   
tshaw


Posts: 8
Joined: 9/13/2007
From: Spotsylvania, VA
Status: offline
That's absolutely amazing!  I look forward to seeing more.  Keep up the great work!

(in reply to Luciano B)
Post #: 8
RE: Battles of the Rappahannock Front - BG Expansion - 3/24/2009 12:00:39 PM   
DuncanLang

 

Posts: 63
Joined: 5/9/2005
From: Spotsylvania, VA
Status: offline
That is excellent news. As someone who lives on the map segment you showed for Spotsylvania Court House, takes the train from Fredericksburg every workday and was a volunteer historian at Chancellorsville Battlefield for several years, I am most definitely interested in this expansion!

(in reply to tshaw)
Post #: 9
RE: Battles of the Rappahannock Front - BG Expansion - 3/24/2009 12:33:21 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline
Thanks :) ...I'll be glad to receive suggestions and imputs from true Virginians from the area covered by the project :)

(in reply to DuncanLang)
Post #: 10
RE: Battles of the Rappahannock Front - BG Expansion - 3/24/2009 12:34:36 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline
Here what I've done so far about the battle of Drewry's Bluff, the main fight of the Bermuda Hundred campaign fought in may 1864 between Butler's Army of the James and Beauregards' forces defending Richmond and Petersburg; not  a part of the Rappahannock battles project but another of the works I have under way.

Here the fortifications at Drewry's Bluff:
[image][URL=http://img25.imageshack.us/my.php?image=drewrysbluff01.jpg][/URL][/image]

...the whole extension of the map:
[image][URL=http://img25.imageshack.us/my.php?image=drewrysbluff02.jpg][/URL][/image]

< Message edited by Luciano B -- 3/24/2009 12:35:01 PM >

(in reply to Luciano B)
Post #: 11
RE: Battles of the Rappahannock Front - BG Expansion - 3/24/2009 2:06:20 PM   
Kingmaker

 

Posts: 1678
Joined: 12/27/2007
Status: offline
HiHi

That is gobsmackingly brilliant!

"Salute Sir, Salute!"

All the Best
Peter

(in reply to Luciano B)
Post #: 12
RE: Battles of the Rappahannock Front - BG Expansion - 3/24/2009 5:25:14 PM   
MartNick


Posts: 263
Joined: 7/22/2004
From: Hertfordshire, UK
Status: offline
Excellent work! I look forward to it's release. Surely Matrix would provide the necessary server space for downloading the mod?

(in reply to Kingmaker)
Post #: 13
RE: Battles of the Rappahannock Front - BG Expansion - 3/24/2009 10:13:29 PM   
Ashantai

 

Posts: 137
Joined: 10/16/2006
Status: offline
I am most impressed by your work! :) Is it easy to do the maps, or does each one take a long time to construct?

(in reply to MartNick)
Post #: 14
RE: Battles of the Rappahannock Front - BG Expansion - 3/25/2009 4:35:47 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline
quote:

ORIGINAL: Ashantai

I am most impressed by your work! :) Is it easy to do the maps, or does each one take a long time to construct?


It is a very time-consuming affair; the time required to complete a map grow exponentially with the dimensions of the battlefield.

< Message edited by Luciano B -- 3/25/2009 9:00:54 PM >

(in reply to Ashantai)
Post #: 15
RE: Battles of the Rappahannock Front - BG Expansion - 3/25/2009 8:26:04 PM   
captskillet


Posts: 2477
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
Excellent work Luciano...................cant wait for the finished products!!!!

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to Luciano B)
Post #: 16
RE: Battles of the Rappahannock Front - BG Expansion - 3/25/2009 8:39:34 PM   
simovitch


Posts: 4183
Joined: 2/14/2006
Status: offline

quote:

ORIGINAL: Luciano B
Is is a very time-consuming affair; the time required to complete a map grow exponentially with the dimensions of the battlefield.

Amen to that.

Very impressive work Luciano. I cant imagine how you were able to seamlessly emulate the style of the stock maps. Any hints?

_____________________________

simovitch


(in reply to Luciano B)
Post #: 17
RE: Battles of the Rappahannock Front - BG Expansion - 3/25/2009 9:27:03 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline

quote:

ORIGINAL: simovitch

Amen to that.

Very impressive work Luciano. I cant imagine how you were able to seamlessly emulate the style of the stock maps. Any hints?


Thanks Simovitch.

I'll make an attempt to explain my method using my badly shattered english :)
The trees and the buildings (with the exception of the buildings of Fredericksburg which I made ex-novo using Autocad and Corel Draw) are copied and pasted directly from BG Bull Run, BG Antietam and BG Gettysburg; I reproduced the ground surface textures playing around with Corel Photopaint; the base "blank" hex map is obtained copying and pasting progressive screenshots from the map editor of East Front with custom ground tiles and terrain features turned "white"; linear elements like streets, pikes, streams and rivers are painted with the combined use of Corel Draw vectorial editor and Corel Photopaint graphic editor.

(in reply to simovitch)
Post #: 18
RE: Battles of the Rappahannock Front - BG Expansion - 3/25/2009 9:28:35 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline

quote:

ORIGINAL: captskillet

Excellent work Luciano...................cant wait for the finished products!!!!


Thanks a lot Captskillet ...I can't wait too :)

(in reply to captskillet)
Post #: 19
RE: Battles of the Rappahannock Front - BG Expansion - 3/25/2009 10:18:42 PM   
Fubar


Posts: 50
Joined: 8/18/2008
Status: offline
Wow i only just bought the JTBG ACW/Nappy bundle pack recently and have been having great fun playing these classic games again and now i see this.....could the week get any better i wonder?

Keep up the great work, it's highly talented people like you that keep mod communities alive.

TTFN Matt


_____________________________


(in reply to Luciano B)
Post #: 20
RE: Battles of the Rappahannock Front - BG Expansion - 3/25/2009 10:56:21 PM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline

quote:

ORIGINAL: Fubar

Wow i only just bought the JTBG ACW/Nappy bundle pack recently and have been having great fun playing these classic games again and now i see this.....could the week get any better i wonder?

Keep up the great work, it's highly talented people like you that keep mod communities alive.

TTFN Matt



Thanks Matt/Fubar ...I really love the old BG games, and I completely agree with you when you call them "classic" ...I hope to keep my motivations alive to complete the projects, so thank you very much for the support :)

(in reply to Fubar)
Post #: 21
RE: Battles of the Rappahannock Front - BG Expansion - 3/26/2009 4:57:17 AM   
V22 Osprey


Posts: 1590
Joined: 4/8/2008
From: Corona, CA
Status: offline
So..... *cough* when can we get our hands on this? *cough* *cough*

(in reply to Luciano B)
Post #: 22
RE: Battles of the Rappahannock Front - BG Expansion - 3/26/2009 10:23:39 AM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline

quote:

ORIGINAL: V22 Osprey

So..... *cough* when can we get our hands on this? *cough* *cough*


I really don't know when I'll manage to complete the stuff above ...it depends upon the amount of free time I'll be able to spare.

(in reply to V22 Osprey)
Post #: 23
RE: Battles of the Rappahannock Front - BG Expansion - 4/1/2009 9:22:06 AM   
barker


Posts: 1210
Joined: 7/6/2008
Status: offline
I think for a mod like this a donation is in order. It takes a great deal of time and effort. I would be happy to donate $10 thru paypal to you bud with a hardy thank you!

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to Luciano B)
Post #: 24
RE: Battles of the Rappahannock Front - BG Expansion - 4/1/2009 2:57:22 PM   
Erik Rutins

 

Posts: 32945
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Great work! Very impressive, Luciano.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to barker)
Post #: 25
RE: Battles of the Rappahannock Front - BG Expansion - 4/3/2009 4:09:07 AM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline
Thank you very much, gentlemen, for your kind words. I'm glad there's so much enthusiasm over this stuff :)

(in reply to Erik Rutins)
Post #: 26
RE: ACW add-on battles - 4/9/2009 7:41:16 AM   
berto


Posts: 4808
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online
Questions for both you, Luciano, and Matrix:

quote:

ORIGINAL: Luciano B

Gentlemen and fellow BG enthusiasts, some of you may remember my old, never completed project covering the battle of the Wilderness (1864) and the other battles of the Rappahannock front...

Since it seems that there's still a lot of interest around the old BG titles, I'm taking into consideration to continue the effort and complete all those games...

Let me know please your feelings ... comments and suggestions will be greatly appreciated :)


Pardon me for mentioning HPS, but:

Yesterday I spent most of the afternoon in vain attempting to install and get working your (Luciano's) 3rd Winchester scenario, as posted at the ACW Campaign Games Design Center, for HPS' Campaign Corinth. With I believe all files correctly in place (not just yours, but also the auxiliaries), the map would load correctly, but no units. Something about an error in the .SCN file. I had similar difficulty, and similar failure, with several of the other posted scenarios (by other authors). Is this due to

quote:


8. These Add-Ons won't work with Corinth after I applied a new patch. Why not?

HPS has decided to protect their investment in their games by blocking maps which did not come with the original games, starting with Corinth patch 1.02...


Who knows? I didn't bother reinstalling Campaign Corinth (and leaving it unpatched) to find out. Life is too short.

A large part of the appeal of returning to the Tiller BGS games is the wealth of free user-modded scenarios available, particularly for NIR (see the Napoleon in Russia Project), also yours. But as I survey the mod and fan site scene, I see lots of broken links, outdated and even abandoned sites. Poorly organized. Confusing! Does not inspire confidence.

Other older Matrix games (one example: Uncommon Valor) are taking on new life as, years after initial release, modding teams are organized and gain access to the original game source code. In particular, another John Tiller game, John Tiller's Campaign Series (East Front, West Front, Rising Sun)--not only did Matrix remarket that old classic, it is being actively developed and extended, with new patches, upgrades, new scenarios, even entirely new eras and topics--all as easy-to-install, very-likely-to-work officially supported packages.

Question, Matrix: Is there any prospect that the John Tiller BGS games will be similarly blessed?

No offense to you, Luciano, but if in future attempting to install your Battles on the Rappahannock mod I have to jump through all sorts of hoops and struggle to get the thing to work ... I probably won't bother. I just want things to work "out of the box," with the least hassle. I don't want to futz and mod. I just want to play!

So, Matrix (repeating): Is there any prospect that the John Tiller BGS games will get the same treatment--active, officially sanctioned mods and upgrades extending into the future--as, say, the John Tiller Campaign Series (and other older games in your lineup)?

Or are the John Tiller BGS games officially done, stuck in time, forever just available on a take-it-or-leave-it basis?

If the latter, the BGS games lose much of their potential appeal (for me), and I will probably just give up on them and turn my attention back to the HPS ACW and Napoleonic games (actively supported, upgraded, new titles coming out all the time). Sure, I will have to pay HPS for their new stuff, but I don't mind paying for the peace of mind and convenience. Time is money, too.

< Message edited by berto -- 4/9/2009 10:50:34 AM >


_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Luciano B)
Post #: 27
RE: ACW add-on battles - 4/10/2009 9:30:21 AM   
Luciano B

 

Posts: 89
Joined: 7/2/2006
From: Italy
Status: offline
Berto, about the sceario covering the 3rd Battle of winchester for HPS Corinth, I'm afraid that you have to reinstall again CC Corinth and then the patch 1.01.

About my BG add-on's, you have to copy each battle package into the game main directory, and launch them using bgc.exe file (the icon with the eagle). It should be something quite simple.

I agree with you that would be great if the development of the BG series will receive official support from Matrix, but only Matrix and John Tiller may give you an answer... I can only hope together with you :)



(in reply to berto)
Post #: 28
RE: ACW add-on battles - 9/13/2011 5:18:02 PM   
rtshaw


Posts: 1
Joined: 6/15/2011
Status: offline
Hi Luciano,

I followed the original posts on this thread and then things kind of went silent. How is your Battles on the Rappahannock project coming along? Is it still alive? I'm a big fan of the series and have always wanted to see battles from the 1864 Overland Campaign. Thanks!

(in reply to Luciano B)
Post #: 29
RE: ACW add-on battles - 9/17/2011 2:45:27 PM   
berto


Posts: 4808
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online
I'm still interested in these projects. Brownie points if they work successfully in Linux.

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to rtshaw)
Post #: 30
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> John Tiller's Battleground Series >> ACW add-on battles Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109